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Everything posted by malibu43
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The sense of speed inside and outside the cockpit
malibu43 replied to Basher11's topic in General Discussion
Did you try what he suggested? If you did it would make sense. And regarding the videos you posted, the first one is from a first person shooter, so there is a higher level of detail on the terrain. Flight sims don't have that level of detail on the terrain ususally, since that's not what you're looking at most of the time like in a FPS. Also, during the scene I think you are referring to, he is flying at tree-top level. Fly down at 50-100 ft in WOE and it will look similar. Especially if you add the forest and farms mod. It's kind of hard to compare the second video to a flight sim, since there arent' many shots from the cockpit. But it's the pretty much the same as what I said above, they are very low, and there are more things on the ground or water to see zooming past, so it looks faster. -
Ahhh... That's where it was... Thanks!
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I think being outnumbered could be considerd part of the challenge, but aircraft and weps modeled incorrectly (if that's the case - I've never played LOMAC) defeats the purpose of a sim and should be avoided. my 2 cents.
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Hey guys, I remember seeing a post about an issue with MER's and a fix for it a while back, and for the life of me I can't find it. Can anyone point me to it? Thanks!
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Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in General Discussion
Also some answers to my loadout questions here: www.forum.keypublishing.co.uk/ archive/index.php?t-70667.html -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in General Discussion
That makes sense now. Thanks! One more questions though, what's the actuall model name of the rack that it's switching to? I don't use the Mirage, so if I deleted that rack, maybe it would default to the correct one instead? Just an idea. I really like having flexible loadouts... -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in General Discussion
Ok. The data.ini and loadout.ini are the default ones, with the exception of sidewinders being added. The GR1 with default strike loadout (8 x MK18): I then reflew the same mission, and did nothing but changed the MK18's to MK21's: With the second loadout, you can only see 6 bombs, but the middle pair is doubled up, and I was able to drop 8. This pic shows the bomb dropping, and you can clearly see that another one is still there. So, like I said above, it looks like for some reason, if you switch from the default loadout, it switches racks on you. This happens with attack loadout as well, if you try and load 8 BL-755's. -
Problem with Tornado Loadouts and Weapons Racks...
malibu43 replied to malibu43's topic in General Discussion
Sorry for not being more specific. I'm using WOE/WOV merged and bunyap's weps pack. My print screen wasn't working correctly, so I'll see if I can get it working for some screen shots. I did a little more investigating, and found that the rougue bomb racks are not the TER's, but actually the long skinny 2BR's you're talking about. One gets loaded on each of the front stations, and one gets loaded on each of the rear stations, each with two bombs. The rear bombs on the front racks and front bombs on the rear racks end up overlapping, and that's why you only see 6 but can only drop 8. So that kind of helps but the question is still why does any loadout other than the default replace the side by side 2BR with the in-line 2BR. I'll work on some screenies. I'm also trying to figure out what an accurate strike loadout would be for the GR1 and IDS versions, if anyone has that info... -
I discovered a weird issue with both the GR1 and IDS versions of the Tornado from the Tornado Package here at combat ace. I tried to trouble shoot this to the best of my abilities, but I have little understanding of the way weapons racks work in this game, so I didn't get very far. I'm hoping some of the resident loadout experts (*cough* Wrench *cough*) can maybe figure it out. I'll do my best to describe the problem, or at least tell you how to reproduce it. Ok... All the stock loadouts for the Tornados work fine*. If the loadout consists of 8 bombs, they are loaded on 4 hardpoints under the fueselage (Front and Rear, Left and Right center line stations) using 2BR dual bomb racks. At least I think they are the 2BR racks, since I don't know what one really looks like. If the default loadout consists of 4 bombs, they are loaded on the same hardpoints without the racks. Here's where things get weird. If you change the loadout from the default one by changing the type of bomb, the plane ends up with a differnent rack once you start the mission. The rack is a long skinny one that runs the length of either the left or right underside of the fuse (two of the racks are loaded). Each rack holds 3 bombs. So you selected 8 bombs, but can only see 6 and have a different rack than the normal loadout would have. Then if you take off and drop the bombs, you'll find that there are actually 8 bombs loaded, it's just that the two last pairs are actually doubled up on top of each other. So basically, if you change the type of bomb (even just from a MK18 1000lb to MK20 1000lb) it changes the rack and gives you a funky loadout with objects over lapping each other. Like I said, I tried messing with the weapon station data in the data.ini, and played with the rack called out in the loadout.ini (which is the BRU57, USAF only and not available until 2002, that threw me off as well...), and that either didn't fix anything or made things worse. So, any help from the experts would be appreciated. I would recommend looking at the files and trying to recreate the problem as I described it above, since that's probably the easiest way to see what's going on. Let me know what you find! It's not a show stopper, but definitely takes away from the fun a little when things don't look right. Thanks! *PS - I should also point out that I had to add W_Germany to the attachment type for 2BR in the weapon data.ini to get the default loadouts for the IDS to work. So if you want to get the default loadouts for the IDS to work to begin with, that needs to be fixed first.
