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Everything posted by quack74
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Ground objects in Campaigns (Infantry)
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
This is another test. Think I got it now. What a PITA to get a movie to stream directly. Needed to upload to YouTube first. Anyway this was another test. Now I can post clips of things. http://youtu.be/rMNNieFz0Io -
Ground objects in Campaigns (Infantry)
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Galicia.wmv Sorry this little clip was a test. Didnt work the way I thought but you can still view it. -
Ground objects in Campaigns (Infantry)
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
The ground fighting is awsome now! So much action and sounds. Does anyone know how to post a video here directly from a thread? Not having to download it or go to a file sharing site? Just click "Play" and watch? -
Here are a bunch from Stephen1918's Galicia campaigns. Modified "Normal" texture for the terrain and Stary's terrain upgrade with changing seasons.
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Ground objects in Campaigns (Infantry)
quack74 replied to quack74's topic in Thirdwire - First Eagles 1&2
Well I got it to work. Just deleted some lines and now there are a whole lot of troops on the ground attacking their objectives. Very cool to watch. Those lines were messing things up. [GroundUnit023] GroundObjectType=AustrianInfantry UnitName=7th Infantry ForceID=2 Nation=AUSTRIA BaseArea=Konigsburg Nahe Schlettstadt RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=80 Supply=100 Intelligence=80 Formation=TankSpread <------------- Deleted MaxObjectPerMission= <------------- Deleted -
I've been using Stephen1918's Galicia campaigns lately and I realized that the infantry and other mobile ground objects appear in large numbers. But in my Austria-Italy campaign that uses the Vogesen terrain only manage 4 objects at a time that move from node to node. Galicia seems to have about 12 or more per side. I've crossed checked the Data from both campaigns and both terrain files and I cant figure out whats different. What controls the amount of mobile ground units that appear for each campaign mission? The Campaigns' DATA.ini that reads: ex: from Vogesen terrain campaign. [GroundUnit023] GroundObjectType=AustrianInfantry UnitName=7th Infantry ForceID=2 Nation=AUSTRIA BaseArea=Konigsburg Nahe Schlettstadt RandomChance=100 StartObjects=100 MaxObjects=100 <--------- higher number doesnt change anything Experience=80 Morale=80 Supply=100 Intelligence=80 Formation=TankSpread MaxObjectPerMission=8 <--------------------- nor here These parameters dont seem to have much of an effect. I've tried different number values. The objects always max out at 4 units for the offensive side and about two units for the defensive side defending the node. Any ideas??
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Those ground AAA with gunners would be perfect for FE. What happened?
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Yeah Sinbad! Where've you been. Hope all is ok!
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off map airfields
quack74 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ummmmmm....What? -
I have never really seen this sim before...
quack74 replied to Heck's topic in Thirdwire - First Eagles 1&2
Vogesen w Jan's terrain upgrade is beautiful. It was perfect for a make shift Italianish terrain. With max settings it's one of the nicest terrains. Too bad gepard didnt add more around the north, northwestern front lines. Could have used more airfields. -
I have never really seen this sim before...
quack74 replied to Heck's topic in Thirdwire - First Eagles 1&2
NA is pretty cool. It's one hell of a landing. IF you make it back! -
I'm sure they didn't move on to the next Node hungry!
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I made a formation mod for the Airships. I added a new Nation to the Nations.INI called "German Zeppelins". Here under "Bomber" I added ..Bomber=Zeppelin... for the bomber formation. Then in the Formations.INI I added a new formation parameter called [Zeppelin] and tried to create just one Squadron with one flight, and one element. But no matter what the game seems to randomly go between 1 and 2 aircraft. So I Spaced out the formation for the second ship. You'll see in my pics above that the other ship is way way off to the Starboard side. I think 3000 to 4000 meters or so.
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Sorry to get off topic but I know most of you have seen this before but this is one of my Rail Yards WIP for the Flanders terrain. I'm making a shipping port and Depot complete w train sounds, ship whistles and misc ship yard sounds and seagulls. Very cool to have added sounds to the terrain. My airfields all have birds chirping, a light breeze, distant dog barking, and some mechanics sounds. Making a nice place for the Sea Planes.
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If I had an extra 3G's laying around for 3D max , trust me, I would be building. It facinates me. I wish I could learn. There were a few guys around but lost interest in FE.
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The Ilya Muromets would be very cool. That one would be right up Stephen1918's ally with his Eastern Front maps and Campaigns. I would like to see that one for sure.
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I made Stephens1918's Zeppelin L32 flyable by mixing some of L63's data and my own. I also got all the guns to work and they fire accuratly at their targets. But I tried to add Collision points all around the main body of the big blimp but it didnt seem to change anything. Enemy plane still get too close and would fly right into the middle of L32 and fire away. Also their is no "landing gear" so if you wanted to start from the ground you would explode. It does show up in single missions as a target too. I created a new "Nation" called "German Zeppelins" and set the Formation.INI to have only two positions max. I spread the two ships far apart so they didnt look bunched together. Looks pretty good. But they die very easily. Usually before I can get to them.
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Hello Olham. From the info I have, this picture is of Seefront-Staffeln. 1 or 2 I dont know. But the D.V (third from right) with the thick white band boardered by (black?) bands belonged to Ltn. z S Reinhold Poss. He later would command the second flight, Seefrosta 2 (formed on August 11 1918). The picture must be early summer 1918 by the markings and because the Seefrosta began to recieve it's Fokker D.VII's by August 1918. Three on August 6 and six more on August 9. In September both Seefrosta units 1 and 2 would be incorporated into the Marinefeld Jasta units. On September 19th they would become MFJ IV and V. BTW, there is a picture of Poss in his D.V on page 41 of Ospreys' Naval Aces of WWI Part 2 by Jon Guttman. A few good pics of MFJ units too.
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It is amazing how many planes were created during the Great War. Seemingly endless.
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Well I know I would love to see a Phonix C.I or an Aviatik C.I for Austrian two seaters. A true SIA 7b or a Pomilio PD for the Italians would be great too. With gterl's Italian terrain in the works, these would all be perfect add-ons. Stephen1918 was going to work on some more seaplanes this summer. So we'll "sea" what's up his sleave. Mid to Late war seaplanes would be perfect for my late war Austria-Italy campain I've been working on. A Hansa-Brandenburg W.18 or any Lohner type. Macchi M.5 for the Italians. But the Hansa-Brandenburg W.12 and W.29 were also very cool looking seaplanes for the Germans. Man, there are just so many planes. We're going to burn out Stephen1918! Lol!
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As of now the programing just isnt in FE2 to get shipping to work. SF2 got the update but FE2 took a back seat on that one. I've added all I could to the .INI's in my FE2 but nothing made it work any better. The Sim just isnt reading the "_MOVEMENT.INI" in the Terrains' folder. So the X,Y coordinates for the shipping lanes, 80% of the time just go to 000000.000000,000000,000000 which is the bottom left corner of the map. And there needs to be the new terrain map.bmp that has the red for water and black for land like in SF2. It cant be fixed by us. All the text, effects, Ships, Planes, Misc objects, and Terrains are all there. Just no proper coordinates. Maybe TK will through us a bone here on this one. It would really make FE2 great. So many other possibilities with Single Missions and Campaigns. The Flanders terrain and (when completed) the new Northern Italy terrain by gterl, will be perfect for it. One can only hope. TK doesnt know the FE2 thread at TW exsists anymore I think. Everyone hound him about it. Maybe he'll respond!
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What a terrible mess! I used to go there every summer while growing up. Such a shame. Would you walk on those beaches barefoot? Not me. Not for a long time.
