Jump to content

malibu43

ACE
  • Posts

    2,242
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by malibu43

  1. Any updates or screen shots?
  2. Wow. I'm really glad someone pointed this thread out to me. I've been messing with a 1980's vietnam campaign, and the ground war part of it has me pretty confused. This thread is clearing a lot of it up. In the meantime, while I work on my own campaign, I definitely want to add the ground war to the stock WOV campaigns. I have the infantry pack already, so I just need to drop the campaign_data.ini files in. To get the static targets in South Vietnam, can I just rename the steel tiger_targets.ini to vietnamSEA_targets.ini and drop it in the terrain folder? Do I need to add the types.ini or movement.ini as well? Thanks!
  3. You need to have 'EOGR' (electro-optically guided rocket) as an available type for the specific weapons station. You will also need to be sure the load, diameter, length, and attachment type will accomodate the weapon you are trying to load. That mostly answers turtle's question, which he already solved. Regarding the load quantity, for AGM's, you will need to add 'TLR' (triple launch rack) as an available type for the weapon station (as well as EOGR). If you are trying to load three missiles on a station, you will need to make sure the weapon station load limit will accomodate that. If the load limit is too low for 3 missiles, you may end up with only 2, like in your pic. Regarding the weird loadout in the pic: If you are using a default loadout from the loadout.ini, check to see which rack is specified. It may be some weird or corrupted type of TLR that has some funky attachment positions. If you are customizing that loadout before the mission starts and you are selected multiple AGM's, the game will look in the weapons.ini and find the first TLR listed and use that. So, once again, if there is some weird variant of a TLR in the weapons data and it's listed before the plain 'TLR', the game will use that one. I would make sure that the TLR that's acutally named 'TLR' (this is the plain TLR) is the first weapon of TLR type listed in the weaponsdata.ini. That way you'll get the correct rack.
  4. Are you having a specific problem with it?
  5. Just out of curiosity, what does changing the Landing difficulty actually do (with regards to all aircraft, not just the Harrier)? Does it effect the way the gear interact with the ground? Does it alter the aircraft's ability to withstand the impact of rough landings? Does it change anything in the way the aircraft handles during the approach? edit - FWIW - changing landing to easy fixed the problem.
  6. Yeah, I have everything on Hard. Maybe I'll give it a try on medium. If that fixes it, that would be great. Thanks for your help!
  7. Thanks FC. I downloaded the AV-8C and that seemed to work better. Takes-offs are fine now. However, after a successful VTOL landing, the plane will sit a moment and then the tires squeel and the plane does a back flip and explodes. I even tried a more traditional landing on the Tarawa, and caught the wire with the tail hook. The plane sat motionless for a second and then flipped and exploded. I don't have this problem when landing other aircraft on the normal aircraft carriers, so I'm thinking it must be an issue with either the Harriers or the Tarawa. ???
  8. Thanks! You should think about adding it to the download section!
  9. I've been trying for the life of me to add a CCIP to the AV-8C harrier. I tired just adding the CCIP part of the HUD from the AV-8A, and replacing the entire HUD. I couldn't get any of it to work. I followed the directions posted in the knowledgebase, but the AV-8C is a little different, as the HUD symbology is all called out in the cockpit.ini and not the avionics.ini. Can anyone help me out? Thanks!
  10. Someone told me about this, and I remember seeing it once, but I can't find it now. Is there a fix somewhere that makes the WOE AV-8A handle better on the ground (or carrier deck for that matter)? Thanks!
  11. Also, for what it's worth, the campaign is till WIP. I'm still tweaking a lot of stuff, so if you come across any issues, let me know and I'll try and get them fixed.
  12. You'll need aircraft from WoE, and carriers and Terrian from WoV.
  13. Check the read me in the Varks package. There's a link to download the cockpit. www.schmidtwerner.de
  14. I tried to post say the same thing on the first page of this thread, but obviously it went un-noticed or wasn't clear enough. Cheers to for spelling it out like this. Another way to look at it - If you want a Porsche, don't buy a Hummer and try to tweak it to perform like a Porsche. Just buy a freakin' Porsche!
