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Everything posted by KJakker
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view angles with TrackIR
KJakker replied to Do335's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you change your MaxPitch? I seem to recall that can interfere with checking six o'clock high in my testing. [CockpitSeat001] ModelName=f-4e_cockpit OpenCockpit=TRUE Position=0.0000,6.300,0.800 ViewAngles=0.0,-2.0,0.0 MaxYaw=160 MinYaw=-160 MaxPitch=90 <-----degrees -
Glad to see this. I will have to head over to Hard Light Productions and get the download.
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I found a small error in the "Cavalier_DATA.ini" file. Both 5-inch guns are identified as [Gunbarrel1]. [Gunbarrel1] SystemType=GUN GunTypeName=5IN_MK12 MuzzlePosition=0.0000,41.7196,7.3789 MaxAmmo=1000 TracerLoading=5 BurstAmount=5 EjectShells=FALSE [Gunbarrel1] SystemType=GUN GunTypeName=5IN_MK12 MuzzlePosition=0.0000,-350.7196,7.3789 MaxAmmo=1000 TracerLoading=5 BurstAmount=5 EjectShells=FALSE
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Since the July update fixed the SAM issue I have been working on Ships air defenses again. I have managed to get all of the Udaloy & UdaloyII classes surface to air and CIWS weaponry working. All SA-N-9 launchers now function and I was able to link the SA-N-11's to the nodes of the unused RBU-6000 launchers so that they function without interfering with the Kashtan's CIWS gun role. This is only a pair of data.ini file for the ships. You will need the "Udaloy class upgrade package 1.0" and SF2:NA for these files to work. I think that this data.ini file should be integrated into the "Udaloy class upgrade package" as an optional data file. I would like to here your opinion of this file. Udaloy I&II INI Update.7z
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It has been awhile since I posted here but I have something I think you will be interested in. I have managed to get the Udaloy I and II classes SA-N-9's working with the SF2:NA Missile Gunner system and used and alternate node on the Udaloy II so that its SA-N-11's work without interfering with its CIWS guns system. Take a look and tell me what you think. Udaloy Sam Update.7z
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16 A-4C's armed with 6 Mk82's each attacked a battlegroup made up of Kiev, a Kashin, and 2 Krivak's scoring damage to Kiev for no losses. Second test 16 A-7E with the "StrikeNaval_76" loadout attacked a CVBG composed of Kiev, 3 Kashin class DD's, 3 Krivak I class FFG's, and 3 Krivak II class FFG's sinking Kiev and a Krivak with Walleyes for the lose of one A-7. I could understand slightly reducing the terminal stage effectiveness but this is just gutting the SAM threat.
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Anyone else having a problem with SAMs since the June patch? Some of the SAMs, instead of guiding on a target, appear to be flying a ballistic trajectory after launch until the missile hits the ground or the Missile Duration time ends. Primarily I see this happening with stock TW SAMs. I have seen it occur with the SA-N-1, SA-N-3, SA-N-4, RIM-7H, and RIM-66B so far. I am going to continue testing but I would like to know if anyone can confirm my observations.
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I have been way for a bit but have still been working on ship missile defense. Take a look at the attached file. I has data files for the "Giuseppe Garibaldi", "Krivak II" and "Udaloy II" classes as well has a number of different guns in the 40mm to 130mm range for you to try on ships to see how they preform in the missile defense role. Please read the included read-me files for more information. SF2 CIWS4.7z
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SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I posted it in the Technical Support forum. -
SF2: North Atlantic
KJakker replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I do not know I anyone else has noticed this but I just found an error in the stock Krivak II's data.ini file. The ship's Gun1 and Gun2 are listed as "GunTypeName=76MM_AK100". It should be the "100MM_AK100". Due the this error the Krivak II class has no working guns. -
I have a problem people, the CG-47 and CG-52 files that were working yesterday are now exhibiting the fire two burst from a mount and stop behavior that I thought I had overcome. The mounts still track the targets but for some reason the gunner is not pullingthe trigger. The CIWS on the CG-16, CGN-25, and Spruance_37 are all stillworking as they should as are the stock TW Spruance_82 and OHPerry_82. I have been trying various adjustments to work around this issue and I am having some on and off success and failure but can’t get consistent behavior at the moment. Would some of you test the files I posted yesterday and see if the CIWS mounts of the CG-47 and CG-52 are still working effectively for you? I want to make sure that it is not just my game install or system that is having an issue. Secondly I have observed that theThirdWire Kiev in stock configuration is also showing the shoot two burst and ceasefire behavior. I made a modified Data file for it and its AK-630’s are now much more effective. Finally I have managed to get the CIWS systems of the Slava and Udaloy to work fairly reliably. I have attached data files for the Slava, Udaloy I, and Kiev. SF2 CIWS3.7z
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I have been doing some more testing and I think I have managed to get the CIWS on WBS's CG-47 and CG-52 functioning fairly well. I have attached the tested Data files as well as variants for equipping each ship with the Block 0, Block1, or Block1B versions of the Phalanx. I have also included two gun data files to go along with the Block1 and Block1B and a basic Template for setting up Phalanx on a ship. Let me know how the CIWS of the modified CG-47 and CG-52 function in your testing. SF2 CIWS2.7z I am looking forward to the Kresta II and Ulyanovsk. Given what I can see in that video I am interested in seeing the data for the 57 mm AK-725. I think it could be useful in improving the effectiveness of naval Bofors 40mm and 57mm guns vs missiles. I was thinking something similar after playing around with the Kashtan in the INI files for awhile and finding out that as as Fubar512 said two gunner in control of a single mount is crazy. After that I was thinking you would have to create septate invisible missile launchers with their own pivots and gunners for the Kashtan. However your comment about "Gunner within a gunner" sounds like something else.
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I decided to start this thread as a result of some testing thatI did after reading a post by combatace member colmac (Click here to read) aboutthe ineffectiveness of gun based CIWS on a community made ship, in this case WhiteBoySamurai’s resent Kirovpack. In my testing I noticed something odd. On a number of thirdparty ships the CIWS often fire’s just one or two burst at the first inboundASM missile and/or salvo and then refused to engage any coming in following it.In comparison on TW ships like the “OHPerry_82” and the “Spruance_82” this didnot happen. On those ships their CIWS guns continued to engage missile until theyhad no more targets or were overwhelmed. I have done some further testing and have managed to get theCIWS well on some ships. On others it is still only partly effective, engagingand then stopping and doing nothing as more missile are inbound. I think theburst length of the CIWS in relation to the rate of fire of the gun its mounts mightbe an important part of the solution but there is more to it than that. I have attached a test mission and DATA ini’s for variousships I have been experimenting on. Please take a look at how the stock TW Spruance_82handles the missile attack and then look at some of the other ships for comparisonand contrast. SF2 CIWS.7z
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I noticed that in the Data.ini file. I have already modified the "CG-52 CG-52_DATA experimental1" of your "Ticonderoga class cruiser (86)" in accordance with how you set up the "DDG-177_DATA_EX" file and it worked perfectly. I will have to wait for you to update your Arleigh Burke-class as according to the OUT file it does not have the necessary pivots. On another note please take a look at the CWIS thread I will be posting a over in the Mods & Skinning Descussions forum. It might be of interest to you.
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Just tested the experimental data ini and it is lethal. I think that you caught onto the an idea that occurred to me as well. Am I right in thinking that you created untextured, and therefor invisible, single arm missile launchers above the fore and aft VLS? I look forward to seeing this applied to your other ships.
