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Everything posted by Fubar512
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MiG-31 Firefox
Fubar512 replied to ValAstur's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Craig Thomas wrote "Firefox" in 1977, and followed it up with "Firefox Down", in 1984. When the book was published, the MiG-27 was the newest Mikoyan production aircraft known to the west, though the existence of a newer model (the '29) had been speculated since 1976. That's why he choose to make his fictional aircraft the MiG-31. By 1984, the existence of the '31 had been verified, but Thomas wisely chose to continue using the '31 model number for his fictional aircraft, for continuity's sake. The movie based on the fist novel came out in 1982. -
Russian Jets
Fubar512 replied to chrislancaster01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, that's not the problem at all. The issue is one of an incorrect sea level speed value in the data.ini. Change it so it reads "MaxSpeedSL=361.10" and it will be fine. Better yet, wait until Doc Nele releases his data.ini updates that are based on real-world data. -
MiG-31 Firefox
Fubar512 replied to ValAstur's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ummmm....nah! -
Mig-29 problems
Fubar512 replied to C46thVA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Remember the "Badger" video, Wrench? "Mushroom! Mushroom!" -
Well, now, that's a clear and civil response. Let me clear the air on my side, Gunrunner, by providing some background. Kreelin and I once released an FM (the MiG-21F13), that was based on accurate data, It was so close in fact, that its takeoff speed was exactly on the mark, and its turn rate and max sustainable G at altitude was within a few percentage points of the real thing. This model was based on data provided by the USAF on a "borrowed" F13 that was tested during the course of the "Have Dough nut" evaluation. Anyway, when we released the FM, a gent PM'ed me regarding its tendency to feel nose heavy at cruise speed (approx Mach .9). I explained that (assuming that the SF flight engine was correct, and the flight dynamics were close enough to take advantage of the flight engine) this may be a result of a phenomenon known as "Mach tuck", that effects delta wing aircraft. I promised that we'd look into,just in case it was an issue regarding Xmac or wing and tail plane CL0 and CLa values. To make a long story short, this gent suggested moving the CG position back, and said that he'd release an FM with that correction. His FM was terrible, of course, as the model bounced around on the ground like a kangaroo on amphetamines. And, it was still "nose heavy" at Mach .9. Now, Kreelin and I both spent a cumulative total of several hundred hours on this FM, and while my qualifications may be called into question, in my opinion, Kreelin had forgotten more about aerodynamics than this gent will ever know. So I was of course, more than just a wee bit miffed. When I attempted to explain to this person that the CGvalue was meant mostly for the model's behavior when on its landing gear, he became more than just a bit unreasonable. In short, I just don't like when people provide misleading information to potential newbies. The reason is that I'm often the poor dumb SOB that has to clean up the mess, afterwards.
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Mig-29 problems
Fubar512 replied to C46thVA's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's because you're missing the "GSH" sound file that MiG-29 (and Su-27 & Yak-41) use. Drop the attached file into your sounds folder -
Frightening Encounter
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pitch-linked thrust only works with forward (downward) stick displacement. The actual thrust vector (not just the effect), can be set to work at a negative pitch angle, or pitch up. While that may sound good, the controls are then at odds to one another. The thrust vector is such that it is trying to pitch the nose of the aircraft up, while the stabs are trying to pitch it down. TK needs to allow thrust-pitch for the full range, and also to reverse the pitch-linking. -
GIB talk
Fubar512 replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know that you can extract the wav files from Janes F-18 & F-15 (using an app named "F18 Sound Manager"), though I'm not too sure about Fighter's Anthology. I've used some of the wingman voice files from Jane's F-15 in Strike Fighters, but since there's no provision for a GIB in this series (nor are there any sound events to link to one), I can't see how one would accomplish that. I had a bit of fun, though, replacing the "Target destroyed" voice file with "Boom, Boom, out go the lights!" Some of the sound effects from F-15 are worth using, as well. Especially the "SAM hit" sound, it is just badazz! -
Aircraft speed at high altitude
Fubar512 replied to hhf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm glad you like it It simply represents my estimation as to what the original developer of the '25PD's flight model would probably have come up with, had he released it today. I have quite a few older flight models that I've gone through like that, but releasing most of them might be a bit too much. -
