Gunrunner
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Everything posted by Gunrunner
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Why SF2 F5 looks different to the real one?
Gunrunner replied to Stratos's topic in Mods & Skinning Discussion
Unless I missed it, and given the screenshots, the only single seat F-5 released was a F-5A, then used for the F-5E, which might explain the differences. Apparently we have at least a F-5E, I'll have to check that, didn't look at the LERX. Yes, there are two main variants to the stock F-5E nose, the original one, close to the F-5A one, and the later one, called "sharknose", flatter, fitted to late Taiwan and Swiss models (and maybe others, but they are the only ones I remember to have used it consistently). The nose in your pictures and screenshots both seem to be the regular, early version. Take into account that some south american air forces (Brazil at least) refitted their F-5 with radar (of the Griffo family IIRC), leading to a modified, slightly longer nose, maybe there has been other. -
Brought to you by the Iranian Ministry of Information.
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Maybe better at a time, but the F-16 had a clearer and easier growth path making it a better choice in the long run.
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Must be Saint Leonard's Day, here are the Jumping Jews of Jerusalem...
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They're buying Lucasfilm, and thus get Lucasarts, however I doubt Disney cares about Lucasarts and I doubt we'd like what will come out of it... As for Lucasfilm ? Star Wars Episode VII already planned for 2015... yeah... right... A Monkey Island Pixar movie I'd be interested in, but a Disneyfied Star Wars, after the fiasco that Episodes I to III were ? No thank you very much...
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And how is that a problem exactly ?
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This got a point update to add what was almost finished and to make use of JonathanRL's fantastic Taiwan campaign. There's more to come but I acquired new and better references and interviews and am in the process of adjusting my work (as some assumptions based on bad pictures and erroneous profiles were just plain wrong).
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Bad News? Don't know if anyone noticed this....
Gunrunner replied to eraser_tr's topic in General Discussion
There's also the possibility that once TK sees no further commercial potential for SF2 and can't/won't update it further or give it a successor he will reopen what was closed. Quite a few developers have taken that road before and TK, despite the recent falling out with the larger community, has been a class act, so it would not be entirely out of character for him to do so. -
I wouldn't bet too hard on that particular technique to work in the long term, it seems to be a bug as it should only work within CAT files, not outside. A more labor intensive method and not available to modders packing their mods is the use of symlinks or hard links (and in some case, junction points), however the game engine seems to be prone to crash on exit when some directories called are using a junction.
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FC, while it's true that most underestimate the cost of coding, TK has proved he sometimes uses it as a rational excuse not to implement things he has no immediate interest in doing and for which he thinks the monetary rewards are low. I understand that it's an argument easier to sell than "I'm just not feeling like doing that right now because I have no interesting way to do it and it fits nowhere in my long-term plans yet" but it is the real core of the matter. It's not meant as an insult to TK, I perfectly understand that it is part of the luxury of being an independent developer and the guarantee that he'll continue working on the series without seeing it as just a chore or a way to make money. I also understand that some modders might find it frustrating, but I'm sure they can easily see themselves in his shoes and understand why he takes that stance. Also, for the nay-sayers, think of ALL the things that needs to be coded for air refueling to work properly (and not as a make believe trick using scripted missions and an engine bug), it's not only about getting fuel transferred, but planning refuel zones, making sure they are properly generated (far from danger, yet close enough to be useful), having AI routines dedicated to refuel procedures (because while the tankers would run a pattern, they'd have to adopt another behaviour once you show up to refuel), then there's routine for collision and detecting how things go and how to deal with problems or successful operations, then there's AI routines to be added so your wingmen can refuel too... And for each step you must validate your code, check, test, again and again... It may be true that hands-on testing might have been somewhat lacking in recent times, but don't think that's it's the only testing done and the only one that matters. It's an incredible amount of work for something that would be used by only a limited portion of players and not entirely justified by the scale of existing maps and mission planning algorithm.
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Maybe because it was an obvious bug and a nightmare to have that around... As a coder, not checking properly the constraint on your input variables is a recipe for disaster. If all your code expects unsigned or positive values within a certain range but gets fed negative values or values outside of the range for which your code is valid, you're asking for troubles. It may be inconvenient for tinkerers and modders, but on that particular issue TK did what he should have done a long time ago.
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[WIP]The Scandinavian Front New Aircraft Teaser
Gunrunner replied to JonathanRL's topic in Mods & Skinning Discussion
Awesome, I just can't wait but... No SF ? Please... pretty please with a cherry on top... I know I may be the only nuts loving recon planes but still... tactical recon deserves some love. -
I guess the cost of development and doing business for iOS is somewhat higher to TW than doing so for Android.
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Russo, the problem is only on Hard with the one they use (the early version) not the one published here and pulled quickly afterwards, which flies well, even in Hard. Just in case, here's the most recent occurrence of the file I have in store, I'm not sure it's much better from a realism point of view, but it certainly works better than the old one. su50_DATA.7z
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Yep, definite FM trouble... On level flight there's a strong tendency to roll left (can't recognize my left from my right this morning, brilliant...) on flaps down and gently left with flaps retracted, in certain conditions it seems to revert to right, haven't figured out the altitude, speed and pitch combination for that one; on pitch up there's a roll right tendency, whether it's gear/flaps up or down, and with the gear double entry and rudders asymmetry corrected.
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Ok, only happens in Hard FM, clearly not gear related.
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Yes, the double gear entry is an anomaly but I doubt it's the case here. Is that happening only in movement when using rudders ? They are asymmetrical, the Right one has a control rate of 1.0 and the Left one of 1.5, that may explain part of it. Also, both engines have the same centerline thrust point, which should not be the case and may increase the asymmetry (the wider apart they would be, the less influence it would have). The rest seems correct but my code for main aerodynamic surfaces is a mess right now, so, short of a visual inspection I can't guarantee it's valid.
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or maybe at least have the pieces tagged *innocent look*
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The Future of Formosa Campaigns
Gunrunner replied to JonathanRL's topic in Mission & Campaign Building Discussion
//Shameless plug Just in case you're interested, my RF-84F pack now includes the Taiwanese Thunderflashes and modified campaign files to include them in Formosa Freedom 1.1 -
RF-84F, some information needed... again...
Gunrunner replied to Gunrunner's topic in Military and General Aviation
Just a bump and to note that I already have Mr Magoo (FS-900 45th TRS) and What, me worry ? (FS-421 15th TRS). And... Mr Magoo decal done : -
Hi guys, does any of you have any solid documentation on the nose art on the Thunderflashes used by 15th TRS (at Kadena) and 45th TRS (at Misawa) ? I know they often sported some but so far haven't found enough information or detailed enough photographs to reproduce them. The basic scheme are done, or almost, but I'd love to include the nose arts as well.
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MiG-15 EAF Suez crisis 1956 skin
Gunrunner replied to regula50's topic in Mods & Skinning Discussion
You mean that one ? Part of the the Israel 48-56 mod...
