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Everything posted by Brain32
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Well few months ago I started making whole new Korean terrain. I made the new tiles based on satelite imagery that would be best described as Korea in Autmn, I originally intended to make it for modern Korea scenarious but... Anyway it's not finished the worst thing is missing - targets. I really don't have the time to finish it anytime soon but if somebody would like to go for it...I'm willing to give it away
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Yeah well, I did say the cockpits look more correctly with mirrors. But blank mirrors are not too correct either lol so this is just a matter of preference. Even I personally didn't yet decide on it
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I like Mirage F1 very much too, but...we will have to wait a bit for the cockpit and new model
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View File Mirrors Off Mod For Stock WoV/WoE planes ===Mirrors Off mod for stock WOE/WOV flyable planes=== This mod removes mirrors from cockpits of all stock WoE/WoV flyable planes. I made this because my system is not powerful enough to run mirrors on top of everything else, so I'm stuck with empty, gray mirrors which serve no use except the pits looking more correctly so I decided to try and see how would it look without them so if you want to try...here it is. Submitter Brain32 Submitted 02/01/2008 Category Jet Cockpits
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354 downloads
===Mirrors Off mod for stock WOE/WOV flyable planes=== This mod removes mirrors from cockpits of all stock WoE/WoV flyable planes. I made this because my system is not powerful enough to run mirrors on top of everything else, so I'm stuck with empty, gray mirrors which serve no use except the pits looking more correctly so I decided to try and see how would it look without them so if you want to try...here it is. -
I've been playing IL-2 series for almost 5 years now, inspite of all it's shortcomings I still consider it the best WW2 air combat sim ever. Unfortunetly this is a wet dream of utter retards from ubi forum who were completely incompetent in fighting against theese German planes online so they whined and whined until the dev got sick of it, now it is what you see :( As for the jets/modern era, I first tried LockOn I loved except for the one part, it's performance was extremely poor, I really don't know what kind of system one has to have to play it, I never found satisfactory eyecandy/performance ratio with it. Now about Falcon4(AF), I wasn't quite pleased with the graphics(not critical), but what really drove me away was the fact that at the time I tried it I really did not have the time to learn all that stuff, however I hear only good things about it always... And in the end WoV and WoE, first my friends got me WoV but I didn't really commit to it immidiately, however about 8 months ago I found WoE at really affordable price and totally got into it. Now I use SF series for Jets and il2 for WW2 and I don't need anything else until further notice, although that JetThunder really caught my eye, I will sure get it when it comes out
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Well guys I found the words of the F-16 pilot who talked about F-15 vs F-14 as he trained against both and the F-18 too. He flew Block30 and his words were VERY interesting to me Here's the quote:
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OK you didn't really answer my question but... Anyway, I never tried against human opponent online, but I think anybody would loose an WW1 style turning fight against F-14 since F-14 is a better turner at low speed in game. Actually a real F-16 pilot told me that once he and his C.O. went on a mock up fight with one F-14 and that F-14 always denied them of the angle pulling high AoA. So I guess F-14 was pretty amazing machine at low speed IRL too... As for the in-game F-15C I can tell you that it likes to be manouvered at high speeds, 800kmh seems to be a sweet spot while below 500kmh(all IAS) I didn't like the way thing were going. Also it hates to be pulled above maximum AoA(who would tell huh? ) and will loose speed rapidly. Thus if you try to pull an angle on a manouvering TomCat you will most probably go over max AoA and loose a s**tload of speed, TomCat will circle around and shoot you like a clay pigeon..that's what is happening right? Now like I said I never tried against human, BUT I would try to keep my energy/speed high(personally I would try to keep it at 800kmh IAS+) not to go down in "TomCat territory"(below 500kmh IAS) and use 2vs2 tactics, this should provide far more options. Do not let the fight go into two separate 1vs1's, both of you go for one of them, try to separate them and destroy one by one.
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Blasto are you familiar with atleast basic ACM, or you simply go in a turning tail chase with the F14?
