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Everything posted by malibu43
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I had the same problem recently. I had to go into the controls section and move my joystick (twist) back and forth to make sure the game recognized the center point and end points. That fixed it.
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Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Aha! There was a carrier missing, and that accounted for the USN squadrons that were crashing at the start of the mission. Add this to the bottom of the Carrier Units in the data.ini: [CarrierUnit017] CarrierType=CVA-63 CarrierNumber=60 UnitName=CVA-60 Saratoga ForceID=1 Nation=USN BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Tour[01].Start=6/1985 Tour[01].End=2/1986 -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
The link is in post #29. http://www.sendspace.com/file/buqzbj I don't want to upload it to the CA downloads section until I've played through a couple of campaigns and gotten some feedback. Also, make sure to check back on the first page for the add-ons required. -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Actually, I copied the ground units and nodes from the Tet campaign to get the CAS to work. After that, I think the problem I was having had to do with the number for start offesnsive, and mission rates. I lowered the mission rates to one, and the problem I had with the campaign ending after one mission went away. Anyone try it yet? -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Here is a new version, with plenty of CAS now. (Thanks, gocad). http://www.sendspace.com/file/buqzbj Please try it out and give me your feedback. A couple things to watch out for: 1. I had problems with some USN campaigns. When you go to start a mission with certain squadrons, the plane would spawn w/o an aircraft carrier, and you would blow up. I think I fixed it (by removing that one squadron from the playable list), but watch out for it anyway. 2. For a while, the campaign would end after one successful CAS mission. It doesn't happen now, but I haven't played a campaign all the way through yet either. I'm curious to see how long they last. Let me know what you all think! -
How to get CAS missions in Vietnam campaign?
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Hmmm... It's set at 100 for both sides right now. I'll try 1 and see if that helps at all... Thanks! *edit* - looks like that could be it. http://bunyap2w1.com/camptut2.htm I'll try it out and see how it goes. -
Hi all, I have a campaign I've created using the vietnamSEA terrain. I have ground units defined, and air units set to 100% CAS and 0% everything else, yet I still don't get any CAS missions in the campaign. I also have never seen any CAS missions in the stock WOV campaigns. I checked and the movement.ini for vietnamSEA has ground_attack routes defined. More than WOE, actually. So this is where I'm stuck. What do I need to do to get CAS missions to show up in the campaign? Is it something in the targets.ini? Thanks! Also, here is a thread discussing the campaign if anyone is interested... http://forum.combatace.com/index.php?showtopic=27892
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Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Hey Wrench, I looked in the movement.ini for Vietnam, and there were 6 ground attack routes defined, which is actually one more than are defined in GermanyCE movement.ini. Yet, you still get CAS missions in Germany campaigns and none in vietnam campaigns. Is there something else to it that I'm missing? Thanks! -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Alright! Sounds like you're having fun with it! Maybe I should turn down the starting Air Defenses for enemy forces... -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Thanks! Is there somewhere that will explain in detail how to do so? If not, I'll just look at the WOE campaign and try and figure it out... Well, you need an installation that has everything I listed with the download link, plus the VietnamSEA terrain. So depending on where you have everything installed, it may be easier to drop the VietnamSEA terrain into your WOE installation if that's where everything else is. Bottom line is that you need everything I listed and the VietnamSEA terrain in one install. Let me know how it goes! -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Since everything seems to be there but the CAS part of things, I'll go ahead and let you guys try this out and give me some feedback. Just drop the whole folder into your campaigns folder. I have a merged install of WOE/WOV, so if you don't have that, you'll need to add a few additional aircraft. I think most of them can be found here at CA, and the rest are at Column5. You'll need: Bunyap's weps pack F-15A (WOE) A-10A (WOE) FA-18A (C5) F-16_Blk10_NDC (C5) F-14A (C5) F-111F (CA) Tornado GR (CA) AV-8A (WOE) Infantry Pack (CA, needed only if we get the CAS missions to show up) Let me know what you all think: http://www.sendspace.com/file/dayls0 <-------------Download Link! And someone get the CAS missions to work in campaigns! Good luck! PS - None of the units are 100% CAS in the version I posted, so if you're trying to trouble shoot the CAS thing, I would pick one of the units and make them 100% CAS for testing purposes. -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Roberto - I got off work early and had a chance to work on the CAS thing. I downloaded the 68 Tet campaign, and also the infantry pack. I added the infatry pack to the ground objects and added all the ground units and nodes from the 68 tet campaign to a copy of the rolling thunder campaign. I then changed one of the units to CAS=100 and 0 for all other mission types. I still got only recon and strike missions. No CAS. I can see the red units showing up of the map, but for some reason I'm still not getting tasked with any CAS. Anyone know what else I need to do? -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
I'll be out of town this weekend, but I'll add the ground units when I get back and hopefully be able to share it sometime next week. -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
Cool. Thanks for the pointer. Once I get the CAS thing worked out, I'll look into posting the campaign in the downloads sections. Maybe some of you that are interested could help me out by testing it before I post it for the masses...? -
Linebacker III Campaign
malibu43 replied to malibu43's topic in Mission/Campaign Building Discussion
I changed some of the mission percentages for the stock WOV campaigns and still didn't get any CAS missions, so it doesn't really have anything to do with my custom campaign. I think it's a WOV issue. Good question about the tanks, though... I'll have to double check that either way. Yes, if people are interested, I will definitely post it. -
A couple reasons for this post. The first reason is not actually contributing anything or asking any questions, as much as I'm just excited about what I did and want to share it. I've wanted for while to have 1980's campaign involving carrier ops and some of the 80's aircraft I've downloaded. I know there's a vietnam 1984 campaign out there, but it needs a stand alone install and comes with a bunch of stuff I didn't really need or want. There was just a handful of planes I wanted to be able to fly in a campaign, that's all. So I just created a new campaign folder for LBII, extreacted the campaign data and made a few changes. I changed the date to 1985, and then just went through all the air units, and changed out the 70's aircraft for some of their 80's counterparts. USAF F-4's --> F-15A's and F-16 Blk 10's (depending on the A/A and A/G mission chances) USAF F-105's --> F-111F's and an A-10 unit USN F-4's --> F-14A's and FA-18A's depending on the mission chances USN A-7's and A-6's --> FA-18's And I think I threw some AV-8A's and FA-18's in for the USMC. I replaced mig-17's with Mig-29A's and some Mig-23's After that, all I had to do was go back through all the player units and make sure that they started with the right fuel tanks and maybe add ECM pods or any other specialized weps that particular aircraft might use. Also had to make sure that F-15's and F-14's had 0 chance for any A/G mission types. Bam! There ya go. A quick and easy 80's SEA campaign with limited add-on's and about 45 min of work. The second reason for this post, is to ask about CAS missions in the VietnamSEA theater. I'm wondering what I need to do to get some to show up in campaigns. I know there must be a target area already, since you can do CAS in single mission. I'm using the WOE .exe, so that can't be the problem. But if I task an air unit 100% CAS, with 0% for everything else, I still get recons and strikes with no CAS. Is there something I need to add to the campaign data to get the CAS to show up? Thanks!
