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Geezer

+MODDER
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Everything posted by Geezer

  1. Geezer

    img00082

    From the album: Gauntlet MK2

  2. Geezer

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    From the album: Gauntlet MK2

  3. More shots.
  4. Geezer

    img00128

    From the album: A-12 Shrike

  5. Geezer

    img00110

    From the album: A-12 Shrike

  6. Geezer

    img00097

    From the album: A-12 Shrike

  7. Geezer

    img00084

    From the album: A-12 Shrike

  8. Geezer

    img00073

    From the album: A-12 Shrike

  9. Geezer

    img00065

    From the album: A-12 Shrike

  10. Geezer

    img00059

    From the album: A-12 Shrike

  11. Geezer

    img00058

    From the album: A-12 Shrike

  12. Both whiteknight06604 and KJakker have been very helpful with the testing and file bashing. KJakker figured out why the damn thing would always explode on the ground - now it works fine.
  13. Geezer

    img00052

    From the album: A-12 Shrike

  14. Geezer

    img00048

    From the album: A-12 Shrike

  15. Geezer

    img00028

    From the album: A-12 Shrike

  16. Geezer

    img00041

    From the album: A-12 Shrike

  17. Geezer

    img00015

    From the album: A-12 Shrike

  18. Geezer

    img00009

    From the album: A-12 Shrike

  19. Baffmeister - Thanks for your effort - much appreciated. I'm making steady progress on the Gauntlet, and it should be ready for testing soon.
  20. Bummer. Looking forward to when you resume 3D modeling.
  21. That looks pretty good for a low poly model. You did a good job of aligning/matching the artwork too. The guys who make maps should respond if you wait a while.
  22. I will let other guys comment on gameplay, campaigns, etc. My perspective is that of a modder who has worked as a professional 3D model and skin maker. FE/FE2 are variants of the SF/SF2 system that was first released in the early 'oughts, roughly the same period as CFS3. Both systems had, and still have, strong points and weak points. They both suffered from a lack of development - lots of hard work is required to realize the sims' potential. To over-simplify a bit, SF/FE got better devlopment initially but hit a plateau when the developer changed his marketing focus to mobile devices. Third Wire has ignored FE/FE2 since 2010, so what development has occurred since then has been due to modder efforts. Meanwhile, the OFF/WOFF guys slowly developed and improved their mod, initially using the CFS3 system. Over time, they have made so many improvements that WOFF2 now only uses a modest amount of CFS3 code, and only realized the sim's visual potential in the last few years. What's the bottom line? FE/FE2 is more accessible and easier to mod than CFS3 - that's why there are more aircraft, theater maps, ground objects, campaigns, etc. However, the general level of graphics and immersion for FE/FE2 suffers from lack of development and is now a bit outdated. Simply put, more time and talent has been devoted to WOFF over the years and it shows.
  23. Looks like the original data files are mistaken? The .303 (7.7mm) cartridge was the standard British rifle round, fired by most any rifle or machine gun built to British contracts. https://en.wikipedia.org/wiki/.303_British Towards the bottom is a link to the Lewis gun. Lewis guns built to US contracts used the American .30-06 cartridge. The French used several rifle caliber cartridges so I don't know what French manufactured Lewis guns fired.
  24. Agreed. I have been experimenting with modding a number of different combat flight sims. What I found was none of them have a clear superiority over any of the others - in every case, it was a matter of balancing complexity against capability. The TW series have always suffered from a lack of development which probably explains their lack of commercial success, but they are some of the easiest to mod and have significant unrealized potential.
  25. LOL! Next, you'll accuse him of being a bounder and a cad.
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