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Fubar512

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Everything posted by Fubar512

  1. File Name: UBER AI Mod File Submitter: Fubar512 File Submitted: 27 Apr 2005 File Category: SF Object Mods An edited AircraftObjects.ini file, that enhances the dogfight AI, allowing it to: A: Fight in the vertical plane B: Improve AI gun accuracy C: Make all levels of AI much more aggressive. To install: Simply extract the contents of the UBER AI zip file (aircraftobject.ini) into your Strike Fighters or WoV "Objects" folder. If you do not like the results, simply delete the aircraftobject.ini file from your Objects folder, and the sim will revert to its original settings. Click here to download this file
  2. Improved MiG-21 FMs View File Improved MiG-21 flight models for both SF & WoV. Covers all default MiG-21 Variants. UPDATED TO VERSION 2 on 4/11/2005 Submitter Fubar512 Submitted 04/11/2005 Category Mig-21 Fishbed
  3. View File Buff Beta 2 A flyable B-52D. For Wings Over Vietnam (WoV) only! This is the second beta, and features several refinements and fixes (taxi issue resolved, nav lights work, new skin set, etc) Submitter Fubar512 Submitted 04/08/2005 Category Heavy Bombers and Multi Engined Aircraft
  4. View File The Higbee Incident A mission for Wings over Vietnam that simulates the VPAF's attack on the destroyer USS Higbee in April of 1972. Comes complete with a new data.ini for WoV's destroyer model that features radar-directed multipurpose guns, and sound effects. NOTE: Requires a flyable MiG-17F Submitter Fubar512 Submitted 04/07/2005 Category User Made Missions
  5. File Name: Fubar512 File Submitter: Fubar512 File Submitted: 5 Apr 2005 File Category: SF Add-On Aircraft Flyable B-52D (WoV Only). A flyable B-52D for WoV, with all necessary files included. Installs into your existing folders, and requires files/features that are found only in WoV (sorry SFP1 users). Click here to download this file
  6. View File VF-1_Late_F-14A This texture set represents an F-14A from VF-1, circa late 1970's, early 1980's. It's a quick and dirty repaint in MS Paint (of all things!), of BPAO's excellent F-14A. Submitter Fubar512 Submitted 12/27/2004 Category F-14 Tomcat Skins
  7. MiG RWR Sounds View File Unique RWR (RADAR Warning Receiver) sounds for use on any Soviet aircraft in SFP1 or WoV. Submitter Fubar512 Submitted 12/12/2004 Category SF/WO* Sound Mods
  8. View File NukeBeta Nuclear weapons effects for SFP1 & WoV (SFP1 SP3 & WoV SP1 are required). Works with latest weaponspack for SF/WoV, dated 11/19/2004. Includes sound. Submitter Fubar512 Submitted 12/03/2004 Category Single Ordnance Files
  9. Bulldog, I've just responded to a similar query on another site, so if you don't mind, I'll simply recycle my post... Installing the carrier is only half the battle as you can only take off and land from a carrier in either a campaign or a scripted mission, either of which must be written to include the carrier. Unfortunately carriers aren't available in randomly-generated missions (at least, not yet )
  10. The screenies posted by the reviewer appear to have been taken with hardware from 1999.
  11. Yes there is...but it requires that you tap the key "]" key multiple times to increase the ripple quantity. Once that's set, a single button press will pickle your entire bomb load (assuming they're all the of the same type).
  12. Interesting debate. I have something to offer....or, to help stir the pot further Scroll down to the bottom of the linked page, and read about the ordeal that the USS Independence "survived". http://www.navsource.org/archives/02/22.htm A ship can withstand a terrible amount of damage without sinking, that is, as long as its structural integrity remains sound. I recall the USS Nevada serving as ground zero for one of the tests, and surviving. She was towed back to Hawaii, examined, and later sunk by gunfire. http://www.navsource.org/archives/01/36.htm
  13. It's a nice model by Marcello that's unfortunately not available yet. There are still a few details on it that need ironing out in order for it to be released.
  14. Would you settle for an aviation cruiser?
  15. Yes it does. The desert terrain is the default terrainset for all versions of SF:P1.
  16. Try adding 10 until you get the results you desire (Cmdc=0.015, =0.025, etc.)
  17. F-15A at twilight
  18. Sounds as if the flaps are too effective in the pitch axis. Back up your original F-15A_Data.ini, and try this value under flaps (remember to adjust both sides) Cmdc=0.005<----replace the original Cmdc value with this one.
  19. Is it Mars, or is it SF's desert terrain with no fog and a 238 km horizon distance?
  20. Applying these settings to your flightengine.ini should correct the problem [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=8192 MaxIndexCount=16384 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=1024 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0
  21. The only way to eliminate that effect is to edit the following value in the flightengine.ini file: [HighDetailOption] HorizonDistance=X Changing HorizonDistance to 238000.0 will give you a clear 238 KM horizon, about right for SF's average cruising altitude, that is, assuming one were flying in a vacuum . Oh, and you'd have to play with the sky panel and horizon color entries in the environmentsystem.ini to correct the "deep blue sky to the horizon" effect that would result from such a high horizon distance.
  22. Flaps work by essentially: 1) increasing lift 2) forcing the nose down Are you taking off on auto or manually? Are you retracting the flaps and gear as you pass 180 KIAS?
  23. No offense, but even no aircraft ever built can attain Mach 2.35 at sea level. The record at 300 meters (about 900 feet) was held by an F-4 Phantom (named "Sageburner") for over 16 years, from 1961 until 1977. And that was 902 MPH, or 785 KIAS (1,452 kph). As incredible as it may seem, the current record is a scant 85 knots faster.
  24. OK, This is will be first and last time that I will post this. Following JSF_Aggies instructions to the letter (his instructions for adding terrains are posted on the knowledge base here at CombatACE), I then copied the Desert Folder from SFP1 into WoE, minus the Desert.Cat. Next, I installed Pollock's upgraded Desert Tiles (a must, IMNSHO). I did NOTHING else out of the ordinary, other then installing my concrete desert runway tiles That means NO airfiled.inis were carried over. I then edited the Desert.ini file by adding the following line: [Terrain] CatFile=..\GermanyCE\GermanyCE.cat Next. I started WoE and verified that the terrain was available: Then I started a mission and....OMG, how can this be....it actually works!!!!! (note green Euro-pattern tents from WoE in the second and third images) This also means that all campaigns will work ACROSS THE BOARD with nothing more than a few judicious edits and the installation of the necessary objects and aircraft.
  25. Unfortunately, that will not help, as there currently is no provision (parameter) for angling the pilot model. As stated earlier, a new pilot model must be created which is reclined at the proper angle.
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