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Everything posted by mue
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Effects ini files
mue replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are no individual Effect.ini files in the CAT archives. All stock effects are defined in particlesystem.ini (contained in FlightData.CAT). -
end of tether in sight grrr
mue replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes the LODViewer has no problem with spec and bump (normal) maps, ... because the LODViewer completely ignores them -
Decals showing up in Viewer but not in Game
mue replied to DaniloE31's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It seems every GIMP user stumbles upon this (myself included, of course ): https://combatace.com/forums/topic/93235-how-do-you-make-serial-number-decals/?do=findComment&comment=753952 -
Operation Seelöwe
mue replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Holding the shift key gives you finer control. From the readme: The position and heading of selected objects can be changed with the mouse: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel -
In Regards to Custom Skin Making
mue replied to A48Racing's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The LODViewer can read the LODs directly from the CAT files. For this you have to set the SF2 install directory and enable CAT file access under Settings->CAT File Access. If you open an aircraft.ini file with the LODViewer and it didn't find the lod file in the same directory then it tries to load the lod file from the CAT files.- 37 replies
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Bleeding Decals
mue replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Technical explanation: TK uses for decal texturing the "clamp to edge" (or rather its DirectX equivalent) texture wrapping mode. For more info see: https://open.gl/textures -
High Detail Cockpits in SF2
mue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Of course for a switch it won't work. Thats why I wrote "3D objects [that] are not that much extruded", e.g. screws, nuts, bolts, grooves, ... -
High Detail Cockpits in SF2
mue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Actually the whole rendering of a 3D scene onto a (2D) monitor is an illusion. If the 3D objects are not that much extruded it shouldn't make a big difference if the surface normals (for lighting computation) come from a normal map or from a detailed mesh. -
Object Role and System Types
mue replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thirdwire forum threads with post form TK were thankfully archived by the combatace user Do335. You can find the TW forum archive here: https://combatace.com/forums/topic/92272-third-wire-forums-no-longer-linked-on-website/?do=findComment&comment=745634 Regarding the question, if that aircraft systems are implemented, TK posted on 10 Dec 2009 the following: Well, I think the answer is No, please check the stock plane's data to see whats implemented. TK Maybe some of those systems were implemented after 2009. I don't know.- 12 replies
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Yes, I can recommend the Flugplatzmuseum Cottbus (Sorry, it seems the webpage is in german only). Very nice and friendly people there. I too had the chance to sit in the cockpit of this very Mi-24D. If interested, I can post some cockpit photos.
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Folder naming conventions
mue replied to TeargasHorse's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, a wiki would be a good idea. I know there is a lot of information in this forum and especially the Knowledge Base sub forum. But searching for specifics can sometimes be tedious. A wiki with more structured / linked / updated information would be an improvement. But I have no experience how much effort it is to setup a wiki. And I wonder how many modders are still around and willing to actually contribute to the wiki?- 7 replies
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Max Number Of Objects in .TOD?
mue replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Have you tested the TOD/terrain with the TargetAreaEditor? Are the TOD objects showing up in the TargetAreaEditor? Just to be sure that the TOD file is valid. Alternatively you can send me the TOD file and I will check it. -
Max Number Of Objects in .TOD?
mue replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How do you determined that limit number. Have you counted the objects manually that show up in the game? Do you know if the first 1000 objects of the TOD are shown and the later are discarded, or does the game pick 1000 objects that are shown randomly from the TOD file? I wonder, if it's a limitation of the TE or the game? Are the TOD objects showing up in the TargetAreaEditor? -
I like that comment someone made on reddit:
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How to get rid of Flare/Chaff usage subtitle
mue replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The "xx chaff left" and "xx flares left" messages in AIRCRAFTTEXT.STR can be overwritten with 'space' characters. Then an empty line is displayed on the screen instead. You can use this already modified AIRCRAFTTEXT.STR file. Just copy that file into your <mod-folder>/Objects/ folder. -
The problem here is, that the model was exported without setting the option AllowDecals=True. With the option AllowDecals=True, your mesh can be as smooth as you like without getting decal bleeding problems.
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Side-by-side comparison: Zero Hour! (1957) Vs Airplane! (1980)
mue replied to KJakker's topic in The Pub
Thanks! I didn't know about the movie Zero Hour! before. After some googling, I found this: Zero Hour! is a remake of Flight into Danger (1956). There is also a german remake (1964): And another US remake (1971): -
MiG-21Bis and Bis-B FM Mods
mue replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
From the Thirdwire forum (archive): Post by ThirdWire » Sat Dec 20, 2008 1:56 am: OnGroundPitchAngle is the angle the object is first placed, but once the object is placed, its final resting place depends on where your gears are and what their shock values are. So check your wheels data. -
I didn't know you grew up in west germany. I always thought you grew up in east germany. I don't understand, what east german propaganda has to do with climate change? That's straw man fallacy. Of course you are allowed to say that 2+2=5. But if scientist then say that's incorrect because 2+2=4, that's not shouting down!
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@Gepard you sound like the typical climate change sceptic . All of your climate myths are already debunked. e.g. here: https://skepticalscience.com/ Maybe the climate experts? 97% of climate experts agree humans are causing global warming. Source: https://skepticalscience.com/global-warming-scientific-consensus.htm and https://skepticalscience.com/empirical-evidence-for-co2-enhanced-greenhouse-effect.htm https://skepticalscience.com/climate-change-little-ice-age-medieval-warm-period.htm https://skepticalscience.com/surface-temperature-measurements.htm They believe they are right, because they are backed up by most climate experts and scientist. https://skepticalscience.com/mitigation-cheaper-than-adaptation.htm
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LOD Exporter for Blender
mue replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I love this community! @Nyghtfall Thank you for giving user support -
LOD Exporter for Blender
mue replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The LOD exporter isn't compatible with blender 2.80. They made a lot of API changes in 2.80. I haven't found the time yet to update the LOD exporter for the newest blender version. But the exporter should work in 2.79. You run the exporter via File->Export->Strike Fighters 2 LOD. In the User Preferences->Add-ons section the plugin is listed under Supported Level = Testing! -
View File Mues Toolbox In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together. This package contains currently: LOD Viewer V0.5.2 Target Area Editor V0.2.2 (Updated) CAT Extractor V0.1.0 (NEW!) For usage instructions of the programs please read the readme files located in the Readme folder. Submitter mue Submitted 12/09/2015 Category Utilities / Editors
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Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
mue replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This guy is hilarious. Quite entertaining. I already had a laugh when he described the fighter generations- 26 replies
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Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
mue replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
He removed the link. His answer to my comment to his latest SF2:Vietnam Ep 43 video:- 26 replies
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