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Gepard

+MODDER
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Everything posted by Gepard

  1. If a small car wants to be a fighter plane:
  2. Yep, its a nice mixture between MiG-21 wings and Mirage III fuselage. I would like to have it. Perhaps someone of the modders could make it new.
  3. He better should have written "Lightning" instead to try a word by word translation of the german nickname of this bird. It was called "Gabelschwanzteufel" by the Luftwaffe pilots. O is for Osprey
  4. Z stands for Z-37 Cmelak, czech agricultural aircraft okay, very poor model with terrible skin
  5. J stands for Junkers, here Ju-88 Ju-88 over the London Docks (Battle of Britain 2 terrain) "Bomben los!" (bombs away)
  6. I stands for I-153 Chaika, soviet fighter developed by Polikarpov Chaika over german airfield Zveno (flight) of Chaikas over the coastline
  7. I have never had CTD. The tiles are with 1024x1024 pixel very big. Maybe that the workload for your computer is to high. Perhaps you should lower the graphic setting.
  8. View File Battle of Britain 2 Terrain Operation Seelöwe Battle of Britain 2 Terrain Operation Seelöwe ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain. The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown. The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain. The City of London is populated with house blocks. So is is destroyable by bomb raids. The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting MinBaseSize=MEDIUM in their data.ini of the plane. Otherwise the bombers will also use fighter bases. At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps. The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game. I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach. The terrain comes with 3 campaigns. No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940 No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941 No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader. For the campaigns you need following planes: BF109E-4 by RussoUK https://combatace.com/files/file/14035-bf109e-47z/ Ju-88A-1 by Veltro2k https://combatace.com/files/file/15445-junkers-ju-88-a1/ Do-17P by Veltro2k https://combatace.com/files/file/15196-dornier-do-17p/ Spitfire Mk.1 by TMF https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/ Hurricane IA by Raven https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/ WW2 RAF Bombers pack by Wrench https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/ For the german 1956 campaign you need a MiG-17 cockpit The best is made by Stary https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/ ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. The airfield objects are made by Geezer. Some hangars are taken from AirfieldDevKit_v1.1 The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker I hope that have nobody forgotten. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany May 2021 Submitter Gepard Submitted 05/23/2021 Category Full Terrains  
  9. Nuclear Reactor

    Version

    470 downloads

    Nuclear reactor ========== This is a ground object for use in terrains of SFP1, WOE,WOI,WOV. ---------------------------------------------------------------------- INSTALLATION 1. Unzip the files into your terrain folder, for instance IsraelME or Israel2 2. Then open file xxx_types with notepad editor and Insert following lines into your xxx_types.ini [TargetTypexxx] Name=Reactor FullName=Reactor ModelName=Reactor.lod TargetType=Warehouse ActiveYear=0 TargetValue=550 UseGroundObject=FALSE DamagePoint=195.0 ArmorValue=0.0 ArmorType=1 RepairRate=0.0 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=NukeExplosionEffect DestroyedModel=Reactor_dest.LOD SecondaryEffect=AerialNukeEffect SecondaryChance=100 3. Make sure that you replace xxx by the correct sequence number 4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file Here an example for Israel2 terrain: [TargetArea126] Name=Dimona Nuclear Powerplant Position=613100.000000,525100.000000 Radius=0.000000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=Hauptquartier2 Target[001].Offset=-200,0 Target[001].Heading=90 Target[002].Type=Flachdach Target[002].Offset=-100,0 Target[002].Heading=90 Target[003].Type=KühlturmTower Target[003].Offset=0,0 Target[003].Heading=90 Target[004].Type=reactor Target[004].Offset=0,150 Target[004].Heading=0 Target[005].Type=Flachdach Target[005].Offset=-100,150 Target[005].Heading=90 Target[006].Type=Schornstein2 Target[006].Offset=-110,150 Target[006].Heading=90 Target[007].Type=Schornstein2 Target[007].Offset=-120,150 Target[007].Heading=90 Target[008].Type=GeneratorBuilding1 Target[008].Offset=0,50 Target[008].Heading=0 Target[009].Type=Flachdach Target[009].Offset=-100,75 Target[009].Heading=90 Target[010].Type=Hauptquartier1 Target[010].Offset=-200,50 Target[010].Heading=0 Target[011].Type=ZSU-57 Target[011].Offset=-100,500 Target[011].Heading=90 Target[012].Type=Hauptquartier2 Target[012].Offset=-330,0 Target[012].Heading=90 Target[013].Type=Hauptquartier1 Target[013].Offset=-330,100 Target[013].Heading=0 Target[014].Type=Hauptquartier1 Target[014].Offset=-330,150 Target[014].Heading=180 Target[015].Type=Hauptquartier1 Target[015].Offset=-330,-100 Target[015].Heading=180 Target[016].Type=Hauptquartier1 Target[016].Offset=-330,-150 Target[016].Heading=0 Target[017].Type=Flachdach Target[017].Offset=-600,-150 Target[017].Heading=0 Target[018].Type=Flachdach Target[018].Offset=-600,-250 Target[018].Heading=0 Target[019].Type=Flachdach Target[019].Offset=-600,-350 Target[019].Heading=0 Target[020].Type=Flachdach Target[020].Offset=-600,100 Target[020].Heading=0 Target[021].Type=Flachdach Target[021].Offset=-600,200 Target[021].Heading=0 Target[022].Type=Funkgebäude Target[022].Offset=-430,50 Target[022].Heading=90 Target[023].Type=AAA Target[023].Offset=0,500 Target[023].Heading=90 Target[024].Type=AAA Target[024].Offset=-20,500 Target[024].Heading=90 Target[025].Type=AAA Target[025].Offset=200,-500 Target[025].Heading=90 Target[026].Type=AAA Target[026].Offset=220,-500 Target[026].Heading=90 Target[027].Type=AAA Target[027].Offset=-200,500 Target[027].Heading=90 Target[028].Type=AAA Target[028].Offset=-180,500 Target[028].Heading=90 ++++++++++++++++++++++++++++++++++++++++++++++++ THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED! +++++++++++++++++++++++++++++++++++++++++++++++++ Made in Germany 2010 ++++++++++++++++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard)
  10. Best wishes for the 100th anniversary of the chinese communist party.
  11. To 1.) It is possible to create a pilot as groundobject. To 2.) The helicopters are not able to pick up something, including pilots. Thatswhy CSAR, SAR, MEDEVAC or similar missions are not possible.
  12. Post-War Me262?

    The soviet Su-9 from 1947 was influenced by the Me-262.
  13. I try to make a Battle of Britain campaign, which is historical correct as possible. We have now a He-111, so it is possible. What we still need is a Me-110. I dont know, wheter it is possible to include Anti-Ship missions into a campaign. It would be nice to start with the convoi battles in the English Channel. For single missions it is possible. Screenshots: Ju-87B hit and sunk a convoi ship
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