Jump to content

Brain32

+MODDER
  • Posts

    3,005
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Brain32

  1. Why looking at it as a defensive move only?
  2. BTW guys, the tiles are 1024x1024, however, I'm not sure there's real benefit from that there must be some obviously but I'm afraid it's not big. What should I do, size them down to 512x512, or let them out like this so people can size it as they like? @Gepard, I'm glad you like it and I'll need something from you, the min and max altitudes for tile types, currently I've just laid it out randomly, and also the citylist would be nice. Or maybe the best would be if I send you the tileset once it's done sou you can texture the terrain as you see fit :)
  3. OK I can finally show a bit of the stuff I'm doing for Afganistan, it's about half done but showable if I choose the right areas and angles lol
  4. Man this is awsome, and the FM is really detailed, I believe I managed to enter a super stall, barely recovered the thing, superb work.
  5. DBS has it's own airfield.ini's, you can find entries in new germanyCE.ini's for parked planes and simply copy-paste them to DBS_airifled.ini's
  6. Spits? Ugh! Only like to look at them through my Revi
  7. So that's around Kabul, thx. Those pictures were quite informing for me :)
  8. As soon as I finish tiles for Gepards Afganistan(shouldn't take long now) I'll go full throtthle on my Balkans terrain. ;)
  9. Working on one for a loooooooooong time, however I don't expect to even finish the tiling soon, let alone the targets and other stuff.
  10. Deuces desert tiles are on Checksix site ;-) OH and btw that picture is IMO waaaaaaaaaaaaay too dark for me to comment about the issue...
  11. Well when I wrote I remembered one video I saw of US Convoy stopping by near some kind of field, then you hear: OMG man look at this!!! Camera turns around and WHAM, as long as you can see a field of good ol' weed, about 1-1,5m high LOL EDIT: Thruth be told I'm not sure if that was Afganistan or Iraq...
  12. Hmm, looks like: Rock,Rock,Rock,some Desert,Rock,Rock,Rock,few acres of Marihuana plantations,Rock,Rock,Desert,Rock,Rock,Rock...
  13. I started working on a completely custom tileset, when it starts looking like something, I'll send you a few pics sou you can see if you like it...
  14. What shut me up lol, was the ATI's CAT8.9beta, it brought massive improvement to my system, not only WoI but even other games that did run excellent run even better with it. 8.9beta especially boosted OpenGL games but also D3D enough for me to enjoy the series again, not strange bugs btw ;)
  15. Waiting for first preview then :whistling: :)
  16. It sure exists, but is not available yet. Try here, I did yesterday lol: http://bbs.thirdwire.com/phpBB/viewtopic.php?f=17&t=5662
  17. Yeah that's probably it, although with the amount of weapons modding I did after patches arrived, I think something might had went wrong and I didn't notice. Then again maybe you are completely right, things got more realistic actually and it's time for me to mod the distance to objective in singlemission.ini and start to really use BVR capatibilites as they would do IRL. No more VVR dancing with two flights of Archer armed Flankers for my Eagle. I'll always have WoV for some close-in Crusader action
  18. Well my biggest issues is weapon effectiveness, for example my AIM120C AI avoids by a mild jink and some chaff popping, his R-27 hit's me in a high angle 9G manouver with chaffs trail following me through the sky. I even created a separate missile set for my self and separate for AI which was dumbed down to like 60's-70's effectiveness - I still just barely survive :O They can also operate radars better than the player, just today a MiG-23M locked and fired on me from 30Km, and even though I pulled G's that could harm a pilot IRL(~12G's), I didn't manage to avoid a freakin R-40R in my F-18A. All that tried flying Red in-game know that R-40 is usually just a notch more deadly payload than a fuel tank lol Also if my flight is outnumbered, AI nearly exlusively concentrates fire on me,today 23 AIM-7's were fired on me, only 2 on my wingman. All that and my AI is set on normal... I thik a major re-install is in order, something went nuts with this one lol
  19. Anyone having AI pulling some pretty amazing stuff? I'm not talking good things but a bit annoying stuff... I've been playing all modern lately(90's+) and what AI does in modern missile combat is pretty darn ridiculous...
  20. Sounds cool, what do you plan for tiles?
  21. A key to defeat - is to underestimate your enemy.
  22. Not a noob but I still have some wishes :) - better single mission menu a) ability to select opposing aircraft and their loadout b) ability to change skins and loadouts for entire flight at once, not one by one like now which can be quite tedious - in-game features a) as noobish as it may sound but I want icons(or something like that) like in LockOn(I'm quite aware of the red square and use it, but it only marks selected target), isn't this suppose to be a "lite sim"? b) selectable AI FM, via *.ini edits, AI flying at normal can sometimes be a bit...un-immersive - never gonna' happen features a) better terrain building tool and possibilities
  23. Well I'm not sure that's a good idea...the new Korea is not just a re-paint...it's a whole new terrain. Now if I correctly understand how things are done in SF campaign world, you pretty much need to know what is where before oyu start making the campaign right?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..