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Fubar512

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Everything posted by Fubar512

  1. Is the engine sound (etc.) not there at all? Or does it seem to cut out by itself when you change views? If it's the latter, it's a bug that effects addon and default aircraft alike. Try moving the throttle slightly and see if that restores the engine sound.
  2. You can, with two exceptions that I can think of. They are: Any aircraft that is based on, or requires files from the original Strike Fighters C-130, and, any aircraft that is either based on, or likewise, requires files from the Strike Fighters F-104G. The last one can be rectified by downloading and installing the add on F-104G from ThirdWire, but there is a bit of a hack required to allow it to install into WoV. The only other issue you may run into with addons is one of service dates for aircraft and their loadouts. That can be easily fixed, as well. I suggest you take an afternoon to read through the SF/WoV forums and archives here, at SimHQ, and at Thirdwire. Read through the FAQ's provided provided by Column5, first: http://www.column5.us/faq.htm
  3. Female AWACs controller? :) If you're referring to "RedCrown", that's traditionally a ship-borne controller. Perform a Google search on "Red Crown, PIRAZ" -
  4. The thrust value in SF is measured in Newtons. 1 lbs thrust = 4.448 Newtons
  5. 712 downloads

    This file represents 2 minutes and 33 seconds of chatter between a flight of Soviet fighters and their controller as they are vectored in to engage a flight of enemy aircraft (dodging SAMs in the process ). It should add a least a smidgen of immersion to your SF experience while you're out tearing around in your favorite MiG or Sukhoi product.
  6. OK, now you're thinking like a real SF modder See that button in the image that says "copy gun"? Copy the ".50 cal M3" (the copy will now appear at the bottom of the list), rename the copy to something like 'Sabre M3". associate your sound file with it, and then open up the F-86_Data.ini and change all six internal gun entries to "Sabre M3". This last step is necessary as the model needs to know which weapon to use.
  7. It's about as complicated as typing an email, or posting a message on this board If you've downloaded the weapons pack, then you should have a copy of the Weapon & Gun Editors. First, if you're using Windows 2000 or Windows XP, you need to right click on the Guneditor.exe and Weaponeditor.exe files, select "properties", click on the compatibility tab. select Windows 95 mode, click apply, and then OK. This step must be performed for both editors, BTW. Next, you need to locate your gundata.ini (you may have to extract it from the Objectdata.cat) using the the Guneditor. There will be one in each installation, and it will reside in your Objects folder. Once you've open the Gundata.ini, scroll down to the entry for the desired weapon, in this case, the N-37D cannon. The highlighted text "gun fire sound name". is what you need to edit. I've already done so here. associating it with the 37mm cannon sound. Next, you need to make sure that the sound is in the Sounds folder, and that it also has the necessary entries in the soundlist.ini file (that needs to be extracted from the Flightdata.cat file and into your flight folder). The readme in the Mega pack will explain how to do that. The only issue with that is that EVERY .50 cal in game will use that "faster" sound, even single barreled weapon mounts.
  8. You mean, something like this ? Gun Check Instructions for that should be in the Mega Pack's read me file (Mega Readme?)
  9. First of all, you'll find it a great help of you go to tools/folder options/view, and uncheck "Hide extensions for known file types". If you had done this beforehand, then you would have seen that the very first file on your screenshot (the VietnamSea "Security Catalog") is in fact, the elusive VietnamSEA.CAT that we've been talking about, all along.
  10. Then you must use the VietnamSEA.CAT in place of the Desert.CAT
  11. I see that you've added the refueling probe and the external manifolds. Nice detail, Capun!
  12. 1,094 downloads

    Version 2 of Haiphong Strike '67. For Wings Over Vietnam ONLY. In this version, you start off the deck of the USS Kitty Hawk, and return to same after you complete your mission. And yes, boyz 'n girlz, the entire task force is MOVING Known Issues: If you warp to the objective, you will arrive at the same time as the strike package, which not only renders your mission useless, you may find find yourself flying through a "rain" of MK82s!. So, fly it like its meant to be flown, don't cut corners!
  13. OK, you did copy the necessary files from SFP1 (TU-22.lod, etc), in order to make the TU-22 work in WoV, right? It is, afterall, a default SFP1 aircraft, like the C-130 or F-104G.
  14. In each A/C's data.ini try adjusting the MinBaseSize from LARGE to MEDIUM. I don't believe that the WoV VietnamSEA terrain has any "large" VPAF airfileds.
  15. I guarantee you that you're trying to patch an already patched game. Check the version number, it will give you the game's date. You should only apply patches newer than the version number date.
  16. 856 downloads

    Haiphong Strike '67 (WoV only), by Kreelin. Fly an A-4F on a SEAD mission flown right into the teeth of Haiphong's Anti-Air defenses...and neutralize them before they can respond to an inbound strike package. Warning: Heavy AAA and SAM defenses...may run slow at times on 'borderline' systems. Installation: Extract the haiphong_strike_67.msn file (and that file only, NOT the folder) into your Wings Over Vietnam/Missions folder.
  17. Sorry, Space on that server is quite limited, and I needed several megabytes worth to host another media file, so out of necessity, I deleted the file-in-question.
  18. 1. SA-9 2.Looks like a KS-19 100 mm AAA 3.ZSU-23-4 4.SA-2 5.Appears to be a variant of the SA-2 6.Flat-Face Radar 7.have no idea 8.Hawk
  19. Here's a short video of what happens if you fly over a Carrier Battlegroup.... The ships in the vid are the USS Kitty Hawk (Terriers), The USS Oliver Hazzard Perry (SM-1s), And the USS David Ray (Sea Sparrows). Even at 30,000+ feet, you're dead meet if you get within range of these units. 2.9 MB WMV File
  20. Look at what Bunyap's put together:
  21. 843 downloads

    Submereged November Class SSN: Model by Kesselbrut Concept by KillerBee Data Files and Weps by Fubar512 This represents a submerged Nomber Class SSN, and as such only shows the sub's periscope protruding above the surface. The majority of the model's hit boxes are situated below the surface, making for a rather tough target. It has a radar emitter located within the periscope mast, so it appears on RWR displays. While it's radar return is miniscule by comparison, it does appear on some Radar displays, as well.
  22. Fubar512

    how low

    Irregardless of what the public may think, there's one rule that's irrefutable.... "The low altitude record can only be matched, and never exceeded"
  23. Robert, you are a real trip, my friend. I suspect that someday soon, you'll be the one solving all our SF issues BTW, I've disovered the problem with the SA-3 Static launchers, and I'm working on a solution.
  24. Fubar512

    how low

    Although it's possible to exceed my speed in this screenshot, the best anyone can do, is to tie me for low altitude :D
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