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Everything posted by stingray77
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	  SF2's GPU memory usagestingray77 replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Well, what actually is vsync? ...I don't use it - not that I know of... Okay, thanks for the info about my "stutter" - I already thought that it would be due to the mass of objects. At the end there's nothing to complain much about. I am running all slides to the max - so I can well live with 10fps over Hanoi and Haiphong! ;) Thanks for the clarifiation.
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	  SF2's GPU memory usagestingray77 replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Hm, I am running the GTX660, too. What I randomly see, is that when flying SF2V over heavily populated area (it appears it's connected to that), the fps drop to 10 - 15 something... You mean that might be connected to the GC and switching to 660ti does the trick? Furthermore: except for changing the hardware (I have this new rig fow two weeks only - exchanging the GC is not really on top of my to do's) what else might remedy this situation? Could TK write some kind of patch - or would it be/remain related to drivers of that chip? Anybody at NVidia to address this to???
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	Kevin, good that (at least) you have/kept all the original exe's - otherwise you would be lost... This way, it's "just" a lot of work re-installing and patching all the games... What I also do, is keep copies of every game-install on a back-up-drive - deleting a "crashed" game and copying back from the back-up is well possible then... As in several previous threads: BACK UP, guys - there will come a time, where you will say "good that I did"!
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	  Well and truely....stingray77 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Okay, Spillone104 - but somebody HAS to do the testing (as long as TK himself does not do enough himself). You are partly right: sometimes the blow hits you, sometimes someone else - still I have deepest sympathy with everyone who has to find out that he was f***ed...
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	  Well and truely....stingray77 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Hey, I feel with you, Wrench - and like the others said: don't quit! That would be a terrible loss to the community... I must say, that I stayed on July 2012 and downloaded the patches since but was reluctent to apply them. Looks like kind of a smart move...
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	Yup, game has mouse assigned for camera movement and l/r clicks to zoom in and out - the Logitech mouse does everything as should be but not the throttle one... What do you mean by "slave to the main mouse"? Hm, as I haven't changed anything from the set-up before, I'm a bit puzzled... I just un- and re-plugged the USB of the X52 - that alone disn't have any influence... I will also check re-installing the software... I'll keep you posted.
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	Hey, I am almost back with my SF-series after switching to a new rig... One thing (of many more to come, I'm afraid): I imported my X52Pro-controls and everything works like a charm - except the mouse and mouse-button on the trottle... Using the "usual" mouse is a-okay, and in the Saitek-control-software I can see the little mouse cursor moving as it should. But not so in-game... I tried re-assigning buttons in SF2 (despite that before it was attached to using the "usual" mouse) but when I move the little stick on the throttle, noting is registered... I'm a bit lost - thanks for your help. Oliver
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	I didn't find this on the KB (or am I blind? ) How can I make the game create the mod-folder not under C:/users.../TW/SF2 but (say) D:/simulators/SF2??? I DO find an entry "where to find the mod-folder" in the options.ini in the mod-folder itself - but changing that to the above doesn't change anything...
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	Thanks for your input everybody. I just placed my order: - I5-3570K CPU - intel Z77 Express - 8GB DDR3 - 128GB SSD plus 1TB SATA - GeForce GTX 660 with 2GB RAM - Win7 Home Premium 64bit - liquid cooled (wow!) (pretty much as SFP1Ace recommended) and together with it a 24" Asus VE248H 1920x1080 screen plus Logitech G510 keyboard Loooking forward to receiving the pack - not so very much to re-installing the whole bunch of software..... But that's the way it is! Thanks again!
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	Ah, VERY helpful - indeed... The more as this describes one of the "bestsellers" on a German hopepage I found.... ;) A little heavy on price, but this appears to be a "stable" investment. The one I found has Win7 64bit - if I rember correctly I should better stay with 32bit, right (and why is that)? As said: the hint that 3D would "work" (to whatever extent) was from the TW-borad somewhere - I need to look that up... Again: thanks a lot!
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	Hey, my notebook quit (and I'm not going to have the gpu soldered to the mainboard a 5th time or so!) - so I am up for a new rig... I am thinking about a gaming tower (no real need for a notebook), but what would be your recommendations? What are the current minimums for a smoothly running SF2? Is the game able to "play" with / benefitting from a 3D-screen? Recommended resolution and widescreen-possibilities of the monitor...? See, I am poking in the fog just to get a better idea what machine to look for... And it will certainly not be a HP after the weak (German) support they were giving me, when my dv-pavilion started developping probs! Thanks for your input
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	  Display Settings?stingray77 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion For the sake of completeness, I had to fully delete the "whitecone"-entry to get rid of it... Just setting it to 0 did not fully do the trick... But I absolutely love the "pure look" with only the cockpit left and the minimal red square showing the enemy! Of course the gameplay is somewhat tougher now...
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	  Display Settings?stingray77 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Great - thank you!!!
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	  Display Settings?stingray77 replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion Hum, is this a dumb one? Can I also adjust it (HUDDATA?) to only show the enemies/target (but not the radar in top right and own flight data in lower left corners) on "normal" settings?
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	I never found the time/energy to create a mission myself (doh!), but reading a section in one of my aviation books brought up an idea: Surprise mission "KE007" 1983 Player: Russian pilot Sitting on alarm in a Su-15 based at Dolinsk-Sokol AB mission: intercept US RC-135 what do you do when you see the a/c and find out is not a military RC-135 but a civil (???) B-747 (Korean Airlines Flight 007')? ...They don't react to your signaling (flashing posi lights, firing a burst of tracers)... Do you follow orders and take it down??? Might be nice to set it up like this with a "surprise" to the player and let him decide... (Quite sarcastic, though.) ...Even a trascript of the Russian radio transmission would be available..... A human tragedy as well as an intriguing piece of history - the more you read, the more you want to know! Maybe someone finds this interesting, too...

 
        