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Shaolin

RED DEVILS
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  1. As I had actually made the Bf-109 ones back in the days of SF1, I could maybe add a few details. Like already mentioned, the kill marks are defined by "DecalLevel=3". And like every other decal you can find them where "FilenameFormat=[some folder]/[base filename]" points to. In SF2 that would be in "Objects\Decals\[some folder]". What i called [base filename] is the name after the last "/". The files that are used fo the killmarks now all have to be in the format [base filename][number], with [number] being the amount of kills. So as a result, if you don't like how the killmarks are structured, you can create your own ones, one for ervery possible amount of kills you want to have represented (can be a lot of work ). To make it a little bit easier to understand, let's take the current use of my killmarks as an example (yes, they are still used in current mods, albeit uncredited...): Exempt from Decals.ini [Decal1011] MeshName=Rudder DecalLevel=3 DecalFacing=Left FilenameFormat=Bf-109/KM/Bars Position=-5.78,0.82 Scale=0.65 DecalMaxLOD=4 Which means that the killmarks are in "Objects\Decals\Bf-109\KM\", named "Bars000.tga" to "Bars350.tga". In addition you will find a "Bars.tga", which if I remember correctly is used for kills > 350 (or to be precise, for kills not covered by the existing files), but it was so long ago I might be mistaken on that... I hope this helps a bit, happy modding! (And yes, I AM still alive, and reading on this forum. I just don't write much anymore )
  2. It is on the second tab ("Register") on the bottom.
  3. Something that might help with readability could be the "Scale" entry (right click on Desktop -> "Display settings"). That way you can run higher resolutions with text that can still be (more or less) readable...
  4. I don't want to be nitpicky, but it is "Bundesgrenzschutz", not "Bundesgrenzshutz" (missing "c")... BTW, it means "Federal border guard".
  5. My first pilot flies the E.III with KEK Douai - so far one sortie ending with a crash on starting and three weeks in the hospital... (I still don't know why I suddenly lost control - just throttled back a little bit to stay behind my leader and the plane simply fell out of the sky with absolutely no response to any control input )
  6. I finally got it to work! For all the Win7 users out there who encounter the same problem: start the TrackIR software in the admin mode!
  7. Believe me, I know a lot about 3D tracking... (TrackIR only works with just three "reflectors" because you have the knowlege wich solutions you can reject) I have tried every available view - without success! The strange thing is - when the software recognizes a game in its list running the lower LED gets blue - but with OFF it doesn't... With the original CFS3 it is the same, in ThirdWire simulation I have no problems at all (the LED gets blue, the software recognizes the game, the head tracking works)!
  8. Hi, maybe I'm just stupid, but I cannot get my TrackIR 4 to work with OFF - the virtual cockpit is active, the TrackIR software running, but it doesn't detect cfs3, and the blue LED doesn't light up (and my head movements are ignored). In WoE it works flawless...
  9. Moin Olham,

    ich bin jetzt doch der Riege der OFF-Piloten beigetreten, daher mein "Aufenthaltsort" für die Pilotenkarte:

    Kassel (im Exil)

    Kann es sein, dass Wels ganz in der Nähe wohnt?

    Egal, bin immer noch am tüfteln, das Ganze vernünftig einzustellen...

    Gruß

    Christian

    PS: Es ist momentan nicht möglich, dir 'ne PM zu s...

  10. Well, if I think how many German soldiers I have killed in MoH and CoD... But the interesting thing is, you can play all sides in flightsims, u-boat sims and strategy games, but NEVER the German side in a WWII shooter... (only the VC in Vietcong)
  11. Nicht GMax, 3DS Max (2009)!
  12. Es gibt kein Bender-Plugin für den TW Exporter (TW hat ein eigenes Modellformat!).
  13. Why don't just add the tanks as droptanks (I can remember there was a line to make droptanks not "droppable" - somehow that sounds silly...)?
  14. If it's called Shark, it has to have a sharkmouth!
  15. As far as I know the B-18 was the Bolo, and the replacement for the B-10 (don't know the B-10 name...).
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