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Everything posted by Brain32
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Kosovo Terrain
Brain32 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think there will be some room for that but not much, I tried to squeeze in as much as possible, but didn't want to go over standard 1000x1000 size, there's whole Aegian sea on the map and a really good chunk of Turkey on it -
Kosovo Terrain
Brain32 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope not just Kosovo, this terrain will not focus on it at all, it's primarly made(and named by me) Balkans SEE(South Eastern Europe). It will be sutable for all historic and ficitional/near miss scenarios related to Balkan: WW2(will look too modern for that but...) Near miss/ficitional from late40's/early50's Yugoslavia(+ surely western allies) vs SSSR Varios variations of conflicts between 1990 and 1999: CRO vs YUG 1991-1995(not too interesting in regards to air war, I don't think there was a single encounter(dogfight) between the two forces, mostly mud moving with vicious AAA systems on both sides) NATO vs YUG with Operation Allied Force probably being the only material, also Flight Baning operations over Bosnia might be interesting too. My main focus will ofcourse be on Croatia and neighbouring contries and most tiles will be largely based on satelite imagery of my country, I planed medditeranian look for Italy,Greece and Adriatic coast, forrested mountain look for transition and mild European style for inner(northern) parts of the map(similar to GermanyCE since it really is)... You can bet your arses I'll be giving everything I know into this, nothing like doing your home -
Kosovo Terrain
Brain32 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's the part I'll cover: It will be a completely new terrain, with custom PR 512x512 tiles... Don't expect it too soon though, not #1 priority right now sry... -
Kosovo Terrain
Brain32 replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NEW everything on the way.... -
Next TK flight sim?
Brain32 replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What I have problem with is the "only" part. I would rather have a sim with two flyables(let's say MiG-29 and F-16) and everything else on both sides AI, than a sim with 8 flyables on one side and all AI on other. This would actually be my main issue with SF series sims if there was no mods... -
1) Associated bitmaps means "terobject1_buildings.bmp" and "terobject_buildings1A.bmp" 2) TOD's taken from Polaks desert need to be renamed into "GermanyCxxx.TOD". Main city tiles are GermanyC1-5. Generally in "GermanyCxx.bmp", C stands for City, transition textures are marked as for example GermanyCG25.bmp, this means it's a transition tile from C - City to G - Grass by 25%...you get the picture I hope :)
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Yeah I did that from begining, but was too lazy to pull all the required permissions to include it in the main mod. Oh and to adjust the TOD's for GermanyCE terrain you need to rename them to "GermanyC1 - C5" What would be extra cool is completely new repositioning of the buildings, however I can't map the buildings worth a sh1t lol so...
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Not makin' this up...
Brain32 replied to DWCAce's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't get it -
Helicopters
Brain32 replied to grant977's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes unfortunetly there's no Helicopter FM tuned for "Hard" mode and they are often unusable at hard setting... -
Low FPS in cockpit, WoI
Brain32 replied to GhostAR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's mighty strange, I can't run LockOn to be playable on my system except at settings where it looks quite poor, on the other hand I can run WOI(patched) without mirrors and reflections, shadows off or even at medium, everything else on high with fps never droping below 20 and that's only in intensive situations... -
What does it mean?
Brain32 replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thx Will be easier to play knowing WTH is AI rambling about lol -
What does it mean?
