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Spinners

HAT IN THE RING
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Everything posted by Spinners

  1. 357 downloads

    This is a simple mod of the excellent Third Wire Hunter to give a flyable F.6 with markings for No.66, No.74, and No.247 squadrons of RAF Middle East Command based in Dhimar during the late 1950's and early 1960's. Whilst all three squadrons did actually operate the Hunter F.6 the markings are slightly 'generic' and the serial numbers are from the batch of cancelled F.6's. Regards Spinners
  2. View File RAF Hunter F.6 for Strike Fighters 2 This is a simple mod of the excellent Third Wire Hunter to give a flyable F.6 with markings for No.66, No.74, and No.247 squadrons of RAF Middle East Command based in Dhimar during the late 1950's and early 1960's. Whilst all three squadrons did actually operate the Hunter F.6 the markings are slightly 'generic' and the serial numbers are from the batch of cancelled F.6's. Regards Spinners Submitter Spinners Submitted 02/14/2009 Category Hunter
  3. The F-105 is already available! http://forum.combatace.com/index.php?autoc...p;showfile=7986 Edit: Sincere apologies! The above is for WOE. As for the F-104 it could be a bit tricky as the LODs are not in SF2 - I think this is because of a problem with Lockheed
  4. Ooops! I hadn't realised that the F.6 LOD's are true F.6's. Very Interesting!
  5. Phantom FGR.2 of No.8 squadron
  6. Did you install SF2 to your program files? It's best to install it outside of there - desktop worked for me.
  7. You know, if we knew the mesh name for the parachute housing (just above the tailpipe) we could make a true F.6 :yes:
  8. I've uploaded the Hunter FGA.9 for SF2 http://forum.combatace.com/index.php?autoc...p;showfile=7965 Whilst listed as a skin (my fault when I uploaded) it is a complete flyable aircraft as the LODs are already in SF2.
  9. Some do and some don't. 20mm gatling seems to work as does the Hunter's 30mm Aden. Is it more the case of what type of ship?
  10. Phantom FGR.2 of No.8 squadron (N.B. did not fly the F-4 in reality) The decals from my FGR.5 fit just fine. One day I'll revise the serial numbers.
  11. This entry (from the F-4D_67) will get the SUU-23 gun pod to show up; [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-1.01 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=32.21 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= (copy and paste over the similar entry on the F-4M)
  12. For the engines, I'd recommend changing the relevant lines in the data.ini ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.65,-3.63,-0.58 AfterburnerNodeName=afterburner AfterburnerEmitterName=F100AfterburnerEmitter (remember to do both)
  13. I've been meaning to do this since I've had SF2 and just had a quick go. Copy the F-4M aircraft folder from WOE to SF2 (at this stage you won't be able to fly so don't bother trying) Using the cat extractor - extract everything 'F-4M' from WOE and put it into your F-4M folder (at this stage you can fly but have no cockpit and an unobstructed brilliant view ) Paste this into the top part of your F-4M configuration file and you can fly with a cockpit [AircraftData] AircraftFullName=Phantom FGR.2 AircraftShortName=F-4 AircraftDataFile=F-4M_data.ini LoadoutFile=F-4J_loadout.ini CockpitDataFile=F-4J_cockpit.ini LoadoutImage=F-4J_loadout.tga UserList=F-4J_UserList.ini HangarScreen=F-4J_hangar.bmp LoadingScreen=F-4J_Loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4J_avionics.ini The above works (for I was that soldier) but there might be further refinements to make but at least you'll be up and running. BTW, you won't have the proper F-4M decals which can be further extracted but that's for you to sort out!
  14. Only if the Vulcans slow down
  15. Nice photo and wouldn't it be a great addition? OT but imagine the two-seater Mirage G8 slightly scaled up and that's how the USAF wanted their TFX (F-111A) to look like but, sadly, the USN inflicted the side-by-side seating, crew escape capsule, massive radome and internal weapons bay on the F-111 project. Ironically, none of these found their way onto the VFX (F-14A).
  16. Holy thread resurrection Batman! The new 'The Mirage Factory' A-7D would make an ideal Hunter replacement for the hard-pressed RAF Middle East Command detached to plucky Paran but the inflight-refuelling bulge is not needed so to remove it I've followed the advice given here and added the following; Component[013]=Bulge [bulge] ParentComponentName=RightWing ModelNodeName=Refuel_Bugle DestroyedNodeName=Refuel_Bugle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE
  17. A spin in each and I'm impressed! Chapeau!
  18. I never, ever play 'Instant Action' but occasionally hit that screen button by mistake. So can it be disabled?
  19. 1st USAF Pilot - Gee, look a British Javelin in Canadian markings! 2nd USAF Pilot - Hell no! I thought the Limeys liked the Canucks!
  20. Question too difficult for you?
  21. Nice one Russ! In our world the 1957 Government White Paper never existed eh?
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