  15. What do you mean by "flew off by hand"? Is there a way just to take off from the carrier without using the Catapult? I think I've always had the issue with the AV-8A (never tried AV-8C...) on carriers, whether it's the Tarawa or any other aircraft carrier. They bounce around after a VTOL landing and blow up (with flight model on hard). What's the flight_deck issue you speak of?
  16. Well, I was able to fix it (kind of) by changing the second value for the end point for all 6 CAT's to about 175.01. This means the jet is on the cat until well past the bow, but the player aircraft and all the AI will get airborne. Unfortunately, executing a standard fixed wing carrier landing was very difficult (I couldn't do it successfully...). I did get a near perfect vertical landing, but since aircraft don't handle normally on aircraft carrier decks, the plane started bouncing around and blew up as soon as I touched down. So I changed the base for the squadron back to Da Nang, and I'm giving up on flying harriers off and AC Carrier for now... PS - Everything seemed to work fine without any editing as long as the flight model was set on easy... but who want to do that?
  17. I'm sure this has been addressed before, but I couldn't find it. I added the USS Tarawa to a campaign with AV-8A's on it. But when I release the break, the aircraft balloons up in the air and starts back flipping and eventually crashes. AI all do the same thing. Is there a fix for this?
  18. Thanks. I knew I could try all that, but I was more just looking to find out what kind of rocket pod the AV-8A would carry in real life. Thanks though!
  19. Hey guys, I still don't have WOI, and was just curious about something before I buy it. I know initially there were some issues with using WOE/WOV/Add-on aircraft and Terrains in WOI. I know there's a new weps editor and a patch out, so is it possible yet to just dump all my old Aircraft/Terrain/Campaigns into WOI without any major issues, or are there still a lot of little incompatibility issues lurking around? Thanks!
  20. Got another question about the CAS missions in the campaign. I changed force with initiaitive to '2', and now instead of CAS missions flying support for friendly ground units attacking along the specified nodes, I'm flying CAS helping ground units defend random cities in S. Vietnam. None of the ground units for these missions show up on the maps. Also, I think I changed the startoffensive for force1 to '5', which I think should mean that friendly forces won't start the ground offensive until 5 days into the campaign. What I'm wondering is after I repel all these random attacks on S. Vietnamese cities and 5 days go by will I get CAS missions supporting the friendly offensive again? If so, I think that would be better and allow for a longer campaign with more CAS. Can anyone break down the way the campaign handles nodes and initiative in relation to CAS missions? (I've read the tutorial in the KB, looking for something more than that). Also, on some of these early CAS missions in defense of friendly cities, I get to the target area and get a mission complete right away and there are no ground targets. Is this an error in my campaign, or is this some sort of random variable thrown in by the game? Help is appreciated!
  21. I noticed the other night that the AV-8A loadout.ini calls out for LAU-3A's. However, after installing the weps pack, the LAU-3A's are USAF only, and the harrier weapons stations only allow USN attachments. I've replaced the LAU-3A with the LAU-10A for now, but since I'm going to have to tweak something anyway, I wanted to know what type of rocket pods a USMC AV-8A would typically carry. Anyone know?
  22. You're right, what I meant to say was just that the latest the aircraft go is the 70's. My point was just that even though there are aircraft that are generally considered to be modern "BVR" aircraft in WoE, the game still takes place in a time when BVR was unreliable and gun fights were still common.
  23. All the fighters in WOE are actually from the late seventies, and the WOE campaigns only go as late as 1979. So they are all using sparrows and 'winders still. (yeah, I know a sparrow could be considered BVR, but it's not an AMRAAM or Phoenix.)
  24. Hmmm... Honsestly, if you want a game that models modern air combat realistically, I would play something like F4:AF, or LOMAC, or the Hornet Series. I've found that when it boils down to it, this game was designed with 60's 70's aircraft in mind. The challenge to using modern BVR tactics has a lot to do with using the avionics correctly. And since this game doesn't come close to (and probably never will) model modern avionics with any fidelity, playing out modern air to air scenarios isn't going to feel right (even if the AI use their missles correctly). Don't get me wrong, flying the F-22, F-16, F-18, and F-15 is a blast. Gun fights and sidewinder kills are glorious. My 2 cents.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..