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Fubar512

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Everything posted by Fubar512

  1. That's because you're missing the "GSH" sound file that MiG-29 (and Su-27 & Yak-41) use. Drop the attached file into your sounds folder
  2. Pitch-linked thrust only works with forward (downward) stick displacement. The actual thrust vector (not just the effect), can be set to work at a negative pitch angle, or pitch up. While that may sound good, the controls are then at odds to one another. The thrust vector is such that it is trying to pitch the nose of the aircraft up, while the stabs are trying to pitch it down. TK needs to allow thrust-pitch for the full range, and also to reverse the pitch-linking.
  3. I know that you can extract the wav files from Janes F-18 & F-15 (using an app named "F18 Sound Manager"), though I'm not too sure about Fighter's Anthology. I've used some of the wingman voice files from Jane's F-15 in Strike Fighters, but since there's no provision for a GIB in this series (nor are there any sound events to link to one), I can't see how one would accomplish that. I had a bit of fun, though, replacing the "Target destroyed" voice file with "Boom, Boom, out go the lights!" Some of the sound effects from F-15 are worth using, as well. Especially the "SAM hit" sound, it is just badazz!
  4. I'm glad you like it It simply represents my estimation as to what the original developer of the '25PD's flight model would probably have come up with, had he released it today. I have quite a few older flight models that I've gone through like that, but releasing most of them might be a bit too much.
  5. Hey naysayers....here's what TK himself has to say on the subject. Read the second post on the supplied link...on second thought, don't tire yourself with excesssive mouse clicks, I'll post it for you: "The CGPosition= data under [AircraftData] in data.ini relates the cg position relative to the pivot axis position of the 3d model, and this shouldn't directly affect the flight model. Ie, if its set at 0,-2,0, that just means the cg of the aircraft is located at 2 meters forward of zero position set in the 3d .max model. The reason why the above CGPosition doesn't affect FM is becasue all coeffecients should be calculated off the cg of the aircraft. So no matter where you move the cg to relative to the model, FM, as entered, remain unaffected. The only place CGPosition= affect flight is when determining moment due to force (say from gunfire, bomb release, etc). All forces acting on the aircraft produce moment, and since coordinates are entered in 3d model coord, changing CGPosition= changes the offset arm and the resulting moment. " Source: http://bbs.thirdwire.com/phpBB/viewtopic.p...ight=cgposition Of course, if you disagree, you can always post on his site and tell him that he's wrong, but then again, what does he know? He only wrote the game code
  6. Here you go, Mike. I penned up this environment mod to show off the F-22A in its "natural" element :
  7. F-4PhantomII: Are you sure that you want to post an email address on an open forum? It's probably much safer to do so in your profile. Please edit it out before some spammer gets a hold of it.
  8. Sure, not a problem. Just keep in mind that this data.ini is "unofficial", and that sounds and afterburner entries may point to unique files that I'm using in my personal install.
  9. http://forum.combatace.com/index.php?autom...si&img=2778
  10. Unfortunately, in my experience, that value is about as workable as the "bomb release sound" and "missile in flight sound" entries. I don't think TK has fully implemented it, yet.
  11. Major Lee, That brings to mind a story that was told to me by a friend who was into Kendo. "A young Samurai was walking along a wooded path outside his village, when he encountered an old peasant, who was apparently so frail, that he was hobbling along with the aid of a bamboo staff. As the samurai approached, the old man failed to yield to him. The samurai became so incensed at the old man's seeming lack of respect, that he drew his katana, intending to put the foolish old timer in his place. Much to his surprise, the old man reacted with lighting-like reflexes, and easily deflected the samurai's sword with his bamboo staff. The young samurai decided to kill the old man, but found his each and every swing being expertly countered. Finally, the old man managed to disarm the samurai, and knocked him to the ground. The samurai realized that he had been disgraced, and asked the old man to finish him. Instead, the old man extended his hand to help the samurai get up. As he did so, the sleeve of his "peasant's tunic" rode up his arm, revealing a samurai's suit of armor beneath it. It turned out that the old man was himself a great samurai, one who delighted in teaching a lesson to impudent young men."
