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Fubar512

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Everything posted by Fubar512

  1. Wrench, have them launch vertically, and set the yaw for the individual missiles to different azimuth settings to prevent the site from vollying them.
  2. Very nice, looks like a Nike HIPAR: http://ed-thelen.org/t_r_hipar.html
  3. Since I generally set up SAM sites with layered defenses, that may not be a viable alternative. Everything from mobile SA-8s/9s/Tunguska's and ZSU-23/4s are waiting for someone to ingress at low-level
  4. Texture uploaded and available....enjoy
  5. View File YAK-41 Northen Fleet Texture A "what if" texture, depicting a YAK-141M in Soviet Northern Fleet service. Submitter Fubar512 Submitted 04/09/2007 Category Fictional/What If Skins  
  6. 309 downloads

    A "what if" texture, depicting a YAK-141M in Soviet Northern Fleet service.
  7. This "wall" has nothing whatsoever to do with Pink Floyd, either...
  8. Polak, you've hit another home run with this terrain. I cannot begin to telll you how much it adds to the immersiveness when flying at low level.
  9. Also in the works: Fictional Northern Fleet textures for the '141M
  10. But, the real question is: Is it hookable? Another Flanker Tom-Foolery video: http://forum.combatace.com/index.php?autom...si&img=2762
  11. Well, according to HrnFixr (henceforth to be referred to as "SuBrkr"), if you hit the "D" button at any speed in SF/FF/WoV/WoE/FE, you'll hear a warning tone that sounds like "Durdurdur", and whichever aerial conveyance you may be in, will perform a maneuver called the "Hissing Viper". Immediately upon hearing this, I fired up Google, looked up "Hissing Viper", and read the following: Habitat and Habits: A snake of open, sandy woodlands - found in the wooded dunes of western Michigan. The upturned snout is used to burrow after toads, a favorite food. When threatened, hognose snakes puff up with air, flatten their necks and bodies, and hiss loudly. (This has led to local names like "puff adder" or "hissing viper.") If this act is unsuccessful, they will writhe about, excrete a foul smelling musk, and then turn over with mouth agape and lie still, as though dead. Despite this intimidating behavior, Hog-nosed snakes are harmless to humans. Now, knowing that USAFMTL is a native of Michigan (and that the aforementioned Hrntfxr is always setting him up), I smelled a rat....or was it just the airframe excreting a foul smelling musk as it rolled over, intake agape, and lay still?
  12. The YF-23 was not designed for thrust vectoring. It was actually as maneuverable as the F-22 above 400 knots, and was stealthier in both the microwave and infrared wavelengths, as it did not have to house the thrust vectoring nozzles. It also boasted a higher top speed. As to what would have eventually happened to the design, had it been chosen for production, who can say? I do know that the Northrop team initially looked into TVC, and decided against it.
  13. Nele, Did you factor in the engine altitude tables? Most of the models out there (both default and third-party) are using tables with values plotted every 3048 meters. That's every 10,000 feet! Here's an example. This is from Thirdwire's F-4B AltitudeTableNumData=8 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.690,0.463,0.300,0.182,0.123,0.054,0.000 This is from Streakeagle's F-4B AltitudeTableNumData=91 AltitudeTableDeltaX=304.8 AltitudeTableStartX=0.0 AltitudeTableData=1,0.971106394,0.942855852,0.915238387,0.888244103,0.861863187,0.836085916,0.81090265,0.786303837,0.762280013,0.738821797,0.715919894,0.693565098,0.671748283,0.650460414,0.629692538,0 .609435786,0.589681377,0.570420613,0.55164488,0.533345649,0.515514475,0.498142997,0.481222939,0.464746105,0.448704388,0.433089758,0.417894274,0.403110075,0.388729381,0.374744499,0.361147815,0.34793179 9 ,0.335089002,0.322612056,0.310493678,0.298726662,0.285193242,0.27240596,0.26022405,0.248620308,0.237562406,0.226989891,0.216908987,0.207331873,0.198193216,0.18941235,0.181041534,0.173024394,0.16538841 7 ,0.157978038,0.150909904,0.143808453,0.137043248,0.131316926,0.125837043,0.120517912,0.115176317,0.110071472,0.105192884,0.100530525,0.096074811,0.091816584,0.087747089,0.083857963,0.08014121,0.076589 1 91,0.073194605,0.069950474,0.066850129,0.063887197,0.061055589,0.058349483,0.055763318,0.053291776,0.050929778,0.048672468,0.046515207,0.04445356,0.042483289,0.040600345,0.038800856,0.037081125,0.0354 3 7615,0.033866949,0.032365898,0.030931377,0.029560436,0.028250259,0.026998151,0.025801539
  14. Available here: http://forum.combatace.com/index.php?autom...p;showfile=4460 This flight model represents a "tweak" on Gabilon's original and is not an FM penned from the ground up. As such, it may not neccessarily perform exactly as the real aircraft may have, had it made it into production. It does not contain the aircraft itself, which you must have installed FIRST. Gabilon's YAK-41 can be downloaded at: http://forum.combatace.com/index.php?autom...p;showfile=4212 Installation: Extract the contents of the zip file directly into your main Strike Fighters/Wings over Vietnam/Wings over Europe folder. Click "Yes to all" if prompted. Don't worry, it only replaces the YAK41_DATA.ini file, and ADDS sounds and effects. It does not overwrite anything else, unless you already had the MiG_AB effect and FiseVapor TGAs, and replacing them will only cause them to be overwritten with the same files. Improvements over the original: 1) Inertia values, Drag and lift values and their respective tables have been adjusted for a more realistic feel. An added bonus: the AI no longer blows up on the apron while waiting for you to get airborne. 2) Main engine thrust set to proper values (reflecting YAK-141M specifications), and afterburner & effects added. 3) Lift engine thrust and throttle-rate values adjusted to allow for balanced VTOL operations (a bit of a cheat, as the real Yakovlev required afterburner w/full stores to achieve VTOL). 4) Wingtip Reaction Control Jets relocated for greater effectiveness, and to place them about where they'd be in the real model. 5) Internal gun entry set to use the Su-27/Mig-29 weapon that has been in use since the MiG-29 model's release in 2004, the "Gsh-301" for standardization's sake (and since it's already in the gundata.ini that comes with the weapons pack). Burst values for same wep set to 12 rounds, for the wastrel AI's sake. 6) Stores attachment points on the inner wing pylons relocated .5 meter forward to allow for full flap deflection without visual interference. VTOL Operation Checklist: 1) BE SMOOTH AT ALL TIMES....Deploy air brakes (required to raise forward lift engine intake screen) 2) Set flaps to full 3) Set nozzles to full down position 4) Release wheel brakes 5) Apply throttle SMOOTHLY. You will start lifting at approx. 87% throttle. Under no circumstances should you apply more than 89% throttle when in VTOL mode, or you will loose control when the AB kicks in. 6) As you're gaining altitude, dip the nose forward slightly while still in VTOL mode to gain forward momentum. 7) Raise the landing gear, and begin swiveling the nozzles back (as smoothly as possible), as you gain forward speed. 8) Retract the air brake/intake screen as you pass 80 knots, raise the flaps all the way at 170 knots, 9) Did I remind you to be smooth as often as I should have? : ) 10) Practice makes perfect! MiG Afterburner effects and fuselage vapor effect, courtesy of Deuces (The fuselage vapor effect was modified to "fit" this model). Have Fun...
  15. 1,591 downloads

