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Everything posted by Brain32
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Korean War Mod for WOE
Brain32 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thx I think I took it from Pusan but not 100% sure Well if that's korea_1k.hfd this is where I started too Yeah, basically polishing up the terrain and making a campaign and off we go -
Korean War Mod for WOE
Brain32 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's vietnamSEA tileset repainted at 512x512 with help of GoogleEarth Ofcourse it's adjusted for korea and the best thing is.....it's finished :D just need to plant trees and build some buildings, however the HFD needs some work(I made a new one but indentical area as 1st korean terrain for SF) and there's the targets... Like I said I have no time to finish it alone anytime soon, but if you assemble a team for KAW I can offer my tiles and do some work but I can't dedicate to it... -
testing particles as way to generate dense foliage...
Brain32 commented on Stary's gallery image in Member's Albums
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Korean War Mod for WOE
Brain32 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK guys this is what I made for Korea: -
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Korean War Mod for WOE
Brain32 replied to hgbn's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well few months ago I started making whole new Korean terrain. I made the new tiles based on satelite imagery that would be best described as Korea in Autmn, I originally intended to make it for modern Korea scenarious but... Anyway it's not finished the worst thing is missing - targets. I really don't have the time to finish it anytime soon but if somebody would like to go for it...I'm willing to give it away -
View File Mirrors Off Mod For Stock WoV/WoE planes ===Mirrors Off mod for stock WOE/WOV flyable planes=== This mod removes mirrors from cockpits of all stock WoE/WoV flyable planes. I made this because my system is not powerfull enough to run mirrors on top of everything else, so I'm stuck with empty, gray mirrors which serve no use except the pits looking more correctly so I decided to try and see how would it look without them so if you want to try...here it is. Submitter Brain32 Submitted 02/01/2008 Category Jet Cockpits
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352 downloads
===Mirrors Off mod for stock WOE/WOV flyable planes=== This mod removes mirrors from cockpits of all stock WoE/WoV flyable planes. I made this because my system is not powerfull enough to run mirrors on top of everything else, so I'm stuck with empty, gray mirrors which serve no use except the pits looking more correctly so I decided to try and see how would it look without them so if you want to try...here it is. -
I've been playing IL-2 series for almost 5 years now, inspite of all it's shortcomings I still consider it the best WW2 air combat sim ever. Unfortunetly this is a wet dream of utter retards from ubi forum who were completely incompetent in fighting against theese German planes online so they whined and whined until the dev got sick of it, now it is what you see :( As for the jets/modern era, I first tried LockOn I loved except for the one part, it's performance was extremely poor, I really don't know what kind of system one has to have to play it, I never found satisfactory eyecandy/performance ratio with it. Now about Falcon4(AF), I wasn't quite pleased with the graphics(not critical), but what really drove me away was the fact that at the time I tried it I really did not have the time to learn all that stuff, however I hear only good things about it always... And in the end WoV and WoE, first my friends got me WoV but I didn't really commit to it immidiately, however about 8 months ago I found WoE at really affordable price and totally got into it. Now I use SF series for Jets and il2 for WW2 and I don't need anything else until further notice, although that JetThunder really caught my eye, I will sure get it when it comes out
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F15 vs F14 problem!
Brain32 replied to Blasto's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well guys I found the words of the F-16 pilot who talked about F-15 vs F-14 as he trained against both and the F-18 too. He flew Block30 and his words were VERY interesting to me Here's the quote: -
F15 vs F14 problem!
Brain32 replied to Blasto's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK you didn't really answer my question but... Anyway, I never tried against human opponent online, but I think anybody would loose an WW1 style turning fight against F-14 since F-14 is a better turner at low speed in game. Actually a real F-16 pilot told me that once he and his C.O. went on a mock up fight with one F-14 and that F-14 always denied them of the angle pulling high AoA. So I guess F-14 was pretty amazing machine at low speed IRL too... As for the in-game F-15C I can tell you that it likes to be manouvered at high speeds, 800kmh seems to be a sweet spot while below 500kmh(all IAS) I didn't like the way thing were going. Also it hates to be pulled above maximum AoA(who would tell huh? ) and will loose speed rapidly. Thus if you try to pull an angle on a manouvering TomCat you will most probably go over max AoA and loose a s**tload of speed, TomCat will circle around and shoot you like a clay pigeon..that's what is happening right? Now like I said I never tried against human, BUT I would try to keep my energy/speed high(personally I would try to keep it at 800kmh IAS+) not to go down in "TomCat territory"(below 500kmh IAS) and use 2vs2 tactics, this should provide far more options. Do not let the fight go into two separate 1vs1's, both of you go for one of them, try to separate them and destroy one by one. -
F15 vs F14 problem!
Brain32 replied to Blasto's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Blasto are you familiar with atleast basic ACM, or you simply go in a turning tail chase with the F14? -
R-77 and Soviet AG missiles
Brain32 replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK,OK, now that we digested that, does anybody know where were the values for missiles in wep editor explained? We can't search for data if we don't know what those values mean I scanned through Knowledge base, and searched GD and MD subforums...my head hurts... -
R-77 and Soviet AG missiles
Brain32 replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well it's my fault so here you go -
R-77 and Soviet AG missiles
Brain32 replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sparkomatic you are not over reacting, you are super over reacting. Ok I understand you are an "old timer" here and I'm here for about 8 months, but some things that you speak of as if they are a rule, are now an exception. A couple of us found an oddity and are willing to research it in hope to make it even better for all of us and you mention flame wars, unsupported critics and going mad, WTF???? Do you maybe miss the kind of guys you keep talking about? Nobody to fight? -
R-77 and Soviet AG missiles
Brain32 replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I've set my values according to this thread: http://forum.combatace.com/index.php?showt...soviet+missiles As for R-77 I simply used values that are very slightly worse than AIM-120C. Beware one thing though, meeting a flight of Flankers or Fulcrums will not be clay pigeon shooting anymore. Like I already said somewhere I'm seriously worried even in F-15/16C So far I do best in F-18/F-14 against Flankers but it's not easy even with F-23