  12. Are you farckin' serious? Have you been living in a cave? Do you know how many damned tutorials and posts there are on the subject? Column5, Charles, and Streakeagle (to name just a few) have posted rather extensively on this very subject here, and at Thirdwire. The results? Only a few have gotten involved. Get real. You cannot get more than a few of the people who play with this series to read the knowledge base or perform research. This is the results of less than 5 minutes work, using the search feature at TW: http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity http://bbs.thirdwire.com/phpBB/viewtopic.p...=center+gravity
  13. It doesn't matter what it was or is set to in a particular model. I'm speaking in general. Too many people have approached me and made statements such as "well, the model felt nose heavy (pitch axis), so I set the center of gravity back and now it's OK." When they say something like that, I know that they're seriously full of crap, and I have no qualms about telling them so. What they're seeking can only be adjusted by changing the CL0 or CLA values of the wings and stabs (or in the case of a delta wing, the elevons). In essence, the interrelationship between the two surfaces is what determines pitch. To prove this to yourself, set the COG of the model to some ludicrous value. such as -6, and try starting on the ground. The model will probably stand on its tail and explode. Then with the same COG settings, start in the air and tell me with a straight face that you've noticed any difference between that and what the model was set to in the first place.
  14. And now, an important message from one of our sponsers To all noobs and aspiring virtual aerodynamicists.... when someone mentions that flight characteristics are inaccurate or poor because of the model's COG (center of gravity) being off, they hopefully know enough not to start playing with this value, which is in the aircraft data section of the model's data.ini file: CGPosition=0.00,-1.00,0.00 For all intents and purposes, this value effects the model only when it sits on its landing gear, and has NO EFFECT WHATSOEVER on the model's flight dynamics. Anyone who tells you otherwise is sadly mistaken, and should not be listened to. Thank You...this has been a public service message from the Mod Mafia
  15. Pride goeth before the fall.... A video of a scripted mission that I cooked up: Two Flankers go up against two Raptors....I was killed within a few seconds of entering the mission...I never saw it coming. Even under AI control, and with the heat signature set to a realistic "detectable" value, the Raptor model is extremely nasty. Video: http://forum.combatace.com/index.php?autom...si&img=2777
  16. Two Flankers go up against two Raptors....I was killed within a few seconds of entering the mission...I never saw it coming. Even under AI control, the Raptor model is extremely nasty.
  17. SLThrustDry=73532.0 SLThrustWet=120417.0 But it's not simply a matter of thrust at sea level. The altitude tables in that FM are probably using the original, simplified SF default, with values set at 3048 meter intervals. I've redone them using 304 meter graduations (ala Streakeagle's F-4B FM). [Engine1] ReferenceName=Soyuz/Tumansky R-15BD-300 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=2 SLThrustDry=73532.0 SLThrustWet=120417.0 ThrustAngles=0.0,0.00,0.0 ThrustPosition=-0.65,-3.00,0.00 ThrottleRate=0.22 NozzleAnimationID=8 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.90 CruiseRPM=0.90 CruiseNozzle=1.0 MilThrottle=0.99 MilRPM=0.99 MilNozzle=1.0 MaxThrottle=1.0 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.10 FullABRPM=1.06 FullABNozzle=0.0 AltitudeTableNumData=90 AltitudeTableDeltaX=303.8 AltitudeTableStartX=0.0 AltitudeTableData=1.0000,0.9952,0.9840,0.9556,0.9393,0.9145,0.8908,0.8680,0.8460,0.8247,0.8041,0.7843,0.7653,0.7472,0.7300,0.7138,0.6986,0.6843,0.6609,0.6585,0.6468,0.6358,0.6244,0.6145,0.6050,0.5957, 0.5865,0.5772,0.5679,0.5583,0.5484,0.5380,0.5273,0.5160,0.5042,0.4919,0.4791,0.4658,0.4520,0.4380,0.4236,0.4090,0.3943,0.3805,0.3658,0.3513,0.3370,0.3031,0.2895,0.2761,0.2634,0.2515,0.2606,0.2493,0.23 1 9,0.2209,0.2004,0.1918,0.1857,0.1780,0.1706,0.1513,0.1344,0.1286,0.1590,0.1299,0.0995,0.0909,0.0878,0.0798,0.0699,0.0680,0.0584,0.0493,0.0442,0.0385,0.0336,0.0294,0.0251,0.0212,0.0163,0.0114,0.0089,0. 