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quack74

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Everything posted by quack74

  1. The "Fat" Decal might be the cross used in the spring of 1918. Check the date of the single mission. The Germans used three different crosses.
  2. 147th Aero Squadron using decals for flight colors. They show up in groups of 5. Red "A" flight, White "B" flight, and Blue "C" flight.
  3. I have set up many Artillery positions all up and down the front on all three maps I use. Actually I have populated No-Mans Land with all kinds of ground objects. I just wanted to see big artillery explosions scattered about. I very rarely get any big explosions from the artillery fire because they don't aim well or reach far enough to hit the enemy lines. Adding too much does hit the frame rates though. Especially when there are too many hits and explosions.
  4. I just need to make the numbers for each of the four squadrons. I'm trying to find a Font that's close enough for each one. In reality each squadron painted many different styles of numbers on individual planes so it will be hard to make them all. It would be a lot of numbers to do one at a time. So I will try to make a decent generic number font for each one instead just to get it done faster. The numbers will look like the ones in the pictures above. Also I will be making flight colored cowls that will appear in flight order eg: Red "A", White "B", and Blue "C" flights. And wheel hubs to match. I've been trying to get flight patterns on the cowl panels like those of the 95th Aero. But there is so much distortion wrapping around each mesh that it's just not looking too good. I tried painting them on and using decals. But still too hard. So it might be awhile before you see any custom nose paint jobs. Solid colors of red, white, and blue will have to do for now anyway. BTW anyone know where I can find a free Racing type number font like those of the USAS Aero Squads?
  5. Beautiful Sinbad. Get that DH-4 posted too. My Americans need their DH-4
  6. I think she will be in gterls' terrain when it's done. Cant wait! The hills will be alive with the sound of the Austrians and Italians
  7. Just another test to see if I got it right. http://youtu.be/z5qOb7c8TV0
  8. This question is for anyone who knows how effect systems work. Could it be possible to create a randomly positioned artillery explosion effect that would emit from one stationary object like a truck exaust? Ex, if I placed a ground object, like oil drums (as the effect host) or anything else small, up and down the front lines it would constantly emit randomly placed artillery explosion effects or large Dirt Spikes at a radius of 50 to 100 meters (or more) and timing of 5 to 10 second intervals (or more). One could then place the object via the Terrains' Targets.INI to populate "No Mans Land". I could then constantly see, from the air, the effects of Artillery constantly pulverizing the lines. This is for First Eagles 2 so the effects.ini's are similiar if not the same. I've tried placing numbers of artillery positions but too many eat up frame rates. So if this could be done without all the ground objects it could create the effects of battle without the frame rate hits. If anyone has a desire to try this would be much appreciated.
  9. Send them to Stephen1918. Maybe there's something he would like to work with.
  10. Wow! Sorry Hansa! I had those textures for awhile now and mixed them all up doing other skins that I couldnt remember who made them. The original file didnt have a readme inside. I appologize for not crediting you for the original base skins I worked from. I will edit the Readme file and I'll remember for nex time that you made the original skins.I know how much work it is, so I am sorry. I'm aslo sorry it took so long to see your post about it!
  11. Look at all the snow coverd peaks! It's going to be beautiful!
  12. Any new pics gterl? You have to keep us updated you know!
  13. By mid war, recon altitude was around 4,000ft to 5000ft. Not a very safe altitude for taking pics. But by late war the Germans were reconnoitering at 10,000ft. The game does have us a bit low.
  14. These German units were sent to reinforce the Austrian campaign against the Italians soon after the collapse of the Eastern (Russian) Front. These units would start to appear in September of 1917 and last till the end of February 1918. Jagdstaffeln (fighters): Jasta 1 - Albatros D.V Jasta 31 - Albatros D.III Later D.V Jasta 39 - Albatros D.IIIOAW FeldFleigerAbteilung (ground attack): FFA.2 FFA.14 -DFWC5 FFA.17 -Albatros C.III FFA.39 Kampfgeschwader 4 units (bombers): Kagohl 19 Kagohl 20 - All AEG G.IV Kagohl 21 French: Escadrille N392 (N24bis) standard markings Escadrille N561 "Venice" (N24bis) standard markings with multiple personal markings Later used SPAD7's Escadrille N92I (N24bis?) standard markings After Caporetto, two more fighter squadrons for a few months : Spa 69 and N 82 And some artillery spotters units. Escadrille CEP115, Caproni Ca.3 There were more but that's still being researched.
  15. it takes a certain kind of person! I for one am not one of them. But, very cool none the less.
  16. I had to take a break from them. Trying to get the decals to work on the cowl mesh was driving me nuts. I had to make a lot of number decals too. Lots of different colors and fonts. I will get back to work on them. I would like to finish them too.
  17. http://combatace.com/files/file/12378-ground-effects-collection/ There are a few to choose from. In the terrains' DATA.ini you can adjust the intensity of the Bump Map [HeightOffset] NonTexturedMesh=-0.5 TexturedMesh=-0.1 WaterMesh=0.2 BumpAmount=0.4 <------------ higher the number here will increase intensity. Too high makes everything twinkle too much. Mine works nicely at 0.4 Add these lines to your terrain's Data.INI if you dont already have them. This only works for FE2
  18. I take it nobody is interested? I fugured some of you guys can make nuclear explosions why not some artillery effects. Thanks anyway.
  19. Could it be possible to create a randomly positioned artillery explosion effect that would emit from one stationary object like a truck exaust? Ex, if I placed a ground object, like oil drums (as the effect host) or anything else small, up and down the front lines it would constantly emit randomly placed artillery explosion effects or large Dirt Spikes at a radius of 50 to 100 meters and timing of 5 to 10 second intervals. I would then place the object via the Terrains' Targets.INI to populate "No Mans Land". I could then constantly see, from the air, the effects of Artillery constantly pulverizing the lines. This is for First Eagles 2 so the effects.ini's are similiar if not the same. Any help would be much appreciated. Thanks
  20. Thanks whiteknight. I forgot to make it public after I figured it out.
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