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It works now. Hmmm... I was typing www.simhq.com into the address bar, press enter, and then go to www.simhq.org. But it works fine now. Never mind. April Fools on me...
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Anyone else having problems logging onto sim HQ? I keep geting routed to simhq.org...
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Thanks! Just created a new weapon by copying the MK18 1000llb bomb and making it retarded (hmmm... that didn't sound right...) Another question about tornado loadouts since I'm messing with 'em - what is a common loadout configuration for dumb bombs on Tornado? Any pics? Rack type?
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I was just wondering if anyone knew if/what high drag bombs the Tornado (GR1 and IDS) would carry in real life. With the stock loadouts and weapons pack the way they are, there aren't any available, and I was thinking modify the attachment types to allow the the appropriate high drag bombs for low level runs. Thanks!
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Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
Thanks for all the help guys. Looks like I srewed up my drivers somewhere in the rollback-update process. I reinstalled XP and all the drivers, without updating anything after. The problem is completely gone! Thanks again for your help! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
It just hit me, for some reason, that this may actually be a simple driver issue. I've been rolling back drivers to trouble shoot EECH, but that was before I was really trying to troubleshoot this WOV problem. If I remember last weekend correctly, I think I played a dogfight mission in an F-4 right after installing XP and the driver that came on bootcamp. I don't remember seeing this problem. Then I started updating and rolling back drivers like crazy trying to get EECH to work. So that is good news: I may be able to fix it (maybe)... The bad news is that I'm having weird issues with the drivers, and I think my best option at this point is to completely wipe the XP partition of the macbook, and then start all over again with a fresh operating system and fresh drivers from the Bootcamp Disk.... :( Keep you fingers crossed for me! -
Wow. Nowhere near 1000kgs. I wonder where that came from. Anyway, thanks!
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Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
I'll roll back the driver further and see if that helps. I've also had graphics problems with EECH on my new laptop, so at this point I'm settling with the fact that it's an issue with my system and not the game. The graphics chip is an integrated chip from Intel. I've emailed customer support, but all I got was "that game is not on the list of games that we have tested with your graphics chip, check to see if there are any game patches availabe, make sure the driver is up to date." Not really helpful. The list of compatible games is basically the most popular roll playing and FPS games from the last couple years. I doubt they tested any flight sims, or are interested in helping me trouble shoot one. As far as verifying that the mobo and graphics chip are working properly, I don't know what to do there, short of trying to find someone with the same system and trying it there... and that may be difficult. I doubt there a ton of people around with Macbooks running xp through bootcamp that would be willing to let me load a game on their laptop... :) -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
Yeah, someone else already suggested that, and I replied that I really enjoy having the glare on (if you look a few posts up) But I have it shut off now so at least the game is playable. However, I noticed this morning that the Tornado canopy is all messed whether reflections are on or not. The Tornado has that wire thingy running the length of canopy over the pilot's head. In order to resolve this, I had to remove the torn-glass.lod (or was it a .tga?) from the cockpit folder. That fixed the problem, but now the tornado no longer has that wire in the canopy. The tornado issue combined with the overcast cloud texutre issue means that it's more than just canopy reflections. But that's about all I've got. Not sure where to go next... -
Open the data.ini for the aircraft you want to change. Look for hte engines section. Each engine will have an afterburner effect listed (if it has afterburner). Simply replace whatever effect is listed with the effect you want to use. Make sure all the proper components of the new effect have been dropped into the effects folder.
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Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
I have the latest driver, and have tried it with the earlier version. No change. It happens right after start-up, and I don't really close down any programs before starting. Thanks, though! -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
Looks like I'm on my own for this one, but just in case, I finally got a screen shot of the issue: The problem also happens to the "cloud layer bottom" textures (or whatever they're called) when you get close to the bottom of the cloud layer in overcast weather... -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
Anyone else have any suggestions for this problem? It definitely only happens on certain aircraft. For sure the F-14, F-105, F-4, and A7. Definitely not on the AV-8A, F-15, and A-10. Could be a WOV vs WOE issue, but I'm not really sure. Any ideas? -
Strange canopy glare issues with new graphics chip
malibu43 replied to malibu43's topic in General Discussion
Turning off canopy reflections does solve the problem, but I like flying with them on. Thanks though! -
Guys (and gals), I searched and looked at the knowledge base and didn't find this anywhere. My new laptop uses a GMA x3100 integrated graphics card. Game runs great with much better fram rates than before, but when I have canopy glare turned on, when I look straight up or back over my shoulder, I see these flashing triangles. Anyone had this happen before? How do you get rid of it? Thanks!
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What happened to all the Helicopters in the Downloads Section?
malibu43 replied to malibu43's topic in General Discussion
How might one get access rights to the downloads?
