All,
This is a project I am working on.
It is an add-on terrain I created for the original WOI.
I am patched to Oct 2008.
Any ideas what is causing the ocean to be washed out?
This is the extract from the terrain_data.ini
[TerrainMesh]
TextureThreshold=0.80
LowDetailMeshThreshold=0.50
MedDetailMeshThreshold=0.30
TileToHeightGridRatio=4
RenderMeshVertexCount=4096
RenderMeshIndexCount=6144
SolidObjectVertexCount=4096
SolidObjectIndexCount=6144
AlphaObjectVertexCount=4096
AlphaObjectIndexCount=6144
[HeightField]
DetailScale=20.0
DetailFrequency=1.0
MaxHeight=1000
MinHeight=0
[HeightOffset]
LowDetailMesh=-1.0
WaterMesh=1.8
[NormalTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=TRUE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.0000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP
[WaterTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
RenderedInOrder=TRUE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=TRUE
SpecularEnabled=TRUE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
SpecularColor=1.000000,1.000000,0.900000,1.000000
SpecularPower=1.000000
ZBufferOffset=4.000000
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=2
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE
TextureStage[02].TextureName=ref_color.bmp
TextureStage[02].MipMap=FALSE
TextureStage[02].FilterEnabled=TRUE
TextureStage[02].StageColorOp=TEXTURE
TextureStage[02].StageAlphaOp=DIFFUSE