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krfrge

JAGDSTAFFEL 11
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Everything posted by krfrge

  1. krfrge

    BTR80B

    From the album: KRFRGE's work

  2. krfrge

    BTR80A

    From the album: KRFRGE's work

  3. krfrge

    BTR80

    From the album: KRFRGE's work

  4. krfrge

    BTR70B

    From the album: KRFRGE's work

  5. krfrge

    BTR70A

    From the album: KRFRGE's work

  6. 311 KillerBee, Awesome job on the support ships! KRFRGE
  7. Swambast, Simply amazing. Continued success to you on this fantastic project! KRFRGE
  8. HR Search for these US 70's to now Pack Leopard AS1 MBT
  9. The African buildup continues
  10. krfrge

    Central Africa

    From the album: KRFRGE's work

  11. krfrge

    Hunting

    From the album: KRFRGE's work

  12. HR, If you have the Types file then you should be able to see the objects. Did you modify the targets file at all? If you accidentally mis-number the targets they wont show up. This one has me puzzled.
  13. Do you have a KAW_Types.INI file? That "tells' the terrain what ground objects to use.
  14. Wrench, It looks really good.
  15. HR, This is what Wrench is referring to: [Terrain] TerrainFullName=DesertTZ DataFile=DesertTZ_data.ini TargetFile=DesertTZ_targets.ini TargetTypeFile=DesertTZ_types.ini MovementFile=DesertTZ_movement.ini NationsFile=desert_nations.ini BriefingText=desert_briefing.ini DogfightFile=desert_dogfight.ini DogfightOnly=FALSE CatFile=..\desert\desert.cat <-------------------------- Should have this line in the main "name_your_terrain_here" file in the "terrain" folder [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3
  16. HR, For the airfield to show up properly, make sure the position it is placed is flat. Usually 2 grid squares by 2 grid squares does the trick. For the warehouse, I would also say make sure it is placed on a level area KRFRGE
  17. Great job!!!
  18. HR, To post a picture you will need to save it into JPEG format, then you should be able to post it. KRFRGE
  19. Dark Sparrow arrives in Africa
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