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Stratos

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Everything posted by Stratos

  1. Now they fly into the ship. Is not possible to deactivate the catapult so the choppers don't rotate or are launched?
  2. [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=0.00,16.76,5.793 EndPosition=-7.063,16.76,35.000 LaunchTime=15.00 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=0.00,-2.156,5.793 EndPosition=-7.063,-2.156,35.000 LaunchTime=15.00 ReadyAnimationID=2 ReadyAnimationTime=5.0
  3. Is catapult related. Same chopper works properly on other carriers.
  4. Wondering If someone know how to solve this problem. I think is related to the catapult, but have no idea of how to solve it. The copter starts this way continue to tilt forward until you release the brakes and fly for a while (like launched by a catapult) in this position making very hard not to crash. Thanks.
  5. Got it!! Thanks a lot mate!
  6. Currently testing some special things on SF2 that involve the ShipSmoke effect. I need the file and related files If any to edit them, but can't extract. Wondering If someone have them available and can share them here. Thanks.
  7. S!
  8. Hehehehe. Thanks a lot!!
  9. Since yesterday my combatace is in Deutsch. Any idea of where can I convert it back to english?
  10. Waiting for Pm :)

  11. Where are you guys?
  12. .
  13. Cool scheme. The Crusader with Magic missiles is really sexy.
  14. Can't remember where I got it, but looks cool. Want to share it with you guys.
  15. I'm the only one seeing the potential here? SF will not evolve more, I think is time to move to DCS. BTW, once you have a airframe added, the process of adding variants, is easier/faster? For example, having the F-4C and adding the F-4D and F-4E.
  16. AFM Phantom...
  17. Even I recognize some of the things, hope is a good sign. With the new terrain engine (EDGE) they say it will be easier to build terrains than in our current Thirdwire engine. I’m sure a lot of people will love to see a Vietnam terrain, but that will require tons of new objects, maybe we can reuse the objects we have in Thirdwire?? The ones in Green Hell maybe? Huts, buildings, bases... Some of our fellow members/modders are scared of DCS complexity (as I am, as I own A10C but never destroyed anything with his weapons), but If we can replicate thirdwire accesibility in DCS:world that can be a real hit.
  18. And from total ignorance, how much time will require such plane mod compared to a SF2 mod? A lot more?
  19. Seen that TK is not planning a SF3, that made me tought, shouldn't be possible a SF style game for DCS?? Not involving TK, is just an idea, for third party companies, FC is not using ultra realistic airplane procedures, and is still fun enough, don't you think a DCS: Vietnam with FC style airplanes can be the best sim ever? With light realism airplanes ala SF (with some realism enhancements like A-G radar) but still light.
  20. I will love a release too... IIRC there was a US SAC version too, right?
  21. S!
  22. I searched for some responses trough the web, and got that there is no Georgian air force skin for the Mustang I wanted to try a bit of COIN with it. Also saw a pretty cool bailout sequence. Shame they didn't added that Georgian AF skin, with rockets, bombs and guns and with his loong loitering time would have been a cool COIN Aircraft.
  23. Dave do you have it? And played more than a bit? Will like to ask some things.
  24. They announced this: Missions that include transport and combat support operations. Transport maybe in a sling? And what are "combat Support Operations"??
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