Brain32 replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I knda tought that was it because I noticed I usually get in glider mode after AI tells me that BTW, what "Spike!" means? Is it a term for being saturated by radar? -
Terrains tutorial
Brain32 replied to eliahu2006's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You have a very detailed tutorial in our seemingly active STEALTH eqipped knowledge base: http://forum.combatace.com/index.php?showforum=191 -
EF-2000
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Weapon data for Meteor is in Gripen readme, I can post the data here but you would still need the the *.LOD and the skin for it that is in the Gripen mod -
EF-2000 Progress
Brain32 replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well..I downloaded it, installed it and it works perfectly giving me a lot of fun, I was even late for poker night yesterday Thx man, this baby is awsome -
EF-2000 Progress
Brain32 replied to Bongodriver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I follow your WOOHOO and raise you a WOOOOOHOOOOHOOOOOOO -
Weeee don't know where to start Well... Yes I actually got interested in all that missile thing thx to that thread, I've read tons of pages about nearly all missiles we have in-game, but primarly concentrated on US and Russian missiles. The thing is, since I have WOI, I used it as a baseline and applied all original values from WOI to jul06, so I basically only "played" around with R-60MK(representing upgraded all-aspect M), R-27's,R-73's and R-77, all of my other values are a simple copy-paste from WOI including western weapons. What I based my changes on was reading info and adjusting as needed, for example to make AIM-9M, I copied L's data and read what it said about M, if it said "upgraded CCM" I upped CM rejection values and so on and so on all the way up to AIM-9X. Also don't think I just boosted Russian stuff up high ridiculously, for example R-27R still has worse characteristics than AIM-7M, but not much, it's about as good as AIM-7F, it's a serious threat you atleast have to do something to deal with it, not just flying strait with ECM on However R-73M2 is quite close to AIM-9x/IRIS-T/ASRAAM and are a really scary threat, R-77 too. Also no missile I've adjusted has 100% CM rejection because that seems really too much, when I see official info saying "Our missile can not be fooled by anything" from Rytheon itself then I may believe it lol @Kukulino if you are interested in data I've changed for modern soviet missiles I can post it tommorow Anyway guys this site is a great source for US weapons: http://www.designation-systems.net/dusrm/index.html Now that I've sorted through the game related stuff... And probably good that you did however AA-10 has many variants and subvariants, and from what I've read about Russian export they do not quite send the best stuff up, not so long ago I've read an article about them sending a series of aircraft(can't remember which, mig or su) that had horrible finish and in one case of some African country they sent really old overhauled airplanes instead of the brand new factory fresh ones. Also one good (future)example is Su-35BM, which will be made for export only, however Russian version is called Su-27M2 and the difference is not small, Su-27M2 will have better radar, better engines, smaller RCS, etc,etc... So I wouldn't count on exported Russian stuff being a true measurement for machines VVS operates, a good indication sure but not an apsolute one. Yugoslavians really didn't have much to handle, they had first batch MiG-29A, I don't even know if they had R-73/R-27 missiles, if they did it was in VERY limited quantities and their primary weapons were probably R-60 maybe also R-23/24/40, I'm not sure. Also dues to sanctions they couldn't obtain spare parts so maintnance was pretty poor. Actually I have to admit it took serios balls to take those crates in the air against NATO forces, with faulty radars and RWR's in a plane that is being maintained with Yugo spare parts(ok that was a joke but you get the point). Anyway through my small study of modern stuff both planes and theor payloads, I've encountered a lot of different opinions, there are people that think a flight of F-15's can take out entire Soviet airforce and there are people that think a single Su-37 can shot down all existing F-22's Both are ridiculously extreme I know but that's just an example ofcourse, the thing I've learned looking through eyes of a "small", hopefully objective enough, non-military involved man like me is that yes, we(NATO and it's close allies) do have an edge in the air, but not a big one, far from it. Hopefully, we will never find out how big the edge is...
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Which fact? Because I saw none and I did do many reading on the subject... While earlier Russian missiles were behind in technology this started changing in the 80's and today I really, REALLY hope, our(thinking through NATO sunglasses here) AF's do not underestimate moder Russian military technology which is being exported throughout the world. Also Russians have a different doctrine to missile fights and I do not believe this was exploited by foreign nations that used/use their weapons. Instead of concetrating on one missile=good hit probability, they are into salvos. This is why you have "R" versions and "T" versions, take for example R-27 they will fire R-27R(radar guided) and R-27T(heat seaking) simultianiously at the same target giving it one hell of a time trying to evade BOTH of them. Also R-73 and R-77 are kick-ass top notch tecnology missiles make no mistake about that Anyway about in-game, jul06 wep pack seems to be more oriented towards gameplay, the "phisical"(maxG,launchG,seeker FOV, guidance type etc.) values are set dead accurate to what I could find on SOV missiles, but their noise and even more so CM rejections were set extremely low(for example R-73 had worse CM rejecton than RedTopIR or maybe Firestreak I can't remember now), you could practically fly strait, pop a flare and a chaff and take a flight of AI Su27's like clay pigeons since your missiles had almost an impunity even against CM equipped planes. After WOI came out, when I was converting jul06WP to WOI, I adjusted values for modern Russian missiles (R-73/R-27's/R-77) and now the game is much more interesting, I actually have to evade poping decoys like mad to try to evade attack coming from a flight of Su-27's and sometimes...I just don't make it
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WIP
Brain32 replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Really cool work -
Vulcan , Victor and Valiant
Brain32 replied to Nathan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm indeed I must admit I have no idea Well I just browsed through main forum page here and I noticed that A-Teams seem to had moved to their own site completely do try here: http://cpengineringlc_bb.cplengineering...Forum/index.php You will have to sign up... -
Mig-21bis issue
Brain32 replied to tflash's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great work guys Svaka cast, super izgleda