Hey naysayers....here's what TK himself has to say on the subject. Read the second post on the supplied link...on second thought, don't tire yourself with excesssive mouse clicks, I'll post it for you: "The CGPosition= data under [AircraftData] in data.ini relates the cg position relative to the pivot axis position of the 3d model, and this shouldn't directly affect the flight model. Ie, if its set at 0,-2,0, that just means the cg of the aircraft is located at 2 meters forward of zero position set in the 3d .max model. The reason why the above CGPosition doesn't affect FM is becasue all coeffecients should be calculated off the cg of the aircraft. So no matter where you move the cg to relative to the model, FM, as entered, remain unaffected. The only place CGPosition= affect flight is when determining moment due to force (say from gunfire, bomb release, etc). All forces acting on the aircraft produce moment, and since coordinates are entered in 3d model coord, changing CGPosition= changes the offset arm and the resulting moment. " Source: http://bbs.thirdwire.com/phpBB/viewtopic.p...ight=cgposition Of course, if you disagree, you can always post on his site and tell him that he's wrong, but then again, what does he know? He only wrote the game code
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Aircraft speed at high altitude
Fubar512 replied to hhf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sure, not a problem. Just keep in mind that this data.ini is "unofficial", and that sounds and afterburner entries may point to unique files that I'm using in my personal install. -
Nice video of the real Yak-141M demo'ing VTOL and STOL
Fubar512 posted a gallery image in Member's Images
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F-111 Problems
Fubar512 replied to Hooah!'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Unfortunately, in my experience, that value is about as workable as the "bomb release sound" and "missile in flight sound" entries. I don't think TK has fully implemented it, yet. -
P-51D-30 problems
Fubar512 replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Major Lee, That brings to mind a story that was told to me by a friend who was into Kendo. "A young Samurai was walking along a wooded path outside his village, when he encountered an old peasant, who was apparently so frail, that he was hobbling along with the aid of a bamboo staff. As the samurai approached, the old man failed to yield to him. The samurai became so incensed at the old man's seeming lack of respect, that he drew his katana, intending to put the foolish old timer in his place. Much to his surprise, the old man reacted with lighting-like reflexes, and easily deflected the samurai's sword with his bamboo staff. The young samurai decided to kill the old man, but found his each and every swing being expertly countered. Finally, the old man managed to disarm the samurai, and knocked him to the ground. The samurai realized that he had been disgraced, and asked the old man to finish him. Instead, the old man extended his hand to help the samurai get up. As he did so, the sleeve of his "peasant's tunic" rode up his arm, revealing a samurai's suit of armor beneath it. It turned out that the old man was himself a great samurai, one who delighted in teaching a lesson to impudent young men." -
Are you farckin' serious? Have you been living in a cave? Do you know how many damned tutorials and posts there are on the subject? Column5, Charles, and Streakeagle (to name just a few) have posted rather extensively on this very subject here, and at Thirdwire. The results? Only a few have gotten involved. Get real. You cannot get more than a few of the people who play with this series to read the knowledge base or perform research. This is the results of less than 5 minutes work, using the search feature at TW: http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity
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It doesn't matter what it was or is set to in a particular model. I'm speaking in general. Too many people have approached me and made statements such as "well, the model felt nose heavy (pitch axis), so I set the center of gravity back and now it's OK." When they say something like that, I know that they're seriously full of crap, and I have no qualms about telling them so. What they're seeking can only be adjusted by changing the CL0 or CLA values of the wings and stabs (or in the case of a delta wing, the elevons). In essence, the interrelationship between the two surfaces is what determines pitch. To prove this to yourself, set the COG of the model to some ludicrous value. such as -6, and try starting on the ground. The model will probably stand on its tail and explode. Then with the same COG settings, start in the air and tell me with a straight face that you've noticed any difference between that and what the model was set to in the first place.
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And now, an important message from one of our sponsers To all noobs and aspiring virtual aerodynamicists.... when someone mentions that flight characteristics are inaccurate or poor because of the model's COG (center of gravity) being off, they hopefully know enough not to start playing with this value, which is in the aircraft data section of the model's data.ini file: CGPosition=0.00,-1.00,0.00 For all intents and purposes, this value effects the model only when it sits on its landing gear, and has NO EFFECT WHATSOEVER on the model's flight dynamics. Anyone who tells you otherwise is sadly mistaken, and should not be listened to. Thank You...this has been a public service message from the Mod Mafia
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More Flankers!
Fubar512 replied to Marcfighter's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pride goeth before the fall.... A video of a scripted mission that I cooked up: Two Flankers go up against two Raptors....I was killed within a few seconds of entering the mission...I never saw it coming. Even under AI control, and with the heat signature set to a realistic "detectable" value, the Raptor model is extremely nasty. Video: http://forum.combatace.com/index.php?autom...si&img=2777