0 75,0.060,0.046,0.034,0.023,0.012,0.009,0.002 DryMachTableNumData=25 DryMachTableDeltaX=0.05 DryMachTableStartX=0.0 DryMachTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0042,1.0080,1.0133,1.0205,1.0296,1.0410,1.000, 0.9713,0.6908,0.3134,0.1394,0.00,0.00,0.00 WetMachTableNumData=22 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=0.9842805,0.9915914,1.0004157,1.0029738,1.0092311,1.0103222,1.0560442,1.1012654,1.1314681,1.2330341,1.3844839,1.5556399,1.8760589,2.0332034,2.1909406,2.3390799,2.4647821,2.5867926,2.6 835739,2.756534,2.8496669,2.9270453 MaxInletTemperature=155 GyroscopicInertia= TSFCM0=0.880 TSFCM1=1.290 AfterburnerTSFC=1.930 MinFuelFlow=0.01 AfterburnerEffectSize=1.5 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition= -0.854,-5.9751,0.579 AfterburnerNodeName=afterburner1 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition=-1.13,-3.68,-1.02 MaxExtentPosition=-0.14, 2.36,-0.04 FireSuppression=TRUE GasTempMaxRPM=750.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=980.0 DamageTempDelta=200.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [Engine2] ReferenceName=Soyuz/Tumansky R-15BD-300 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=2 SLThrustDry=73532.0 SLThrustWet=120417.0 ThrustAngles=0.0,0.00,0.0 ThrustPosition=0.65,-3.00,0.00 ThrottleRate=0.22 NozzleAnimationID=8 IdleThrottle=0.10 IdleRPM=0.68 IdleNozzle=0.0 CruiseThrottle=0.90 CruiseRPM=0.90 CruiseNozzle=1.0 MilThrottle=0.99 MilRPM=0.99 MilNozzle=1.0 MaxThrottle=1.0 MaxRPM=1.00 MaxNozzle=1.0 FullABThrottle=1.10 FullABRPM=1.06 FullABNozzle=0.0 AltitudeTableNumData=90 AltitudeTableDeltaX=303.8 AltitudeTableStartX=0.0 AltitudeTableData=1.0000,0.9952,0.9840,0.9556,0.9393,0.9145,0.8908,0.8680,0.8460,0.8247,0.8041,0.7843,0.7653,0.7472,0.7300,0.7138,0.6986,0.6843,0.6609,0.6585,0.6468,0.6358,0.6244,0.6145,0.6050,0.5957, 0.5865,0.5772,0.5679,0.5583,0.5484,0.5380,0.5273,0.5160,0.5042,0.4919,0.4791,0.4658,0.4520,0.4380,0.4236,0.4090,0.3943,0.3805,0.3658,0.3513,0.3370,0.3031,0.2895,0.2761,0.2634,0.2515,0.2606,0.2493,0.23 1 9,0.2209,0.2004,0.1918,0.1857,0.1780,0.1706,0.1513,0.1344,0.1286,0.1590,0.1299,0.0995,0.0909,0.0878,0.0798,0.0699,0.0680,0.0584,0.0493,0.0442,0.0385,0.0336,0.0294,0.0251,0.0212,0.0163,0.0114,0.0089,0. 0 75,0.060,0.046,0.034,0.023,0.012,0.009,0.002 DryMachTableNumData=25 DryMachTableDeltaX=0.05 DryMachTableStartX=0.0 DryMachTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0042,1.0080,1.0133,1.0205,1.0296,1.0410,1.000,0.9713,0.6908,0.3134,0.1394,0.00,0.00,0.00 WetMachTableNumData=22 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=0.9842805,0.9915914,1.0004157,1.0029738,1.0092311,1.0103222,1.0560442,1.1012654,1.1314681,1.2330341,1.3844839,1.5556399,1.8760589,2.0332034,2.1909406,2.3390799,2.4647821,2.5867926,2.6 835739,2.756534,2.8496669,2.9270453 MaxInletTemperature=155 GyroscopicInertia= TSFCM0=0.880 TSFCM1=1.290 AfterburnerTSFC=1.930 MinFuelFlow=0.01 AfterburnerEffectSize=1.5 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition= 0.854,-5.9751,0.579 AfterburnerNodeName=afterburner2 AfterburnerEmitterName=AfterburnerEmitter MinExtentPosition= 1.13,-3.68,-1.02 MaxExtentPosition= 0.14, 2.36,-0.04 FireSuppression=TRUE GasTempMaxRPM=750.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=980.0 DamageTempDelta=200.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 There's also a matter of inlet and oil temperatures. In deference to its engines, The real MiG-25 had an operational maximum of Mach 2.83. Above that speed, engine life could be measured in minutes. I have my MiG-25PD FM set to blow the engines after a few minutes at Mach 3. Also, IIRC, I went through the drag and lift tables on that bird, as well.
  18. Dur-ta-dur dur dur dur dur durta dur ta dur ta due dur dur....dur ta dur dur dur due dur dur ta dur dur dut ta dur ta dur, John Phillip Sousa would be proud.....
  19. First off, setting the thrust level overly is not the way to achieve accurate performance (assuming that's what you're after).
  20. Dur-ta-dur!
  21. Truth be told, I had the Raptor's IR signature value set so low, that it was virtually an Infrared "black hole". Unfortunately, setting RCS values seems to currently be an "all or nothing" deal. It'd be nice if it worked to the point that it was tunable. LPI radar is likewise not modeled.
  22. You mean, like this? http://forum.combatace.com/index.php?autom...si&img=2776 And no, it's not a trick or a hack. This is what you will have to look forward to, some day...
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