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Winder

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Everything posted by Winder

  1. Thanks Vasco... Guys basically the MP part of OFF/CFS3 is very hardcoded and not something that we will easily attend to. We have posted on numerous occasions that MP is no better in OFF than CFS3, well infact it probably is better because it still works in OFF whereas CFS3 MP no longer works as far as we can tell and is one of the reasons MS dropped CFS3 servers. And we have posted on many occasions and its even stated on our website that MP is not a primary focus of OFF - at no stage have we ever punted improvements to MP in any of our features lists. We are into historically accurate SP campaigns so that everyone can enjoy an idea of what WW1 is about even with poor internet connectivity. However as I committed to you in e-mail recently and on a post hereabouts I will look into the three craft that seemingly cannot be used in MP and moreover I will look at a Manager system that invokes a master set of online XDPs when you enter OFF MP so that people can have offline craft as they wish and online craft will always be 'standard'....and they simply swap in seamlessly. But I think as long as MP teams know that XDPs and all craft files must be identical - then its not hard to ensure that the Host has the same set of craft XDPs as the Clients, most online teams know and do this quite well by sending out craft packs etc. All the online teams used to do this with CFS3 - share the XDPs etc and craft folders to ensure smooth online connection. OFF cannot be any different as customisation is inevitable. This applies equally well to the DM options that we have offered since 1.30, user DM packs, as well as the recent FOV flexibility in 1.31l. Please guys be aware that if I introduce a feature of standard library of online XDPs (stored on HD) to auto load when you enter MP in OFF, it still remains the online team organisers responsibility to make sure that everyone has the same 'library' - it just allows flexibility between online and offline XDP customisation beit FOV DM effects or whatever other craft customisations the Teams invoke. In P1 and P2 we did not allow for any customisation of XDPs, so there was no optional DMs (OFF or user) or Effects or Seat customisations allowed for. Slowly in P3 we have opened this up - and yes the benefits are great but it means the Online guys have to be as vigilant as the CFS3 onliners used to be. HTH WM
  2. I will reply to myself on this - assuming its a date stamp issue - I will look into storing the XDPs and BDPs and reverting between them for MP purposes. Something along those lines... HTH WM
  3. There was no aircraft update at all in this patch. No files were changed at all relating to aircraft hence no mismatches. I think its clear that you have to set FOV to default for all craft to match? Default is clearly stated in the settings. All you need do is press a button. All this does is change the FOV you do not need to reinstall any DM when reverting to normal - please test again If it is the case then might I suggest MP users not change FOV? After all you never had the function before? HTH WM Having said all this in testing MP my second PC is always identical to my main PC so yes it all works fine here. However I suspect that CFS3 may be comparing date stamps of files (I never knew this) in which case reverting FOV to normal will not allow connection. I feel I must add that MP in CFS3 is pretty broken and we have managed to keep it as alive as possible - for example I cannot even get a CFS3 MP game running anymore as it gives mismatch errors even with all craft identical. If anyone here can get CFS3 to work in MP please let me know how you do it. OFF still works in MP.
  4. CJ I am confused - are you getting it now or later? Make up your mind man! WM
  5. Yes Payware addons will be down loadable... HTH WM
  6. Lol no I am in South Africa and ping is errr baaaad. I set up MP on two PCs here at home on my home LAN. Cheers WM
  7. Guys if you are new to CFS3 and OFF please take the time to read the PDF manuals located in: \CFSWW1 Over Flanders Fields\manuals Cheers WM
  8. Making effects viewable at longer range is a function that has to be carefully considered due to FPS issues....we have noted this request even before now but understand its not just a matter of historically correct (OBD wants it to be as historically correct as possible) but also a function of CPU and GPU power balance. HTH WM
  9. More concentrated will make player die in Flak more easily - is that what we want? WM
  10. Yep we are working on exactly that. WM
  11. Thanks for the feedback guys... Yes I can slow down promotions - its hard to gauge this from our POV as it depends on user success but its easy to do. In fact it will form part of the Cloud fix patch that should be up soon! Rank medals and all documents are being converted to more authentic WW1 documents, as closely as possible, and is part of P4. Ta WM
  12. And why are you not hanging around here anymore? We are very positive about OFF but we do need more support! Pleased you are still flying though. WM
  13. Thanks guys, I will personally test those three craft soon in MP. We are doing a craft update after the cloud fix patch is out so if I can do something it will be in that update. HTH WM
  14. Yes FOV customisation will be in the next update (soon) WM
  15. Guys I am reading this thread and yes I am making notes... A lot is possible in P4 but we need to see how the support goes in the short to medium term. This does not mean we may not do P4 but we will not undertake huge coding processes if support is waning, but all that is suggested in this thread so far is feasible. Hope this makes sense! Best WM
  16. no Its soon after when you see the WW1 Initialising screen HTH WM
  17. Ta would be interested ... 2 reasons.. 1) I would like to know how OFF performs in this mode and 2) yes am tempted to get one...! Ta WM
  18. FOV = Field of View that is rendered when in cockpit view. In the next update the Horizontal and Verticals FOV defaults will be settable in workshops so all users can set up their own favourite FOVs... and not have to adjust in sim with the keys at every start or view reset. Although you still can as before. HTH WM
  19. Guys if you zoom in one notch from default the enemy is much easier to spot without the TAC. The upcoming patch will have all pits default FOV at 'real' 'life size' representation. Cheers WM
  20. I know there are some users so bump... Ta WM
  21. Can you provide brief details of what monitor resolutions , what Graphics cards/CPUs you are using and what FPS you are getting with OFF on 3 displays. Do you use Trackir with your Matrox Triple Head? Thanks WM OBD Software
  22. Yes with Trackir its best to zoom in 1 notch in pit view. We tried to balance it for users without trackir as then one needs to zoom out a bit but if you have trackir zooming in one notch is the way to go. Now should we make the proper pit scale/FOV the default setting? WM
  23. Yeah half asleep thats me... I will fix this - it irks me too what was I thinking - in fact its fixed already WM
  24. Oh I see yeah that makes sense - sure I can fix that quite easily - will be in next update!. Unc you are too good... WM
  25. You can turn labels on and off - see key guide. Unc how could you miss this one - its right up your street of "read FAQ" or "read key guide" HTH WM
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