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Jimbib

JAGDSTAFFEL 11
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Everything posted by Jimbib

  1. No problem mate, did you get my pm? Hey I see you're from Hertfordshire, where abouts?
  2. It is very easy to have more than one pilot model in the game, and it is the exact same procedure as the rest of the 3rdW series flight sims. First of all, you need to extract the pilot lod file from the ObjectData.cat file. When this is done you need to rename it and the new bitmap you have painted to a filename of your choice. Now, you need to get yourself a hex editor (this is a tool that can edit the lod files, a simple google will get you one.) With the hex editor you need to open your newly named lod file and do a text string search to find where the bitmap paint file is listed. When you have done this you need to type in the name of the new bitmap over the existing one. When you have done this, save it and place both the new lod and bitmap in the aircraft folder. The last stage is to edit the data.ini of the aircraft you want your new german pilot in. Wrench's site has a good tutorial on how to go about doing this.... http://wrench1smog.com/wrench14.html Hope this helps you. As for the gas shell mod, I wouldn't know.
  3. Jimbib

    Who Cares?

    Of all the latest "Socialite" celebs, I couldn't really give a toss about, they don't deserve the limelight more than the average joe. If someone has worked themselves hard to earn the recognition they should be applauded.
  4. Don't worry Mannie, the Sufa is gonna be great. Got a lot more things fixed on it since its initial release.
  5. Many happy returns! I'm gonna be the one take the plunge, may the force be with you!
  6. No problem mate, what browser are you using? Sometimes whether it be IE or FF can affect it. FF gives me that weird crap every now and again.
  7. Do you get a load of gobbldygook when you try to download it? If so, right click on the download link and select save as. I just tried it that way and it works.
  8. That is Pasko's Super Stallion from YAP, yes.
  9. jtin, you are right about having to edit the model in order to place lights on a groundobject. You can create them as light sources in max and change their intensity, position direction etc. I don't believe it can be done without having the original source max file to edit.
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