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Everything posted by Brain32
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WIP F-117
Brain32 replied to vrkuboy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Piloto or even more important Marcfighter, with help of altavista babelfish translation I managed to dechyper what you wrote on Portugal forums. First nobody said this to us: "The Real is that the PC that I worked burnt the processor and the projects of the HD are unbroken." Furthermore: "Exactly thus I am a Professional Designer I do not leave my works without backup, this I would be idiotice. I have all my safe projects in CDs and DVDs, the recent projects that voces nor they still turn could have if lost, but they had not been." So now we know what it all was about, if that translation is working properly. Second I see no place where somebody made up things about you not backing up your stuff, nor did I see anybody saying any of your projects is lost. So what did happen then? Well after reading translated text of Marcfighters post and comparing it with what has been said, my "money" is on a language barrier/or hasty reading that prevented puting words in right context -
Super Hornet
Brain32 replied to archangel15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I follow your Jihad's and raise you a double Jihad with extra C4 -
You have to love these guys...
Brain32 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm called a Luftwhiner and damn proud of it Actually that's a very small group of not so vocal people, that just found a few WTF's in German planes and actually dared to say that publicly, those that are vocal are the ones that throw anykind of BS possible on us, because they don't like that issues to be brought up. BTW the above claim about O.Maddox is most often made by P-51 whiners Yes I'm a big, BIG, B-I-G Luftewhiner on UBI :fans: -
missing the EF 2000
Brain32 replied to FLT's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks awsome man -
Wow, many people like Metal, I like that Now although I like more different types of music(from classical, jazz, rock to newer electronic(I put everything played without instruments here) music. However Metal is what I really like and spend most time listening. Some of the bands I would like to mention are Panthera, Dream Theater(ofcourse), SymphonyX, Iced Earth, Lost Horizon and ArchEnemy(pure evil with awsome music ) there are many more but theese are either oldies that never ware off or current favourites...
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Super Hornet
Brain32 replied to archangel15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You mean like Spitfire? -
Back Up Your Stuff Day
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well after going through 8 pages of Loadout thread and fixin' loadouts, I must say...BACKUP YOUR STUFF!!! I really mean it... -
It was explained like 10 000 times m8 you just have to watch, read, maybe make a search or two Anyways, every ~10 nanoseconds somebody asks for F-22(and some others but Raptor is leading the way ) and every time, the same answer is given - it's not ready AFAIK because we have no avionics functions for it to be modelled properly. You may not agree with that and would take it as is, but that's how the guy(s) that made it think and it's only decent to respect that Those with more knowledge will correct me if I'm wrong... As for AI, the day I stop painting the damn tiles I might notice they are too easy to shoot down, but when it comes to guns only I can really hold my own due to my huge IL-2 expirience, currently I just noticed they turn quite a lot and rarely use the vertical and some evasion tehniques, but the bastards never forget to pull in a sharp turn just as I finally get the lock with AIM-9B's
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AlphaJet Cockpit
Brain32 replied to Florian's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is what I came up to by now, largest pictures I could find: http://paf.virtuelle.free.fr/cockpit.htm Scroll down for three big pictures although I think you could use the first one too... -
JAS 39C Gripen Progress
Brain32 replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Can't wait -
...was the day one of my childhood heroes broke the sound barrier And a video: http://www.youtube.com/watch?v=F5blLHCGmw0
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I would rather have sonic boom if we're talking meaningless eye candy, I can jump/eject in any game(with flying things ofcourse ) but sonic boom with visual effects I saw nowhere. However I'm also on the; "there are far more important stuff" wagon. @Deuces, thx to your guide I can map trees without much problem, but with buildings I have a bit trouble with, maybe I just took to big texture with too many buidlings for my first attempt, practice makes perfect though
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New Tomcats
Brain32 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What's the difference between regular F-14A and Iranian F-14A? -
Don't get me wrong, I have no problems with tiles, even without going over default number of tiles it can look very good. I was just explaining that if you really want to have true terrain complexity it takes a different kind of terrain overall. And I have to admit that making 4-way seamless tiles a bit of a pain lol What would IMO make a major difference is, like I already said, a better terrain editor and some other more or less smaller additions. From top of my head: 1. Greater zoom for terrain editor, 6400% would be peachy 2. Ability to place objects/targets with terrain editor in a similar manner like one can do with trees and building(that would also allow wonders for road/railroad system) 3. More options and flexibility when placing objects, easier texture maping of trees and buildings 4. Group of trees as a single alpha object(that would do wonders for forrested areas) Etc, etc. With things such as this, and I'm sure other people that worked in any way with terrains could add more, nobody would complain about terrains in SF series
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It's the whole tiles way of terrain texturing that's a real problem. Texture resolution is hardly a problem, in current engine 512x512 is quite enough and you can go all over to 2048x2048!! However tiles are the limiting factor in terrain complexity...I see that especially now that I'm working on GermanyCE terrain repaint, I just can't get that natural feel...atleast in a similar way I had with Vietnam. Other than that TerrainEditor could really be better(have more options), the whole process of putting a tree by tree or even worse buildings which you even have to rotate not to make it look like the water brought them...not to mention by hand, best guess and via coordinates objects placing are really limiting everybody that have the will to do something about terrains. TK may also have his own reasons why he is not working on terrain improvement in the series, as I understanded he has a very small team, possibly also quite limited funds, etc. I think he would do something about it if he really could, however some improvement of TerrainEditor would be very welcomed and could IMO close the gap a bit...
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BF109: Nose: MG151/20 -200rds MK108 -65rds Wing gondolas(each): MG151/20 -140rds MK108 -35rds FW190: Mk108* - 55rds Mk103 - 35rds MG151/20 - 125rds(theese were with two cannons on each gondola, standard outer cannons were removed with this loadout *- note that theese were not in gondola's but in wings(outer cannons) Hope it helps, and BTW there's a Dora for SF???? EDIT: Anyway if you need any kind of info on performace of various FW190 and BF109 variants(official documents), chances are I have it...
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Cities...
Brain32 replied to i90807065's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AFAIK, standard buildings in SF series do not have collision point, so you can't hope to shake off a pursuing opponent by flying low between the buildings as they will simply pass through just like you. However objects that are put as targets are another matter but adding those would not only be a form of mazohism but would also negatively affect game performance... -
I just can't stop...
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've sent you a PM....I think. -
Fw-190 Jabo
Brain32 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmm are you sure about 4xSC50 on the fuselage? Although I'm very familiar on the FW190F-8 and F-9 and not so much on the earlier (F-3)variant I must admit I never saw that, mostly single SC250 or SC500 with 2xSC50 under each wing. Other than that I must admit I did not know there's such a pretty FW-190 model for the SF series -
I just can't stop...
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well I'm glad you like it guys. As for the GermanCE terrain, I can't give the ETA yet, basic stuff is pretty much done, however I still have no clue what to do with the road tiles as they are major PIA and some other stuff that is just a bit time consuming. When it get's closer to completition I'll post a few shots like with the Vietnam tiles, a dozen of eyes see more things than just two -
JAS 39C Gripen Progress
Brain32 replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you need something specific maybe we can help