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OK,OK, now that we digested that, does anybody know where were the values for missiles in wep editor explained? We can't search for data if we don't know what those values mean I scanned through Knowledge base, and searched GD and MD subforums...my head hurts...
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Well it's my fault so here you go
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Sparkomatic you are not over reacting, you are super over reacting. Ok I understand you are an "old timer" here and I'm here for about 8 months, but some things that you speak of as if they are a rule, are now an exception. A couple of us found an oddity and are willing to research it in hope to make it even better for all of us and you mention flame wars, unsupported critics and going mad, WTF???? Do you maybe miss the kind of guys you keep talking about? Nobody to fight?
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Well I've set my values according to this thread: http://forum.combatace.com/index.php?showt...soviet+missiles As for R-77 I simply used values that are very slightly worse than AIM-120C. Beware one thing though, meeting a flight of Flankers or Fulcrums will not be clay pigeon shooting anymore. Like I already said somewhere I'm seriously worried even in F-15/16C So far I do best in F-18/F-14 against Flankers but it's not easy even with F-23
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My R-27, R-77 and especially R-73 kick @ss, I adjusted them also. Simply because...well theese are not Atol's we're talking about and original values were extremely low
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are sidewinder 9Bs really that horrible?
Brain32 replied to Vertical_Luke's topic in General Discussion
Not mine R-77's I adjusted some modern Russian missiles because they were about the same as HVAR's in regards to a-a effectiveness However facing a MiG-29 or Su-27 now is really a new expirience and even in the mighty F-15C I'm really worried when facing a flight of Su-27's... -
I get the same error but the files extract normally anyway This is not a fatal error like "Invalid CRC" or "Unexpected end of archive"... So just extract the files, it will be fine...
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Yes for playing online you have to be updated to the latest version, patches also bring new planes, maps,objects so you basically always want to update anyway, soon you will need v409 but not yet You need to point HyperLobby to the proper *.exe file and that's ofcourse the one of your il2 1946 installation. Reinstall does not work because the little fecker is trying to be usefull and keeps the path to the game in registry. To open "path to exe" dialog you have to keep SHIFT button pressed while pressing "connect" then just type the path and you are ready to go Well...you can't the game is simply not downward compatible, but I don't really see the need for it... Don't try to connect via UBI.com, the online play there "died" long ago if you can find 5 players there then it's crowded Actually you generally really do not need AEP v2.04... Well yes I did since I play the game since 2003 but I know that things can be confusing and one small mistake can lead to complete confusion lol
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First this: http://forum.combatace.com/index.php?showtopic=12148 You should generally check the whole Knowledge base first, lot's of fixes and tweaks there But if the above doesen't work or you already did it, here is the solution: In "ftornado_DATA.INI" search for the line - [Rudder] and then change it to this: [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=10.0 MinDeflection=-10.0 CDdc=0.0144 Cydc=0.2777 Cldc=-0.0055 Cndc=-0.1367 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=-12.433,-10.883,-9.281,-7.632,-5.947,-4.233,-2.498,-0.751,1.000,2.746,4.478,6.189,7.870,9.512,11.108 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897 ControlRate=5.0 MaxControlSpeed=180 RotationAxis=Z-Axis ModelNodeName=rudder ReverseModelOrientation=TRUE It solved problems for me and it also applies to TornadoIDS here on CombatAce Download section
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First the Crusaders and now upgraded F-15's this week seriously rocks
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Try WarClouds, I can guarantee you quality players this where I fly for past 2 or so years, other than WC there is: UKDedicated2(padlock and externals ON) and especially UKD3 - great maps and scenarious, expirienced players, people here are so friendly you feel sorry when you shoot somebody down Winds Of War - great server, might be a bit empty currently but definitely worth of cheking out Spits vs 109's and Zeke vs Wildcat - sister servers with great maps and a lot of work invested into both of them, it's a bit too demanding for my system so I don't play on them often but nevertheless they are very cool There are others but let's say theese are currently my favourites...
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I suspect he means Tornado F.Mk.3 that's "Tornado fighter" @Reddevil, you can find F.Mk.3 at www.awsim.com Well atleast that's where I got it
