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Brain32

MODDER
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Everything posted by Brain32

  1. Protecting the Queen
  2. Brain32

    BoB_Tiles

    From the album: Brain32 Album

  3. Brain32

    Korea Mod

    Terrain,tiles, and trees are done, maybe by now it would all be done, but Wrench and me had a misunderstanding so we have to re-adjust the targets for new terrain version. I suspect release could be RELATIVELY soon ;) BTW...it's not like we had kept it secret, there are threads with pictures all around the forum lol
  4. Well yeah, although ANW terrain and Korea are very different, the place in Korea where I did that is not highly elevated in the first place so this didn't make drastic change of looks. ANW on the other hand... Actually what would be enough for ANW is probably just to fit one tile on the flat area...
  5. Brain32

    OMG!

    OK,ok I know and understand what you all are talking about, but the comments are hilarious. Right of wrong let's not loose our sense of humor...
  6. Yeah exactly like that, you will see how I did it in my Korea map, I only cutted into hills maybe about 2km on each side of the river but following the configuration of elevation so to speak, it looks perfectly natural. Ofcourse it's not completely realistic for that area, but we can hardly talk about realistic when our HFD's have only 500m resolution. I wondered if our systems are ready for higher detail HFD's, actually I tried to re-make ANW terrain with higher HFD resolution, but for some reason, I didn't manage to create 500x500km terrain...
  7. Best way to work rivers on hilly terrain is to make a sort of transitional area between water and higher grounds, otherwise you can expect water mountains and such stuff, I did that using SFMap for my Korea terrain, you will see ;)
  8. Darn, it's so pretty I'm not sure I'll be able to shoot it down :D Awsome work man!
  9. Well the FA-18 in-game is capable of 20G's+ controls are THAT effective, I slightly adjusted that...isn't F-18 FBW eqipped?
  10. Sorry Dave, it just didn't look like something that could get anybody in trouble. In future when I'm uncertain if the thing could be problematic I'll contact you or any of the admin team first.
  11. Well anyway I come onto theese two links, basically a guy is talking about the Red Flag excersizes with IAF(Indian Air Force), nothing that sounds too confidential but interesting nevertheless. He describes how things went along with F-15,F-16,F-22 vs Su-30 and MiG-21Bison. One of the really interesting things is the way he talks about MiG-21Bison it seems that baby is a bad@ss lil' plane. He also mentions French Rafale, F-15K...anyway watch and see:
  12. Well since you've mentioned it, when it comes to WoV it's almost strictly F-105 for me, nothing like going in Mach 1+ at tree tops and let them have some...
  13. 1. F-15's 2. Gripen 3. Su-27 Ofcourse many other's too but theese are apsolute top 3
  14. I experimeted with higher resolutions, when I did my ANW re-paint. Originally they were made in 2048x2048 which would give just slightly less than 1m per pixel which should be VERY good. However, what I didn't take into account is the quality of the texture itself. In the end it turned out that sizing it down to 1024 did not change the looks of it at all, only sizing it down to 512 showed some extremely mild quality reduction to the point of only a sand grain counter would notice, a worthy notice to mention is that tile size didn't affect my FPS AT ALL even though I had only 1GB system ram/128MB gfx ram at the time. At that point I realized that with current satelite imagery available to "mortals" such things are rarely worth the effort, or in other words, areas of such quality are very rare on GoogleEarth. Now as for the mega tiles, to use 64x64Km tile and to get 1mpp you would need 64000x64000 sized tile, that's 411MB, I can't even imagine how long would the terrain load with several of those. However I must admit that terrain variety could dramatically improve with that. The second problem is the terrain mesh, or in our case HFD, which is not very detailed, how would a tile, which would basically be a 2D image of the area, fit onto the HFD... However don't take my skepticzm as a downer, I'm really interested in your ideas and would like to see how and if you can pull it out
  15. If you have a citylist.ini tiling is not a problem ;) EDIT(OT for Wrench): BTW I'm still bleeding my eyes on Korea lol, hope to sent you something this week lol
  16. I'm still working on the tiles for non-WOI users, will need adjusting for Gepards new update so it will take a while, especially since I also have other projects... Well I'm thousands of miles away in Croatia, but thx man, I really appriciate the concern :) I already arranged something so things are cool again :D
  17. Well we can make it simple and ask who doesen't want it released lol. Marc if you don't mind, we would be very happy if you release it :)
  18. the insky.cn guys already made the cockpit looking exactly like that, I guess they are still working on it...
  19. Dude, if you tile the whole terrain tile by tile all on your own, I will build you an Empire State Building sized monument out of toothpicks ;)
  20. Each and every terrain in any flight sim game is using tiles in one way or another, imo SF's uses quite obosolete way that makes significant changes unbelievably hard and irritating task for one person to do. IL2 and LockOn IMO use what is currently the most reasonable way of using tiles for a terrain. Yes I know about FSX and Google Earth possibility but imo that is cr@p, first the amount of textures needed to map even a small country is insane. Second there are practically no two same(weather,time of day, season, etc.) areas on entire planet, other than that there is also the resolution and quality of textures that is in question. Imagine for example starting your flight in beautifull spring enchanted Portugal, only to enter Spain 2mins later that is in late Autmn, as you enter France you have a huge chunk of terrain mapped by satellite pictures taken in 70's-80's that look like hang over went bad from anything other than 30 000m, then as you prepare to land in Germany it's snowy lol Tiles can be made very nicely for SF too, but the amount of time for one single terrain is huge, especially if you are extra concerned with variety, I've figured out that the overall feel of variety is greatly influenced by number of transition tiles, you can make 200 different normal tiles but if you have only 6 basic transition tiles it will still look repetitive... The other reason for repetitiveness is the 4-way seamless demand, that means that EVERY tile has to have all of it's edges exactly the same as other tiles to fit in seamlessly - stay serious and tell me that doesen't F'k up the whole thing ;) Other than all of the above, we could really use more guys on terrains :)
  21. Well anyway, I'm pretty sure this is something only TK can fix...
  22. I compared Alpha object entries between CA_Stary's GH2 DATA.ini and new WoV data.ini and they are quite different however - using new entries does not help. As for TW forum for osme strange reason I can't access it right now
  23. LOL relax man, here's my way of sorting things with this game: 1. Try to solve it on your own 2. If #1 fails consult other people on CA 3. If both, #1 and #2 fail, go bitch on TW forums for TK to see and fix it :D Seriously though I have no doubt this was simply a mishap and will be solved ;)
  24. Hmm this does not seem like it will be simple, I really need to instal WoE because it, unlike WoV has some trees by default...
  25. Exactly, guys I haven't had the time to even install the new patches yet, so if you give me some time be sure I'll try to do something about it ASAP
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