    Yak-41 Upgrade. This package contains an upgraded FM, and an effects package for Gabilon's Yak-41. It does not contain the aircraft itself, which you must have installed FIRST. Gabilon's YAK-41 can be downloaded at: http://forum.combatace.com/index.php?autom...p;showfile=4212
  16. Progress so far: 1)Inertia values, Drag and lift values and their respective tables adjusted for a more realistic feel. 2)Main engine thrust set to proper values, and afterburner added. 3)Lift engine thrust values adjusted to allow for balanced VTOL operations (a bit of a cheat, as the real Yakovlev required afterburner w/full stores to achieve VTOL) 4)Wingtip Reaction Control Jets relocated for greater effectiveness, and to place them about where they'd be in the real model. 5)Internal gun entry set to use the Su-27/Mig-29 weapon that has been in use since the MiG-29's release in 2004, the "Gsh-301" for standardization's sake (and since it's already in the gundata.ini that comes with the weapons pack). I've even gone as far as to create a "VTOL Operations Checklist" for this bird Note: The following applies only to the FM that I'm working on. 1) Deploy air brakes (required to raise forward lift engine intake screen) 2) Set flaps to full 3) Set nozzles to full down position 4) release wheel brakes 5)Apply throttle smoothly. You will start lifting at approx. 87% throttle. Under no circumstances should you apply more than 89% throttle when in VTOL mode, or you will loose control when the AB kicks in. 6) when you're 100 feet or so off the ground, dip the nose forward slightly while still in VTOL mode to gain forward momentum. 7)Raise the landing gear, and begin swiveling the nozzles back (as smoothly as possible), as soon as you exceed 60 KIAS. 8)Retract the air brake/intake screen as you pass 80 knots, raise the flaps all the way at 170 knots, and you're flying like a real aircraft now!
  17. The YF-23A did not have thrust vectoring in real life, so why would it in a sim?
  18. A Colonial Marine drop-ship? LOL....if my memory isn't playing tricks on me, someone actually threatened to build one a couple of years ago, though I'd like to see a Sulaco model to launch it from.
  19. That's the AI (Artificial Idiot), showing off....
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