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hgbn

+MODDER
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Everything posted by hgbn

  1. Yes I understand. But I think your problem might be a conflict between some weapons. That or the loadout.ini need to be adjusted. to call out the weapons the AI is going to use
  2. If I were you I would uninstall both packs and start from scratch with the latest version. And see if that helps
  3. a couple of questions Which patch level are you in WOE? Oct.08? Do you have any weapon packs installed? If yes which?
  4. Since people is beginning to ask some questions about this mod. I think it will be appropriate that this mod is going to have its own thread. So we can keep you all updated about this project which includes some of the very best modders in this community. Some have asked when this will be out. The most honest answer I can give you is when it's ready and not a second before, however we in the team aims at a Christmas release, but everybody on the team agrees that we rather spend a half more year, than deliver a half mod we need to patch up later. Some have asked if this mod is going to be compatible with the 1.st gen games. The short answer is NO. It's time to move on and take advantage of all the new goodies TK have made for this game. I think without bragging that this mod is going to break several records for any mod previous released. ODS and NF4+ set the bar. And we do not plan to go below that bar in any aspect. Actually we'll raise the bar further. At least this is our plan. The list of new items included is staggering. The exact numbers will not be reviled before release. But I can tell you this xx New, rebuild or never released before aircrafts each x indicate a digit and the first digit is not 0 or 1 xx New pits xx New ships x New tanks Countless of new ground objects and skins A brand new terrain with its own unique tileset People have been asking what will be flyable. Short answer anything with a 90%+ prober pit. Anything else is left out for AI to handle. We are so tired of stand in pits in the team. So IF you want a flyable red side. Then we need good quality pits for this. Or we deliver a flyable blue side only. If some of you want to help with this, then PM me for detail on which aircrafts that need a pit We are still a long long way from the finish line. But I think that progress is good and anyone on the team does their best. The Mig Alley crew
  5. well you can ask but we won't tell all about it. We don't want to spoil the surprise But xx new, rebuild or never released aircrafts each x means a digit. and the first digit is not 1. And flyable aircraft will have a prober pit or it will not be flyable. The exact number will not be reviled before release. IF you guys want a flyable red side. Then we need Red side pits. At least 90% correct to meet our quality standard. So it's up to you guys if you want to help. BUT this should be in the SF2x section since this mod will not work in the old series and cant be backdated. Hope I haven't said to much
  6. yeah if you have done it right But is the SU-35 not a soviet plane?? And if it have special weapons coming with the aircraft you'll need to install those before any ini adjustments are done
  7. Well the principle is the same whatever the nation. You just need to figure out what the different weapons is called and adjust the loadout ini accordingly. a little tip look at other aircrafts from the same country that you will change.
  8. http://combatace.com/topic/18346-how-to-edit-loadouts-for-weapons-packs-bunyappak/ Think this will answer your question
  9. Roaming across the Korean country side
  10. My pleasure Derk
  11. Hey a jet powered Canary Looking good there Spinners
  12. vow vow vow wrong target check your fire. Think you pressed the wrong bottom there buddy Derk have never ever sniped at anyone. So leave it alone will you. Please
  13. We are aiming at a Christmas release at this point..... BUT we wont promise you anything yet. Real life have a tendency to spoil even the best laid plans.. Only saying this up front in case if it isn't out by Christmas.
  14. Yeah one less scumback to worry about
  15. Give that man a promotion and a medal instead.
  16. Yeah the rest is just metal
  17. Yes that's right. But if you know how the gun looks like. You can make the gun only and attach it via the fake pilot method.
  18. Then you need to be more precise when you ask the initial question my friend. The only way you can add a visible gun is to add it in either the original MAX file or as a fake pilot.
  19. Just a tip. Take a look into the data.ini of any aircraft born with a gun. then add the gun you want the very same way. It's all done in the data.ini
  20. Happy Birthday
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