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Fubar512

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Everything posted by Fubar512

  1. Fubar512

    Navy Weather

  2. There are MiG-21 FMs that were redone, as well as a replacement MiG-21F13 model (by the Mirage factory) complete with a very realistic FM. Contrary to popular belief, the MiG-21 did not (or does not) bleed off airspeed, any more than, say an F-4 does. It is true that early MiG-21s were, in comparison to an F-4, somewhat underpowered. The later '21s hold up surprisingly well when compared to modern aircraft, such as the F-16. Their drawbacks are that they lack the visibility of modern designs and have a limited, self-imposed roll rate (their roll rate is actually quite high, but they suffer from an instability issue when pushed beyond 90 degrees of roll p/sec). However, a MIG-21 pilot can easily find himself exceeding his aircraft's max alpha value with very little indication that he's doing so, especially if he's not paying attention to the alpha meter. I'll package a full set of FMs for them as soon as I find the time to do so.
  3. 483 downloads

    This is a flight data file ONLY! This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to): 1) Simulated loss of roll control due to Wing Warping (above 470 kias) 2) Simulated loss of pitch authority above 490 kias 3) Refined throttle settings and flight dynamics. To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini" To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.
  4. I released a modded MiG-17F flight model late last winter, that added (among other refinements) the effects of wing warp at 473 kias, and elevator lock up at speeds over 490 kias. Essentially, at speeds above 473 knots indicated, you'll lose roll control. At 490 knots, the elevators will "freeze", a problem that the Mikoyan bureau attempted to address by equipping the aircraft with a telescoping stick extender, which (in theory) gave the pilot increased leverage with which to break the elevators loose when they locked up. You must keep in mind, however, that the SF engine always uses a simplified FM for the AI. I'll upload it ASAP. Get it HERE
  5. None at present. After you patch it to SP4 level, you might want to try experimenting with it by adding the following line to the data entry for each flex gun in the aircraft's data.ini (without the quotes, of course): "TargetType=Air_and_Ground". There is, of course, no guarantee that it will work, even after patch 4.
  6. Hmmm, I could have sworn that you had mentioned the night sky. Must have been an unholy trinity (on my part) of fatigue, eyestrain, and Crown Royal.... <_< Try these EnvironmentSystem.ini settings: [Day] SunHeight=0.240 SunBrightness=5.00 <------ this is key SunLightLevel=0.999 <----- do not enter "1.0" (or greater), as that'll introduce strange effects & colors SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.545,0.550,0.528 AmbientColor=0.350,0.350,0.385 SkyColor=0.376,0.564,0.815 HorizonColor=0.811,0.815,0.937 FogColor=0.564,0.627,0.805 SunSpecularColor=0.81,0.762,0.740
  7. You mean, does it look like this right out of the box? No. These are the "NightSky" values I use in the Environment System.ini: [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.04,0.03,0.05 SkyColor=0.01,0.01,0.01 HorizonColor=0.0,0.0,0.0 FogColor=0.0,0.0,0.0 SunSpecularColor=0.0000,0.000,0.000
  8. Fubar512

    Desert Bronco

    Nice skin, Dave! BTW, The topic title almost led me to believe that I was about to see images of OJ's former conveyance sitting abandoned in the Mojave
  9. To prove that there really is no gravity, the earh just sucks..... Sorry, couldn't help myself -_- Too low an airspeed, and too high an alpha, and SF's AI are not a good match. The next patch fixes this...trust me.
  10. Fubar512

    Su-27

    Still can't get over how gorgeous this thing is. Marcelo's a true artiste'!
  11. It's admitedly a shot-in-the-dark, but try Object01 , Object02, or Object03
  12. The HudData.ini is the file you seek. It resides in the flightdata.cab file and must be extracted for editing.
  13. Crusing altitudes are global and set in the missioncontrol.ini. Cruise speed is aircraft-specific, and set in the flight control section of each invidual aircraft's data.ini
  14. Loaded for bear:
  15. Thanks. The entries for the ailerons are present, and judging by the other values, this looks like an FM from last summer/early fall. I have newer ones that I'll package and upload as soon as SP4 & WoE are released.
  16. Do me a favor, if you will. Copy and paste the Left Outer Wing data to your next reply.
  17. Those do not look like the figures for the '21F13's control surfaces. The following are the values for the left aileron: [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-20.0 CDdc=0.0243 Cldc=0.0270 Cndc=-0.0011 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.565,0.850,0.987,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.987,0.850,0.565 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.420,1.920,1.981,1.756,1.504,1.252,1.000,0.748,1.000,1.252,1.504,1.756,1.981,1.920,1.420 ControlRate=3.5 MaxControlSpeed=180 ModelNodeName=LeftAileron ReverseModelOrientation=TRUE As to why there's no animation in your case, I cannot say without looking through that FM. I will say one thing, all of the animaitions on mine work.
  18. Easy...wear a helmet while you're playing!
  19. My Name is Sue, how do you do?
  20. I've made MRBMs and 16" guns, and they all "reach out and touch someone", as they should. A couple of questions that you need to ask yourself... 1) Line of sight: What's the weapon shooting at? 2) Physics: What's the weapon's max elevation? What's the muzzle velocity and weight of the projectile?
  21. Gundata.ini & Gundata.dat must reside in the main objects folder. Weapondata.ini and Weapondata.dat should reside in the weapons folder (if you have one).
  22. Since Dave already pointed you at the trees, I'll help you out with the 'lil houses on Uncle Ho's prarie. You'll find them hiding in the VietnamSEA_types.ini file.
  23. Dave, With that stern expression that you always seem to be wearing, you'd be a natural. Throw on a pair of aviator shades, and your mug would represent the epitome of determination. If the AI were self-aware, it'd take one look at that visage and would probably think, "Damn, this guy really looks like he wants to kill me!"
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