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FLOGGER23

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Everything posted by FLOGGER23

  1. It will be kept in mind, sir and thanks for the advice
  2. Editor, is there a way you can check is adding USAF after USN (kind of USN, USAF) could solve the issue, it just came to my mind, based in what you told me but i'm not at home right now so i can't test it, so if you can try it, let me know.........
  3. Wouldn't be better to write USN, USAF so it wont prevent me to use it on intruders and so on............., but thank you i will try it tonight.
  4. Ok this time please don't make me repeat after all "the knowledge base is my friend", because it did it, but anyhow, my 105G cannot load Standard anti radiation missiles, i've checked on the weapons packs ,and they are there to be used for the USAF and NAVY from years 1970 onwards, but if i select an Iron Hand mission, all i got is shrike missiles, which they're ok, but i still want the AGM-78 to show, so if someone has an idea please help me. Here is my data.ini and loadout.ini, for you to take a look......... data ini: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=4.39,-2.9414,-0.71 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR AttachmentType=USAF ModelNodeName=pylon_right_outer PylonMass=55 PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.350,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.35,-1.9983,-0.8446 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=1400 AllowedWeaponClass=BOMB,RP,FT,ARM,MER AttachmentType=USAF,USN ModelNodeName=pylon_right_middle PylonMass=218.1 PylonDragArea=0.02 FuelTankName=f105_450gal_sea [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.0000,-0.1935,-1.3359 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=3200 AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER AttachmentType=USAF ModelNodeName=pylon_centerline PylonMass=56 PylonDragArea=0.02 FuelTankName=f105_650gal_sea loadout ini: [Attack] Loadout[01].WeaponType=LAU-3A Loadout[01].Quantity=1 Loadout[02].WeaponType=LAU-3A Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=CBU-52 Loadout[05].Quantity=6 Loadout[05].RackType=MER Loadout[01].WeaponType=M117 Loadout[01].Quantity=1 Loadout[02].WeaponType=M117 Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=M117 Loadout[05].Quantity=6 Loadout[05].RackType=MER [sEAD] Loadout[01].WeaponType=AGM-45A Loadout[01].Quantity=2 Loadout[01].RackType=2ARM Loadout[02].WeaponType=AGM-45A Loadout[02].Quantity=2 Loadout[02].RackType=2ARM Loadout[03].WeaponType=AGM-78A Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-78A Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [Recon] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1 [AirToAir] Loadout[01].WeaponType=AIM-9B Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9B Loadout[02].Quantity=1 Loadout[03].WeaponType=f105_450gal_sea Loadout[03].Quantity=1 Loadout[04].WeaponType=f105_450gal_sea Loadout[04].Quantity=1 Loadout[05].WeaponType=f105_650gal_sea Loadout[05].Quantity=1
  5. Ok guys, here is what i got from yesterday, hope you enjoy it as i did
  6. Are they still flying with the GAF?
  7. I haven't check all the answers about this plane, i just want to thanyou a LOOOOOTTTTTTT for this beautiful plane, i was waiting for it since who knows whe, now i got it i'm kinda happy, and looking forward for the recon variants (even i'm just needing the RF-101C), THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS, THANKS!!!!!!!!
  8. The worst modeling experience you could have is if you are married, your wife is CLEANING the house and does not understand anything about models, besides she say somthing like: Oh, you know, i didn't think they were so delicate, but clening goes first............ now you get the point
  9. ok tried it yesterday, and it worked fine, but, what is annoying me is the fact that i can't see the LGB screen that i'm used to see in, let's say the F-15E, is thaere a way to fix it, or should i live with it like that????? sorry for my dumbness
  10. Sorry but i'm new on this...... Do you have any ideas???
  11. Here i got two questions for you: 1) If i load the A-10 with laser guided bombs, is not supposed to have a mounted laser designator, below the cockpit, if so, how do i use it??? just if it is posible.......... 2) Now i also have the F-111 package and the cockpit for all those planes, the instructions say that to use the pave tack on the F-111 i should use ctrl+o, which is the command to open the bomb bay, maybe i'm confused, but normally, when i select a LGB, if i have a laser designator, the laser designator screen pops up, but not in this case, or i'm missing something................... but anyways i was able to bomb my target (i don't know what i did but i did it), so please tell me if it's possible to get that LGB screen.
  12. My second one, inspired in our last conflict, 17 years ago...........
  13. This is my first one, hope you enjoy it as i did.
  14. Thanks i know it was easy, i should take control of my alzeimmer, hahahahaha!!!!! But migbuster thanks
  15. No comments, i know that someone posted this before, just remind me.....
  16. Well..... If that's the price to pay for the plane..... i'd rather be your apprentice..... Now you can call me....... Darth Flogger HAHAHAHAHAHAHAHAHA!!!!!
  17. Hopefully soooooooon!!!!!! It is to complete my 'nam collection i even am doing it as scale models and that one is haaaard to find (nor even a conversion available at the time)
  18. I saw at least a screenshot, believe me!!!!
  19. Since in another topic i've found a F-101 voodoo plane, is there a way to get it or someone can tell me where to buy it, i'd rather to have the RF-101C so i can use it on WOV??? My respects to all of you
  20. Here is what i've found and posted in another topic before: 1) install the game (meaning "clean" install) 2) install the lastest updates. 3) install the weapons pack (it works for Bunyap and MF wp) 4) go to wo*\Objects\Weapons and look for the WEAPONDATA.DAT and erase it 5) open the weapon editor (must be the last one, you can find it here in combat ace) 6) look for the wo*\Objects\Weapons\WEAPONDATA.INI and open it. 7) click on "save as" and overwrite weapondata.ini 8) now you are good to go with a lot of weapons. Once again thanks to the Wrench for his invaluable support.
  21. Is not really the plane, but the pilot, this, after fly a MiG-21PFM and shootdown 2 F-4E's in hard mode on WOV
  22. Now, just picture it.............. imagine one flying over El Salvador, since the most modern planes we have are A-37's..............hahahahahahahaha!!!!! I'll be kind of when they get here (if they ever come, i'll keep the faith) Lucky you my friend!!!
  23. Hello everyone: This is what it worked for me and, i got to say thanks to wrench for all the advices: 1) Install the WO* game. 2) Patch to the September version. 3) Install the weapons pack (whatever you want, i used bunyap's one). 4) Go to WO*\objects\weapons and remove the WEAPONDATA.DAT 5) Open the latest Weapon Editor and look for the WEAPONDATA.INI 6) On the Weapon Editor, click on save as, and point again to the WEAPONDATA.INI 7) Allow the file to be overwritten (a new WEAPONDATA.DAT file will be created). 8) That's it, now you will have more than 2000 weapons to use, so, go ahead blow up things. Once again thank you Wrench for all your advice, it was a nice weekend for me (if i can keep my wife beside me, after all the flying hours, hahahahahahaha!!!!!!!) P.D. OOOPPSS!!!...............Hope i'm not missing anything here, otherwise don't pay attention to this.............. maybe wrong thread.
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