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Brain32

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Everything posted by Brain32

  1. While this figures are correct, what is valid to note is that both P47N and especially M, saw little to no service in WW2 while P51D was pretty much main USAF fighter since 1944 to the very end. It would be more accurate to compare those two with P51H, now that baby seriously rocked the skies, pushing 90" Hg it could attain 480mph and had initial climb rate of over 6000fpm!!!
  2. I'm in the same boat, however I asked and TK said there will be hard copy released in Europe, but he couldn't tell me when
  3. Brain32

    Kosovo

    The cooler heads shoud had stayed out of it. I find it amazingly interesting how so suddenly hot shot politics circles found this Kosovo which most of those dumb@ss politicians probably can't even find on a map so interesting and such a priority Something does not fit in here, actually something sticks like a piece of hot smelly s**t on ice cream makers fair...
  4. OMG it's out!!!! Thx a lot guys and thx to Gux too
  5. Still working on it guys, CA_Stary gave me everything needed to combine my work with his, but it will take some time, I will probably have it finished for the weekend If you mean the seams, I tried to eliminate them completely(like with my Vietnam terrain) and currently still can't find any at all, but I'm pretty sure a few small pesky ones escaped my eye...
  6. This tutorial by Deuces is what helped me immensely when I started working with terrains: http://www.sfmods.com/tutorials/iftuts.html
  7. Because the one of the goals of the fighter is not to get shot If you are attacking ground targets you may not have a choice and thus here is where I would choose radial, although that does not mean radial is imprevious to enemy fire(like many il2 players like to believe about R2800lol) just that you have better chances...
  8. Brain32

    Kosovo

    In this case wife is welcome to leave, but the b1tch is taking the house with her...
  9. BTW guys there are also some screenies on SimHQ...
  10. I know not of Corsair as "fantastic" dogfighter, not particulary good turn rate or roll rate, about average climb rate... It was very fast, rugged and reliable, versatile, but hardly fantastic dogfighter, even comparing to ETO planes not to mention Japaneese planes that were all generally slower but insanely manouverable, even Spitfires had to stick to BnZ tactics against the Japaneese planes... OK maybe F4U-4, but that one hardly saw the war so it's hard to speak about it being a good dogfighter or not... I would say the best radial dogfighters were La5/La7 with their Ash/M-82FN engines
  11. I saw...*caugh* modern HUD and *caugh* ground radar! And I must definitely say that terrain looks great Is it a higher resolution terrain(tiles)? It most certainly looks great...
  12. Yes Tempest Mk.II used the Bristol Centaurus also a good engine giving ~2500HP, however of all the Tempest engines SabreIIc was IMO most impressive as it could put out 3055HP!!!! at ~2000ft
  13. It sure is not, it's a H-shaped 24cylinders, 2420HP(If it's SabreIIb) at SL rated MONSTERRRR :yes:
  14. Inlines usually gave more power for weight, however they were usually much weaker to enemy fire, radials were big heavy and gave massive amounts of power, just look at Pratt & Withney R2600-2800 engines, massive and brutal power. However if we look at speed, fastest WW2 planes had inline engines, P51, ME109,FW190D,Ta-152, Hawker Tempest etc.. Ofcourse they both have advantages and disadvantages, but if I was to design a WW2 fighter(lol) I would go for the inline engine, for a bomber or fighter-bomber I would go radial, but that's nothing new as that is the way it was done in WW2
  15. It's probably the rudder issue people As soon as you move the rudder, game CTD's righ? If so... Here's what fixed it for me: [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=10.0 MinDeflection=-10.0 CDdc=0.0144 Cydc=0.2777 Cldc=-0.0055 Cndc=-0.1367 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=-12.433,-10.883,-9.281,-7.632,-5.947,-4.233,-2.498,-0.751,1.000,2.746,4.478,6.189,7.870,9.512,11.108 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897 ControlRate=5.0 MaxControlSpeed=180 RotationAxis=Z-Axis ModelNodeName=rudder ReverseModelOrientation=TRUE
  16. About existing Tornado F3...it does not load at all? EDIT: Did you try this fix: http://forum.combatace.com/index.php?showtopic=12148 ?
  17. Just tried my favourite Mirage with this, it rocks, very nice job ordway
  18. The biggest question I have is - how is it done? I would really love to have this work on my tiles... :yes:
  19. Actually it's much less than two weeks, I'm planting trees as we speak, 8 more tiles left for tree/building work, then just some polish on the coast and...done. Hopefully I'll upload this evening, if not then tommorow
  20. Thx guys, I'm glad you like it :yes: I basically just need to plant a few hundred trees, build a hundred buildings, remove some small but irritating seams, and it will be up
  21. As I said when I finished my Vietnam tileset work, I already had Germany in progress, however for a long time I couldn't find a proper inspiration to finish it, it hitted me not so long ago and...well...here are a few screens of it: First, high altitude view, I think it looks pretty natural... And a series of low-alt shots: This two tree-top level shots I believe show that things are not featureless even on the deck, this is however normal for higher res(512x512) tiles... Coastline is also based on satellite pictures, not "hand" drawn... Same is valid for river shores, and cities are not all in concrete, there's some green stuff there too Montain tiles are based on area in the northern Alps and as you can clearly see I use JSF_Aggies tree texture which fits perfectly with the tiles Some compromises have been made for the terrain, biggest being the huge, no actually enourmus green areas which do not exist in reality, atleast not in modern Germany, so I didn't make them so, but rather as featureless(buildings and trees) cultivated areas. Maybe some time in the future I find an even better solution, but...who knows, I did this for myself and I think it is pretty good as it is. Ofcourse I will share this here on CombatAce, I just need to finish a few things up and it's done, I will probably(but not 100% sure) upload tommorow but not later than this weekend. As always, comments and opinions are welcomed
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