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Your first combat flight sim...
malibu43 replied to Gunrunner's topic in General Flight Sim Discussion
Sky Chase on our Tandy 1000. All from the "cockpit". Wire frame models. Lots of different aircraft to choose from that all flew the same. The first one that was actually more along the lines of a sim was Hornet and Hornet Korea on a Mac. -
How to create TER's that only carry two bombs
malibu43 replied to malibu43's topic in Mods/Skinning Discussion
Wow. I had no idea about that entry. That could be really useful. The only issue with using that entry is that you wouldn't have the option to load 3 MK 82's to the weapon station in question (if you were talking about the F-16). Certain weapons (like CBU's) would be outside only, but others (like Mk 82's) would be loaded on all 3 attachment points. If you do it the other way (creating another rack), you still have the option to load 3 weapons if you want. But still good to know. I wonder how many other random entries are out there that very few people know about... Thanks! -
How to create TER's that only carry two bombs
malibu43 replied to malibu43's topic in Mods/Skinning Discussion
Never mind. I got it figured out. There was another TER higher up in the weapon data that only had 2 attachment point (TER_CBU), so it was defaulting to that rack instead. Got it worked out now! -
I was pleased to find a mod to allow only 2 Mav's to be loaded onto the LAU-88, which is more realistic for A-10's and F-16's and such. Here's the thread: http://www.simhq.com/forum/ubbthreads.php?...086#Post2498086 I wanted to do the same thing with the TER, since that is how CBU's and other munitions are used on F-16's, etc (ie - only two bombs on a TER). This is what I created in the weapon data. It's just a copy of the TER data, with an attachment position removed: [WeaponData2057] TypeName=TERL FullName=A/A37B-5 TER ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=USAF,USN,UK,W_GERMANY,JAPAN NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=2 LoadLimit=500.000000 LengthLimit=4.000000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,2578.310078 Attachment02Position=0.000000,0.000000,-0.250000 Attachment02Angle=0.000000,0.000000,0.000000 [WeaponData2058] TypeName=TERR FullName=A/A37B-5 TER ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=USAF,USN,UK,W_GERMANY,JAPAN NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=2 LoadLimit=500.000000 LengthLimit=4.000000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,2578.310078 Attachment02Position=0.000000,0.000000,-0.250000 Attachment02Angle=0.000000,0.000000,0.000000 The problem is that the bombs loaded with a bomb on the inside attachment point instead of the outside, which is the opposite of the way it should be. I tried changed the x values to +/- and couldn't get it fixed. I'm so close! Can someone help me get it right? Thanks!
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I've been messing around with A-7 Loadouts, and the stock game allows MER and TER on each of the 3 pylons for each wing. This can result in lots of loadouts with overlapping weapons. I started investigating on-line to see what was actually done back in the day, and from what I can tell it looks like the outer pylons often would use TER for MK82's and other similar munitions. The center pylons would sometimes use TER, and rarely a MER, but mostly just a single bomb, ARM, or something else. From what I can tell the inner pylon would usually carry a Fuel Tank, and sometimes a single bomb, but never any TER or MER, since it looks like there wouldn't be room there. To all the experts out there, is this right? Anyone one have anything else to add? Thanks!
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What have you tried already?
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Everyone's pretty much answered your questions, but I would also like to suggest that you look throught the Thirdwire Knowledgebase forum. I'm sure you'll have more questions, and you may be able to find the answers without asking if you look in there. Good luck!
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How do I lock up a ground target so that I can drop a LGB
malibu43 replied to Basher11's topic in General Discussion
I really suggest you read the manual. Where do I start... Ok. If you have an aircraft that is not capable of carrying a laser designator, but can use LGB's, (such as A-10) you can only use the LGB's if you're attacking the primary target on a strike mission (the target is being lazed by "special forces"). If you are flying an aircraft capable of carrying a designator pod (Pave tack, lantirn, litening) you can target anything you can visually target with the 'E' key. The designator is automatically slewed to your visual target. In either of the above scenarios, you just have to get your plane close to the approprate release point (I ususlly go for about 30 degrees tragectory, but it depends on speed and altitude) and pickle. If you have a plane with a TV ready MFD built into the avionics and you're carryng a targeting pod, you'll be able to see what you're targeting in the TV. Otherwise, you won't be able to see it, but that doesn't really matter. But seriously, read the manual it's all in there. -
So, are you going to tell us how you did it?
