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Everything posted by Fubar512
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NEED OF SPEED
Fubar512 replied to KIL0's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There may not be any "limits", other than those imposed by real-world data. Most flight models for SF & WoV are based on real world data. We've found that the majority of complaints regarding speed & performance stem from an unfamiliarity with the difference between indicated and true airspeed. In short, the air speed that you read on the game's info display in the lower left side of the screen is indicated airspeed, not true air speed. It's a matter of reduced air density at altitude, which also effects how a given aircraft "feels" at altitude. This aspect of the game is realistic. An aircraft that can sustain 8 g's at 600 knots at or near sea level, cannot achieve that level of performance at 35,000 feet, if it can't hit 600 knots indicated airspeed (which would be close to Mach 2.0 at 35,000 feet). -
485 downloads
This is a flight model (FM) *ONLY* From the Readme: These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06). I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs. I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!! The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce. Installation: There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it! Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model. Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us -
The problem with the MIg-23 series is a typo in it's data.ini file. Under the Flight Control section, edit the following line "MaxSpeedSL=261.10" so it reads "MaxSpeedSL=361.10". This translates to a SL speed of 685 knots, which should be close to its RL speed. As for the MiG-29A, all I can say is that you'll have to wait. Bigger and better things are coming.
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Armor Value
Fubar512 replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
"ArmorValue" is a variable that translates into the thickness of the armor material in question, in millimeters. "ArmorTypes" (materials) in game are: aluminum, steel, titanium, wood, glass, and fiberglass. The "DamagePoint" should be the part or point of the object that's susceptible to damage. "SecondaryChance" should be self explanatory (it's defined as a percentage). As for repair rate, that should be fairly easy, too, but I'll let one of the campaign gurus explain it as I've never monkeyed with that particular variable. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Jets do not "vibrate". The shaking you're describing is trans-sonic buffet. It goes away above Mach 1. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are buildings, and trees. Their are trees available as third party add-on by Deuces. Regarding buildings; North Vietnam circa 1964-1973 wasn't exactly an urbanized environment by any stretch of the imagination! LOMAC has no MiG-21 addon, and does not allow for third-party models. To the best of my knowledge, the North Vietnamese had mainly (and possibly, only) SA-2-series SAMs, though they were rumored to have deployed SA-3s by the end of 1971. That rumor has not been substantiated. SAM-wise, add on (third party) SA-3/SA-8/SA-9/SA-19 launchers are available, if that's what you're looking for. Also, WoE introduces the SA-6 into the mix, and it's my understanding that the SA-10 is under development. For the NATO side of things, there are Chaparrals, Nike Ajax and Hercules, Terrier, Sea Sparrows, SM-1 & SM-2s, the Roland, Hawks, ad-infinitum. AAA is also quite well covered, with add on 37mm, 85mm, 100mm, 130mm, and M-42 Sky Sweepers (Dusters) available for Vietnam-era ops. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The patch also fixes the AI, making it much more aggressive and effective. It also introduces a considerably simpler ground object format. The mission editor is located here under "SF/WoV utilities". -
Missiles & Radar
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This has been discussed many times before, and on this board, to boot. There are two issues here, one of target ID, and one of guidance type. Since you cannot as of yet ID ground targets via radar, active radar homing is not an option. So, you must make the aforementioned missiles use another guidance type. The most reliable one (in this series) for over the horizon targeting is anti-radar. Modify the missiles using the weapon editor so that they become ARMs (anti-radiation missiles). Then, the only issue left is to equip the desired target with a radar unit, so the missiles have something to home in on. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MiG-21's did not stall buffet in real life (if that's what you meant by turbulence). They simply allowed you to reach an overly high Alpha angle with little or no warning and began losing air speed, even if you were in afterburner. This is a trait common to just about every delta-winged aircraft. The mission editor is a third-party add on, I'm familiar with Kreelin's Mission Editor, so I recommend that one. One more thing; I've noticed that you've asked about adding the patch (in regards to a mission editor). I highly recommend that you add the most recent patch before you begin modding... -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The pits available for the 21F13, 21PFM, and 21MF are new, with their own individual avionics. Ther were no MFDs prior to the early 1980s WoV (and WoE) use the Strike Fighters engine, so the graphics are the "same". There are simmers running this title on Pentium 3s with only a few adjustments. You should be fine. No. WoV is its own stand-alone sim. -
MiG-21 available in WoV?
Fubar512 replied to Simmer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The default WoV AI aircraft include: MiG-17 MiG-17F MiG-19S MiG-21F MiG-21PFV MiG-21PFM MiG-21MF There are third party cockpits for the MiG-21F, the '21PFM, and the '21MF. There is a third-party '21F-13 (by the Mirage Factory) that's so detailed, that I delete the default F and use that model instead. There are cockpits in the works for the MiG-17 & '19 series. There are advanced flight models available for all of them, and tons of VPAF skins, as well. Also, MK2 created an entire 'VPAF" WoV install mod that turns it into a separate game. -
Targeting aircraft
Fubar512 replied to madmonk's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Shift T will target aircraft, and cycle through them. Shift F8 will give you an external view from your aircraft to the targeted one. Play with those two for now. -
Patches Released!!!
Fubar512 replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Zercinco, All the old hands have known that you need to backup before installing any new patches. This has been a fact of life with SF since the beggining. Sorry that you had to learn the hard way, but that's the breaks. -
The reason that you're experiencing that is because all the Soviet/Warsaw Pact weapons are no longer using NATO designations. For example: AA-8 is now the R-60, AA-10 is now the R-27, (etc.) Just to help you out, this is my updated MiG-23MLD loadout: // Station 1 = Left Glove Station // Station 2 = Right Glove Station // Station 3 = Left Fuselage Station // Station 4 = Right Fuselage Station // Station 5 = Centerline Station [AirToAir] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=0 [AirToAirLongRange] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=2 Loadout[03].RackType=APU-62L Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=2 Loadout[04].RackType=APU-62R Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=R-24R Loadout[01].Quantity=1 Loadout[02].WeaponType=R-24R Loadout[02].Quantity=1 Loadout[03].WeaponType=R-60MK Loadout[03].Quantity=1 Loadout[04].WeaponType=R-60MK Loadout[04].Quantity=1 Loadout[05].WeaponType=Tank790_MiG23 Loadout[05].Quantity=1
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I've just uploaded an updated UberAI mod. It was developed on Wings Over Europe, so it is SF & WoV SP4 (patch level 051506) compliant. If you find the default SP4 dogfight AI to be quite an improvement, try this file and compare the two Get it HERE You MUST have SF or WoV updated to the latest patch in order to take advantage of all the improvements in this mod!
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I have a problem
Fubar512 replied to Kadaicha Man's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Another thought: Did you upgrade to DirectX 9.0C, and is your display driver also up to date? -
Celeron D 2.6ghz....Good enough.
Fubar512 replied to csb's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't have a similar system myself, but I do have enough experience having been involved with the series for the last three and a half years to help you make a decision. The system that you're describing is indeed "good enough", but to truly enjoy the game as it was meant to be, upgrade your video card to one that is truly DirectX 9 compliant, and add another 512 mb of RAM. This will allow you to turn on most of the eye candy, and allow the game to run at a decent frame rate. -
Aircraft Carrier options
Fubar512 replied to Skelator56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Carriers in the SF series are not available as platforms that you can take off from or land on, in randomly generated single missions. You must create a scripted mission that you can load (ie, "load a mission") in order to use them. It has to do with them not being recognized as airfields, bur rather as objects.
