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Fubar512

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Everything posted by Fubar512

  1. GWAR, It's a shame that you're giving up. Take a break, have a beer (or two, or three) and try another mouse, etc. It's probably something simple, something that even a jaded geek would overlook.
  2. Stealing Hubcaps, the movie: StealingHubcaps.wmv
  3. Well, the launch effects seem about right, if this video is any indication:
  4. What would posses an otherwise sane man, to troll for SAMs?
  5. In SF2, it needs to be in the pilots folder, under objects, in a sub-folder of its own. In SF1 with the Oct 08 patch, simply placing it in the pilots folder should suffice.
  6. Just for grins & giggles: SR-71 Dry weight = 67,500 lbs SR-71 total thrust = 63,000 lbs...still the fastest operational military aircraft ever made F-22 Dry weight = 43,430 lbs...over 20% lighter than the SR-71 F-22 total thrust = 70,000 lbs...more thrust at S/L than the SR-71 Still think the Flanker can even hold a candle to it? Su-27 Dry weight = 36,100 lb Su-27 total thrust = 55,200 lbs
  7. Probably because it's an A-model.....
  8. The A key is the TW default to toggle the autopilot, and always has been. The only reason that a model won't hold autopilot (other than a hardware issue, such as a faulty controller), would be due to an issue with the model moving or bobbing on its pitch axis. That can only be fixed by editing the model's FM.
  9. Relationship to the Gulfstream. NJ is at the same latitude as Lisbon, Cape Hatteras is level with Gibralter. The Gulfstream starts wending it's way eastward, just north of Cape Hatteras. Without its influence, most of Europe would have the same climate as Siberia.
  10. All TK did was change the shader script slightly, changed the shader name, and then set up the graphics engine so it only recognizes the term ''terWaterShaderDX9" (etc). He made no changes as to how the shader is effected by its relation to shore tiles or height maps. Dave will verify this, as I've sent him various water shader betas to play with (he is, after all, my preferred crash-test dummy )
  11. In all seriousness, if they can survive winters in northern NC, then they can survive as far north as central NJ, in brackish waters (which don't freeze solid during the winter). Afterall, I've heard of 'gators residing in and around Currituck sound. BTW, Thog, what part of the state are you in? You wouldn't happen to be anywhere near Beaufort, would you?
  12. This image will illustrate what I described in my last post. Notice how the water appears to have depth, particularly in the lower left-hand corner, where one can plainly see the semi-transparent TGA "layers" moving underneath one another.
  13. Bitmaps and shaders don't work too well in this series, particularly when dealing with a shader that attempts to utilize a transparent texture, along with mip-mapping. TGA files are better suited to that, as they can handle transparency, and the shader script can be written to cause the mip-mapped textures to "roll" out of synch (to one another), giving one the impression of depth (you don't need caustics to achieve that). Another draw-back to Bitmaps, is that they appear to be "blocky" when viewed up close, irregardless of the bitmap's resolution (though that can be addressed to a degree by changing a value in the shader script).
  14. In today's local news : http://www.nj.com/news/index.ssf/2009/09/nj_wildlife_officials_capture.html
  15. Two things you can try. 1) reinstall DirectX, and try running the game again. If it doesn;t work, thn try step 2. 2) unplug your USB fkight stick, start the game, and see if the mouse works. If it does, than you've found the source of your problem. The fix may be as simple as reinstalling s new driver (game controller or chipset), trying another USB port, etc. Worse case is a Windows rollback or reinstall.
  16. Yes you can...and you do not even need to reinstall SF2V to do so. It's simply a matter of copying the SF2V.exe and SF2v.ini files , renaming them (the copies, of course), and then executing the renamed .exe file. That will create a mod folder, named exactly as the .exe file.
  17. The reason that you're getting killed, is mainly due to your warping into the missile's effective envelope. Try flying the entire mission, and use your RHAW gear to warn you of the SAM site's position. Use terrain masking whenever possible, and approach your target at low level. Also, turn off your ECM. Otherwise, The K-model will home in its emissions.
  18. Since you're dealing with the default WoE F-15A, the fix is simple. If there's an F-15A_Data.ini in the F-15A folder, delete it, and the game engine will use the default F-15A FM from the Oct 2008 patch. That issue stems from an older FM that resided within the model folder, hence, it was not updated when you installed the latest patch.
  19. Sparko, Whenever the weather changes, my left ankle and my right shoulder remind me of the indiscretions and poor judgment of youth....thirty five years later....lol. I injured my ankle the fourth or fifth week of varsity football, and that ended my "career", for good.
  20. Not from what I've seen. MiG-17Fs tend to breakoff after a few scant minutes of combat, and hoof it back to their airbases, often becoming easy targets for even the earliest-model sidewinders.
  21. Camo by Scotch tape?
  22. The current engine only supports global environmental (weather) effects.
  23. Wow....39....good for you. When a bunch of us turned 40, we decided to have a get together, and play a game of touch. Now, when we were in our teens, touch meant playing on a paved lot, and imvolved tackling, diving for passes, etc. It wasn't unuusal to emerge from such a game, bleeding, arms and legs sporting parking lot rash, etc.... But when you're 15-16-17, that was no big deal. You went out and did it again after supper, or the next day. Well, long story short, everyone was hurting after that 40+ game, despite playing on a "soft" lawn. I thought I was in good shape, and I had to call in sick the next day...lol. What sucked was discovering that my throwing arm was history. I threw it out within a few long passes. Growing old sucks....
  24. I've only seen (and heard) them in horizontal flight in my area. My take on it? A lot of noise for a not a whole lot of speed...certainly louder than a C-130.
  25. Were they white, or silver? Did they have insignia and bort numbers?
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