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Everything posted by macelena
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Si, se puede con una skin independiente, decals distintos y el texture set para que aparezca a partir de cierta fecha, aunque no lo he hecho nunca, el ejemplo serian los skins de TW, que cambian con el año
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Flawed Planet Blowing Space Station: 850 quadrillion dollars Getting the X-wings operational: No much more expensive than the JSF program Getting out-trolled by a public official: Priceless. For everything else, MasterYod...Card
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What If Screenshot Thread.......
macelena replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Well, the Harrier took off the normal way and landed vertical, STOVL "Short Take Off Vertical Landing". While i´ve seen them taking off vertical (everytime i watch it in True Lies gives me chills) short take off was the only way used operationally. I don´t think our CVL could have operated properly with A-4s, but it would have been cool to have Skyraiders -
Yeah, he was the last we expected to defect to the russians lol If you don´t want to use a heavily modded install, i would say Foxbats and variable geometry wing Fitters. If you don´t mind the HD, go for Nato Fighters, maybe the best implement available together with campaign specific mods such as ODS
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Thanks a lot! Nice to see we have California. About the Belknap class, well, we could use California as stand-in, and Kittiies for Forrestals It could work, but the idea is to make a few ini edits to work with mostly stock stuff. May be used as a template for a modded install, but i mean to consider something quite light in terms of mods.
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Yeah, it is cool to see that Phantoms were still around at the time. In fact, i used "someone´s" F-4J_74 and it was cool. I had to remove almost every mod, but i still fly stock F-4Js in those years, thanks to AWG-10, ECM and such it is the best Phantom variant ingame I never mess with any other SAMs. In fact, it would be great if there was some feature in the mission editor to deploy a full battery with proper radar and such, since i feel sometimes SAM presence is scarce to null, quite frustrating if it allows you to cruise all the way into Berlin and out without being even painted. Vietnam or Syria are not as troublesome for that, in fact try to fly a 1975 "Frequent Wind" mission over NV, and SA-6s will stomp anything. I couldn´t fly a F-4N out if i flew higher than 200-300 feet On the other hand, i had no trouble with changing SA-8s role. In fact, now they pop up everywhere. No more boring target practice in strike missions for me, and they still appear in campaign CAS missions to mess with everything i fly into the battlefield. They are the maker in Widowmaker. I lost no Starfighter to MiGs, few to ground fire and crashing for low flight distractions, quite a bunch in stalls, but more to SA-8s than all other causes combined.
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For SA-8s ,just extract their data inis from the objectdata001cat and change the line: GroundObjectRole=MOBILE_SAM (Appears sometimes covering tanks) for GroundObjectRole=MOBILE_AAA (Appears scattered just like ZSUs) About the B-52s, the article i saw had them in SEA camo as late as 1982, and in my install they fly ok, maybe because i had to keep it quite unmodded. About dealing with floggers, there are few things wich can bring one of those mommas down, but it would be better. The way the article i read talked about them was like they were outdated, expensive demolition bomb trucks relegated to making ArcLight style parking lots.
