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Everything posted by Piecemeal
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F-4B Phantom II
Piecemeal replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi folks. Just out of curiosity - has there been any progress on this beautiful bird since? -
Time to improve the old SF2 jets
Piecemeal replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry to butt in on the serious work........ but I just couldn't help myself! Carry on, folks. -
Hi all!! It's been a good while since I graced my presence here, what with too many RL issues to go into here. But anyways - I'll keep it short and sweet with a quick query. Can this website be viewed and/or navigated in 'dark mode'? I've been unlucky enough to have added some sight issues to my already lengthening list of health issues - with Diplopia (double vision) and extreme light sensitivity being new problems to deal with as a result of certain new prescription meds I'm taking for my Epilepsy. An unfortunate side effect of this issue is severe migraines due to the added light sensitivity. Changing the brightness settings on my monitor and operating Google Chrome in dark mode doesn't seem to help either when viewing this site and certain others, as it has no effect. I've even resorted to wearing dark shades over my 'gomer goggle' glasses in order to try and nullify the glare. What I'm trying to ask, really, is whether I can view this site in dark mode. Is there a settings section I haven't discovered where it can be done? Thanks in advance
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A Brief Site Technical Question from a Returning Rooster
Piecemeal replied to Piecemeal's topic in The Pub
Oh well, back to the slog for now I suppose..... Got any recommendations for specific Admins that could help in the meantime? -
A Brief Site Technical Question from a Returning Rooster
Piecemeal replied to Piecemeal's topic in The Pub
Thanks for the warm welcome back, guys!! It's really appreciative. DQ, thanks for the shout out about Firefox - I didn't know about that setting on their engine, I might give it a look in. Does CA show up 'dark'? -
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WIP Mega THREAD!
Piecemeal replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've always wondered what an A-10 would look like in an 'Asia Minor' scheme. You know, a 'what if the Shah had bought a sh*t-ton of 'em in the mid '70s' kind of thing -
Version
1,090 downloads
This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod. Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'. The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs. ---------------------------------- INSTALLATION (PLEASE READ CAREFULLY): * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!). * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?). You should be good to go then! Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks: * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/ CREDITS: *SF/WoV Runway Upgrade tiles by Polak *Hi-Res Runway texture tiles by JSF Aggie *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner *Enhanced Top Cloud Layer BMPs by Fubar512 *Radar Facility by Grumpapotamus *Generic Hangars pack by Stary *South Vietnamese, American and SEATO flag by Wrench *Thai flag by pureblue *Borrowed Objects from Wrench's Libya Terrain : Round Tents Barbed Wire Fences Camonet *Borrowed Objects from Wrench's DBS Terrain : HotDog Stand 'Deuces Bar & Grill' sign *Borrowed Objects From Falklands Mod : Stanley Tower Comm Building *Borrowed Objects From Desert Storm Mod : Satellite and Radio Antennas Sandbag walls Ammo boxes *Borrowed Objects From SF2 Range Terrain : Forklift and ShelterZU by Amokfloo Firetrucks by Ravenclaw FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue Static Chinook model by Banidos Team Tools by Polak Thanks to the creators of all the above mods. Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series. NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve! Have fun; Piecemeal 6th Jan 2011 -
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Recommended Nvidia GTX970 Graphics Settings For SF2 ?
Piecemeal posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm hoping some members here can give me some recommendations. I've finally managed to install the SF2 series on my new desktop. I downloaded my Desert 4 terrain and some Dhimari Mirages, installed them and tried them out. Problem is I'm having some alarming graphics problems. I'll let the screenshots peak for themselves: My graphics settings in the Options.INI: DisplayDeviceID=0 DisplayWidth=1600 DisplayHeight=900 DisplayDepth=32 AspectRatio=1.777778 Antialiasing=0 ForceDX9=FALSE ForceVSyncOff=FALSE Use32BitZBuffer=TRUE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 EffectsDetail=2 TerrainDetail=2 TerrainTexture=3 HorizonDistance=2 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=2 ObjectsFade=FALSE screenshots of the current Nvidia GTX970 (v.355.98) 3D settings: Any help in solving these conspicuous game glitches would be appreciated. -
My projects (GKABS)
Piecemeal replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Have you ever thought of doing the A variant of the much vaunted SA-8 'Gecko' vehicle? There only seems to be the B model available for SF2. -
Strike Fighters 2 Screenshots Thread
Piecemeal replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I'll see your widowmaker and raise you twenty....... -
Strike Fighters 2 Screenshots Thread
Piecemeal replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Mirage F1 AZI the Israeli F1
Piecemeal replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice!! Looks good in the IDF/AF camo scheme. I didn't even know there were templates available -
LOD Viewer & Cockpits
Piecemeal posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Does anybody know if it's possible to view the stock cockpits on the LOD Viewer app; and if so, how? -
LOD Viewer & Cockpits
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While we're on the subject of cockpits; I've been trying to Anglicise some of the gauges and panels on the Mirage 5BA cockpit. Does anybody know the english translation for these: Google translate has told me that 'Bidons' loosely translates as 'Cans' which I'm assuming means the external tanks. I'm completely lost on 'Voils', though. ....... I knew I should've paid more attention at school -
LOD Viewer & Cockpits
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AMAZING!!! I've been using TW sims for years and have trying every which way to do that!!!! It's a perfect example of thinking outside the box. Thanks a million Logan -
LOD Viewer & Cockpits
Piecemeal replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi eric. I was just thinking there; didn't Nyghtfall find a way to view them, or was that on another 3D app he was using. -
When Thunder Rolled and Winds of Change - September 2021
Piecemeal replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
Hi Steve! It's good to hear that things are moving (as they should!) in the right direction. I'm slowly coming back to the SF2 world (ain't RL a bitch!) but won't be able to help this time as I'm slowly rebuilding my current mod folder. I WILL, however, be available for you to take my money when it's finally released -
Strike Fighters 2 Screenshots Thread
Piecemeal replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Old soldiers never die...... ......they just fade away -
Strike Fighters 2 Screenshots Thread
Piecemeal replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I suppose there are SOME advantages with having to rebuild your mod folder from scratch....... Before, it was a teensy weensy bit slow and bloated...... ....... now; I'm roughly halfway through the rebuild; and already I've got a leaner, sportier AND faster version of the old: -
Weaponspack 3
Piecemeal replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is absolutely no rush my friend. Take all the time you need to recuperate. Best wishes from this end -
Weaponspack 3
Piecemeal replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Ravenclaw! Just out of curiosity, will there be a new Red Top missile included in this pack? -
My Projects (EricJ)
Piecemeal replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Now THAT'S what I call dirtified! (Note to C/O; more turtle wax required at next docking area) -
Ok, so....... I've been out of the loop for a good while so please be patient I've downloaded Sundowner's excellent hi-res Hunter Mk.6 templates and have been trying to change the colours of the standard olive/grey camo pattern. I've isolated the specific layers but after selecting the new colours I've been unable to fill those layers with them. I assumed it was just a case of sampling a colour and then using the 'Bucket Fill' method, but obviously not. The knowledge base here doesn't seem to show anything of help and Google Search is just no help at all. Can somebody give a few pointers as to where I'm going wrong and what I should be doing? Any advice would be a huge help