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Everything posted by Brain32
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Try this: http://forum.combatace.com/index.php?showtopic=12148 If that's not it I don't know, as it works excellent for me
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Thx guys, Crusader is my favorite of Vietnam era
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rgr, thx
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Hey this is quite a cool idea, I might get a Tu-22 too. BTW I have one question, I saw several Tu-22 variants in the DL section, which one should I pick to use for total, brutal destrucition with preference to guided A/G missiles? Is it Tu-22K?
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From the album: Brain32 Album
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Or...you can wait and see what happens in the nearby future http://forum.combatace.com/index.php?autom...si&img=4715
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Weird reflections in water (Nvidia 7600)
Brain32 replied to planecrazydale's topic in General Discussion
You can set the water in "conf.ini" file in your il2 install folder. Scroll to the end of the file until you find this line: Water=1 Settings are 0,1,2,3,4. Note: setting "2" is generally for ATI cards Also have you guys checked out new 409beta patch? It has new graphics DLL's, primarily for GF8800 cards but...you never know... -
Not so strange, I still catch myself drawing things manually before it hit's me...hmm use the path tool Great job on the MiG-17/19 templates btw.
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Well I'm not perfectly sure what you mean, but MiG-25(just flew it btw ) is Soviet plane, so if you fly something western then it's enemy. There is a way to change this but you shouldn't have probelms with this...
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Try theese node names for gunsight: gunsightHUDglass gunsightBox gunsightPanelMount gunsightMount gunsightHUDMount01 gunsightHUDbottom gunsightHUDtopside gunsightAdjustknob gunsightPanel
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According to everything I've read this is exactly when they go in that extreme position.
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Well this is all I have...but I will loook further "...short-field landing performance is achieved by rotating the canard through almost 90 degrees to aid aerodynamic braking. The triplex digital fly-by-wire (FBW) flight control system controls the aircraft through two canards, the leading edge flaps and four elevon control surfaces. Saab claims the Gripen is the first inherently unstable canard fighter to enter production." And here are some pictures on the ground with control surfaces(rudder,elevon,flaps and canards) brought to max , if nothing else one can judge range of operation by eye: http://ipmsstockholm.org/magazine/2000/04/...l_gripen_07.htm
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I can land the Osprey on another Osprey if needed
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Maybe it has radar projected onto the HUD like MiG-23?
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This looks more like MiG-21PFM cockpit to me, ofcourse with all avionics changed inside-out lol
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Well it depends what do you mean under "full real". If we're going for extreme then "full real" is only actually flying... But I will not bother you with nitpicking, it's obvious you meant highest difficulty I fully agree with you that visuals are a huge and IMO even biggest problem of flight simulations, especially combat flight simulations. However I tend to prefer to have flight dynamics of a simulated plane I'm "flying" to be as realistically modelled as possible. I mean if I choose to fly a FW190 in il2 for example, and I disable stalls,spins,torque,complex engine management, overheat etc. WTF am I actually doing playing flight sims, I could just go play first FPS that features "jet pack" I can find... Also I think real pilots are at disadvantage when flying PC simulators, they are used to take certain signals from a plane in a certain way("seat of the pants" being the most noteworthy example) and Pc sims don't give them in the way they are used to. I saw quite a few such problems and misunderstandings with il2. I always play "my" sims with flight dynamics set to the most realistic level a game can offer, and adjust the rest(mostly visual stuff like limited icons(IL2) or red squares(SFP1/WoV/WoE). I can't help it I'm one of the guys that like his F-104 to fly more like a rocket with small wings than like a Spitfire
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Extract the HUDDATA.INI from FlightData.CAT...on top of the ini you should find: [Debug] DisplayDebug=FALSE <--------change this to TRUE However keep in mind that this will add a whole bunch of info over the screen and it's not combat friendly
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I tested it AI highG thing few months ago, modifed the "Cant-remember-now-which.ini" so I can endure extreme G and went flying with debug console, I was in lag pursuit on a F-18 with Su27 in a sustained spiral dive, basically I was pulling slightly over 10G's and he was pulling away... Not much of a problem in gun to gun scenario, but with rockets... This also might explain why people feel planes bleed speed easily on Hard setting in WOV/WOE... As for il2, are you guys sure it's not Yak-3 instead of Yak-9? I don't find Yak9 to be much of a problem at all. Worst are imo, La5FN,La7 and slightly less than theese two Yak-3...
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Well I fly on Hard FM setting and I can't say planes are easy to stall for me, I just don't get AI's sustained 10G turns Oh and as for il2, I don't see Russian planes overmodelled as much as before, actually nowhere near that, they are modelled on the better side tho, but much more sensible than in previous game versions...
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New v409 BETA patch contains three new high quality maps(Slovakia, Bessaraboa and MTO) the maps are the best ones so far in quality, it also contains new default skins for several plane types(German/Italian/Russian) and a brand new graphics option of extended visibility + some other stuff. Original link(might be slow or even closed): http://forum.1cpublishing.eu/showthread.php?t=2462 Mirrors: Mirror1: Maps: http://mission4today.com/index.php?name=Do...ils&id=3199 Skins: http://mission4today.com/index.php?name=Do...ils&id=3200 Mirror2: http://www.angelsandairspeed.com/
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Yeah me too, once I was really persistent to get the lock(had no choice - F-4B) and in the end I manouver-killed the AI MiG-21, I just couldn't get the lock
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In WW2(I don't remember who made the test/study, US I think) they got following results: 12,7(.50cal) - 20 hits to down a fighter sized plane 20mm - 6-7 hits to down a fighter... 30mm - 1-2 hits to down a fighter... Ofcourse anything can be brought down with one round, but you have to look at average. I find the power of .50cal pretty amusing in SF series, I went against MiG-15 and MiG-17, sure it was possible to give it a good burst and watch it fly away or just smoke, but MOST of my kills were about heavy and I really mean heavy structural damage(complete tail sections blown off, wings sawed off etc.) That is a bit too much, fires,cut controls, engine damage etc is Ok but too much heavy structural damage is occuring atleast according to everything I ever saw about 50cal's It doesen't really bother me but if we want to talk accuracy....
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Type the title of this topic in the search and go see what you get
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Well I had a bit of a problem with low-level bombing in SF series too, got used to low alt drop playing il2Sturmovik where you have bomb delay... no luck here :(
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Bah, pilot stories don't count for me, too many factors in that even in original, real combat situation reports. In not so many words: "Show...me - the DATA!" and BTW @Cover72 where did you find the data for maximum AoA for all those planes? I tried to find such info but no luck...