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There are many of us with several titles, in fact, look at the success of mods intended for full-5-merged installs. This gives quite an amount of stock resources to cross-share between scenarios and campaigns to spice it up a little bit, beyond what TW already does. I´ll begin with Iceland. By the NATO side One of the first things i did was using SF2Vs CVA-63 model to add another carrier along with a full CVW identical to the one used: USS America and CVW-11, wich was relatively close to the AO in real life when the war was meant to begin. It is a bit unbalancing, but hey, Iceland is almost overrun and there are plenty of Vampyres laying around. Most use for variety, indeed. Could anybody tell what was America BG composed of in his 79 cruise? Another aspect was bringing more Phantoms to the area. If you have SF2E, you don´t only have USAF 57th FIS flyable at Keflavik, but you will also get RAF Phantoms as a reinforcement in the default campaign (FG1 if you have the DLC, FGR2 if you don´t but have SF2E). Besides this, wich other Phantom units could/should be brought to bear (Without debilitating the already messed up scenario in Germany) to join the fighting? By the USN, with all the naval Phantoms included in SF2, SF2V, and augmented in DLCs by the skinpack and F-4N, there are a few to choose from. Embarked, there were Phantoms in the Forrestals, of the wich we lack model...and since they were deployed elsewhere, and the war, i suggest leaving that out. However, what about some USN/ USMC Phantom detachments to either the carriers or NAS Keflavik? Anybody got info on wich units could have been deployed this way? The USAF could have some ANG Phantom unit, maybe not in Keflavik (by now maybe a bit overcrowded) but perhaps on off map bases escorting...the B-52Ds that come with SF2V!! I remember an article from about 1982-3 in a magazine about B-52Ds used as conventional bombers from the UK against targets in Germany...those would have been great to hammer soviet airfields and almost unopposed soviet forces in Iceland, either from Thule or the UK, wouldn´t they? There are many more possibilities, but i would say those mentioned are the most notabel By the Soviet side: Other than the Vampyre incercepts or the Alpha Strikes against the Soviet groups, the campaign gets kind of unchallenging by the lack of enemy SAMs on the ground. While it is doubtful that an integrated air defence network could have been deployed so fast, including SA-6s and the like, i thought it could be a great addition...and quite logical measure, that the Russians have some SA-8s airborne to the island for defending the airfields. It keeps the operations interesting as MiGs alone may be not enough opposition, so i changed their role from MOBILE_SAM to MOBILE_AAA...feels much better Any further ideas?
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Exp3 News! (no, not really)
macelena replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, despite this seems pretty stopped while TWs priority is on Android (wouldn´t blame them if they left PCs if it is not profitable) i guess we can expect at least Exp3...just don´t know when...or even if, but hope is the last hing you loose, isn´t it? About G limits, i don´t know how many Netzs i´ve broken up recovering (attempting) from supersonic bombing dives...the question would be...why do i keep diving supersonic? I would say "because i can" but facts disencourage it -
I´m an asshole, and now it is me being offended
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Setting up For WWII
macelena replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
all aircraft classed as bombers cause freezing when radio interface is used, to greater or lesser extent, something like telling their AIs to divide by zero -
Favorite production Military Aircraft of 2012
macelena replied to MigBuster's topic in Military and General Aviation
I would go with the Growler or Typhoon. On the other hand, i don´t feel in the mood to think about future air combat. I say get UCAVs with PGMs on the soft side of the stick and nukes on the other. No more effing around. A Super Typhoon-like sub with UCAV capability and SLBMs. -
Along with his wife. That guy had all the right in the world to be pissed at Bond, to be honest lol
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Just in case nobody noticed, there are entries for two RAF FG1 Phantoms in the SF2NA Campaign, arriving in Keflavik as reinforcements. In case you don´t have the DLC, if you have SF2E those will be FGR2s. However, there is another question...as HMS Ark Royal had just been decomissioned, was there any possibility IRL of having RN Phantoms flying of USN carriers as a reinforcement detachment or anything? Besides the fact that the USN/MC already had plenty of them in case they wanted to fill their carriers in with some more. On the other side, could the Ark Royal have been put back in service at that particular time?
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SkyFall was OK, but i wished there was a more spectacular and gory death for Bardem. Besides, i got tired of the trend of films with enemy uber elaborated up to senseless plans to wreak havoc, good guys with some trauma to get them to be dumbly evil, and the hero dealing with his personnal cheesy issues and unpractical fighting in the climax...do you hear me, Nolan?
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Gracias, lamento no aparecer por aqui con la frecuencia que solia..ni a horas normales. A pesar de ello, agradezco mucho la amistad y simpatía de los compañeros en este foro, os deseo lo mejor y feliz año nuevo.
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Aunque sea una broma, sera mejor que no le den ideas al gobierno...
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The bear who copyrighted the idea of ownage back in 1991 Godspeed, sir.
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Exp3 News! (no, not really)
macelena replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One of the factors is how long do they wait to shoot, rookies wont get as close as aces, neither will they notice you as easily and some other issues
