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Everything posted by Brain32
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Flightmodeldata
Brain32 replied to kurdes's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
I hope you will never make that happen and I wish you as many failures and headaches during the process you can imagine. :yes: -
Almost ready
Brain32 replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks sweet -
*Comes back from Sinai, leaving MiG wreckages all over it* Squid this is nice report I do have to explain some things... 1. Yup those roads are a pain to align, I don't know how I didn't notice that before, thx for reporting it will be fixed 2. Airbase tiles don't exist on GermanyCE tileset, they are instead placed on huge green areas, since thousands square miles of nothing but low green grass do not exist in Germany(don't know how did TK's terrain guys come up with that ) I had to make a compromise, fixing it would require hand tiling of every airfield, on my list but no promises 3. Yes I noticed that too, however target placement is my red line, sorry guys... 4. As for the river colour, I didn't made up the colour, it's a photo, generally clean rivers on a clear sunny day will appear blue, as all water does. All in all if you set mission weather during the middle of the day and sunny, colour is correct, evenings and early mornings especially cloudy or with rain, colour is not correct. I generally got tired of hangover gone bad river colours so I made it this way 5. Ok, but all questions and comments should go to CA_Stary as he did the trees, and I just included them in unchanged state 6. Maybe but I like it this way, not every road looks like a Versailles parks and driveways :) 7. I agree with you completely, but this is pretty much game limitation, while down low things will look better without those shadows, when you go just a bit higher on some mid altitude, the terrain will look highly artifical and maybe the proper word is cartoonish. Possibly a matter of taste Oh and there are some cows, you guys just need to look harder
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2,922 downloads
*****GermanyCE Terrain Tiles REPAINT v1.0***** by Brain32 Terrain objects, trees and houses by CA_Stary 1.Requirements - Wings Over Europe are required in order for this mod to work!!! 2. Installation. Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation. As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :) To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE. 2. Overview. The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit... 3. Known issues First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread. Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition 4. Did I forgot something? I sure hope not... -
View File GermanyCE Terrain Tiles REPAINT v1.0 *****GermanyCE Terrain Tiles REPAINT v1.0***** by Brain32 Terrain objects, trees and houses by CA_Stary 1.Requirements - Wings Over Europe are required in order for this mod to work!!! 2. Installation. Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation. As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :) To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE. 2. Overview. The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit... 3. Known issues First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread. Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition 4. Did I forgot something? I sure hope not... Submitter Brain32 Submitted 03/10/2008 Category Tilesets
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OK guys, it's done all trees and objects are in place I also fixed the seams I had on the shoreline There's still some funky bug with the tileset where in place of one texture different textures with alpha channels exchange every second or so but right now I'm waay to tired to even think about possible cause to that anomaly and that is the sole reason I'm not uploading it right now. However I'll fix it tommorow and finally upload it on CA Here are just two pics I took from this evening testing:
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Kosovo terrain update ?
Brain32 replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well Wrench I'll hold 'ya to this, but not before... June? Actually my plan was/is to make a whole new HFD(whole Balkans Penisula), tile it with some kick-ass satelite imagery based tiles and then...play FSX on it since I'm afraid of laying targets in SF series So maybe when/if that happens I'll be knocking on your PM box... -
Kosovo terrain update ?
Brain32 replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I am very interested in making/improving Balkans terrain, and I will most definitely start work on it when I finish my current projects, however...don't expect hyper warp speed on it... -
OK guys, I only have to place CA_Stary's trees and objects on river tiles and after that check if there are some errors and big eye poking seams, I have to run soon but I'll be working on it tonight for sure so I expect to upload VERY soon :yes: Well I don't know about Israel, Polak has done hi-res for Gepards Israel and WOI terrain looks great judging by screens(I'm still in the process of getting it, maybe not before CD comes out ) so I don't think I'll do Israel but never say never, as for FE since I don't have much interest in pre-WW2 planes I didn't get FE so I doubt it will happen. As for my other projects I have Korea Autumn in high res practically completely done and a secret project that I'm working on using a bit changed tehnique which IMO offers a better look. I'll post some screens of GermanyCE with CA_Stary's farms and forrests mod this evening so you see how it looks like now
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Isn't refueling possible in WOI? I don't have it so I don't know, but if it is and if let's say it's possible to refuel on aircraft carrier maybe they designated KC as aircraft carrier and when you come into it's ini.* defined range you refuel automatically, or something like that lol Just speculating...
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Modding / Permissions
Brain32 replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm in too -
NF-104A
Brain32 replied to starfighter2's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
To majstore
