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Winder

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Everything posted by Winder

  1. We do have plans to have the auto swap to incendary tracer rounds occur automatically on the correct sort of date but it will be a while yet as other things are higher on the todo list! HTH WM
  2. Thanks Jason. And lets hope that combat flight sims continue to be developed and more importantly supported, as by now the market is so very fickle.. game consoles seem to be overtaking us all faster than we would like. Best WM
  3. Many many variations on load-out especially gun mountings - with the BE I modeled but one variant... WM
  4. Hello - we will look into this no problem. Guys thanks - we have had a good surge of sales since ROF released and you can imagine we are well pleased with that ,so yep we will continue with greater energy I believe. We have a lot of good things in the pipeline that are/ have been in development for P4. Payware Aircraft Packs will be announced soon too as well as some Terrain and Scenery upgrade packs that we are deciding on currently. Best WM
  5. It will be installable onto any version of OFF and will take it up to V 1.32. Given that it will have more content than just a reconciliation of existing patches - yes you should install it!! Reconciliation of DM means the we are no longer supporting multiple DM pack options for download as its a lot of work but will be rationalising the optional DMs into one DM (in V1.32) with improvements. HTH WM
  6. There has been some questions in this forum and in support about patches and order of application etc and to avoid any confusion we will be reconciling the main OFF patch 1.30 and the two mini patches into one V1.32 Patch over the next week or so - no promises as to release date. Note 1.32 will include a few improvements too: 1) Environmental Sound Fix. 2) XDP/DM rationalisation 3) Auto and Manual Online/Offline craft config management to ensure online connectivity - I am amending some features after some feedback from the MP guys now and then it will be made available as part of the V1.32 patch. 4) Miscellaneous craft fixes eg Spad stall speed, Se5a loadout locations etc etc. A full list will be made at the time of release. WM
  7. Actually sales of OFF have picked up markedly this month.... we are very happy to say... but that does not change the fact that this thread is getting a bit silly. The point is simple there have been some very nasty behind the scenes spillovers of rather silly behaviour on the ROF forum to this forum since ROF released, and similar to the SimHQ guys we don't want that happening here. The threads do not tell any of the real issues that occured.... Thanks Guys keep it clean. WM
  8. Hello I assume MP is now working O.K? How did you get on with the test patch - I have had no feedback to date? Ta WM
  9. Yep Unc is spot on - its one and the same game - only one registry folder so its either PII or PIII but never ever both. WM
  10. So pleased to see the immersion extended to this sort of role playing - exactly what OFF is intended to do! Thanks WM
  11. Fantastic - and I am pleased to see your claimed to confirmed ratio so high, and looking at your excellent reports...... ..... guys this is how claims are done! Ta WM
  12. Olham try 22 ; 16 or smaller if you want more zoomed in - yes change both to keep the ratio as near as 4:3 but you have some leeway before it gets badly distorted.. HTH WM
  13. Hello I run OFF at design res of 1920 x 1200 and the font is quite readable (to me)- I have to admit I have not tried the res you mention in the latter part of your post! OFF does scale the text with desktop res so can you post a pic of what you see at that res and I will investigate further. Test Pilot great post thanks! Ta WM
  14. Hi Broadside I do not know if CA will be opening a ROF forum here. The point is I am sure that any ROF users are frequenting the ROF forums for that info! All I ask is to keep ROF stuff where it belongs otherwise this is no longer really the OFF forum? Thanks Hope you have fun with OFF! WM
  15. Thanks CJ I am just wary of this becoming and OFF/ROF mixed up forum... Ta WM
  16. Guys with all due respect lets keep this Forum about OFF.....in the main? Ta WM
  17. I only tried MP seriously in the early CFS3 days. Planes flew underground then - warped stuttered and lag was bad...internet connection dependant - any yes Co-op was much better too, So I will attend to OFF Mp functionality but yes we will willnot fix MS CFS3MP issues as we would rather put that effort into a new engine. Thanks - contact us on support! Cheers WM
  18. Great - e-mail us on support and I will e-mail the test patch through as it is less than 7 mb Ta WM
  19. Guys also if you are not happy with CFS3/OFF MP you do need to say what you are unhappy about as I cannot guess!! I say this with a certain caveat that we echo on our website - we will not improve CFS3 MP functionality - this may change with an 'engine' change but not at the moment. We will do our best to make sure that OFF MP works as well as it can based on the CFS3 code! Also I am looking forward to seeing how many OFF MPers there are out there! So vote and reply stating what etc. Ta WM
  20. I think you need to read a bit more carefully - I said as far as we can tell. False info as committed devs we have never subscribed to and have kept an open portal all the time - so I take that with much salt. Also I state OFF MP does work - so its not broken- I just setup MP connectivity this evening. You have to play MP via OFF so that the hardcode mods become enabled - I carefully explained this in the recent MP reply e-mails I sent out and to date no one has replied to that? I have asked in numerous threads here and on SOH how the CFS3 guys are managing to connect online because on two test rigs in our team vanilla MP CFS3 gives mismatch errors....and I am not chasing that one up... Howver this is not the case with OFF - it connects fine although it has been recently brought to our attention that 3 craft seemingly do not - we will investigate. In any event the key to successful operation of OFF online (and CFS3) is to ensure all players have the same craft configurations - IT HAS always been this way and now in OFF to always start MP via OFF manager to ensure hardcode mods are enabled. Raf-Puff uninstalls OFF then reloads OFF latest patches on host and client to achieve online matching - this is a brute force method but does ensure this. CFS3 teams regularly used to send out standard online craft packs with the correct matching files again to achieve the same end result. And now in P3 I am afraid users will have to do this as well as there are now DM mods (since 1.30 via both OFF and user) and recently FOV mods as well as up and coming OFF dynamic DM effects mods that will enforce this. So I have built in some MP managment tools. I need two MP players to test these tools and basically the build is ready so whoever wants to test please contact us on support email addy: support@overflandersfields.com It is ready for test now... so Winston if you are keen.... Finally we cannot attempt to fix what is not brought to our attention nor do we intend to improve 'CFS3 MP'. It certainly is not the best MP sim. We fixed MP soon after release - as it was broken - and since then we have had only one e-mail via support on this and I did reply to all with pointers and agreed that there needs to be investigation into three craft. If there are other issues you need to let us know - I cannot guarantee to fix them but as ALWAYS we will look. I believe the slow feedback on MP is due to the fact that most users are SP? HTH WM
  21. Indeed - I will be implementing this and testing over next few days. HTH WM
  22. Playing ROF I would guess? WM
  23. Yes I will have this ready for the upcoming aircraft update. Best WM
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