All, 
  
This is a project I am working on.  
It is an add-on terrain I created for the original WOI.  
I am patched to Oct 2008. 
Any ideas what is causing the ocean to be washed out? 
This is the extract from the terrain_data.ini 
  
[TerrainMesh] 
TextureThreshold=0.80 
LowDetailMeshThreshold=0.50 
MedDetailMeshThreshold=0.30 
TileToHeightGridRatio=4 
RenderMeshVertexCount=4096 
RenderMeshIndexCount=6144 
SolidObjectVertexCount=4096 
SolidObjectIndexCount=6144 
AlphaObjectVertexCount=4096 
AlphaObjectIndexCount=6144 
  
[HeightField] 
DetailScale=20.0 
DetailFrequency=1.0 
MaxHeight=1000 
MinHeight=0 
  
[HeightOffset] 
LowDetailMesh=-1.0 
WaterMesh=1.8 
  
[NormalTextureMaterial] 
DepthBufferCheck=TRUE 
DepthBufferWrite=TRUE 
RenderedInOrder=TRUE 
AlphaTestEnabled=FALSE 
CullMode=CLOCKWISE 
LightEnabled=TRUE 
SpecularEnabled=FALSE 
EmissiveEnabled=FALSE 
FogEnabled=TRUE 
AmbientColor=1.000000,1.000000,1.000000,1.000000 
DiffuseColor=1.000000,1.000000,1.000000,1.0000000 
ZBufferOffset=0.000000 
BlendOp=ONE 
NumTextureStages=1 
TextureStage[01].TextureName= 
TextureStage[01].MipMap=TRUE 
TextureStage[01].FilterEnabled=TRUE 
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE 
TextureStage[01].StageAlphaOp=NO_OP 
  
[WaterTextureMaterial] 
DepthBufferCheck=TRUE 
DepthBufferWrite=FALSE 
RenderedInOrder=TRUE 
AlphaTestEnabled=TRUE 
CullMode=NO_CULL 
LightEnabled=TRUE 
SpecularEnabled=TRUE 
EmissiveEnabled=FALSE 
FogEnabled=TRUE 
AmbientColor=1.000000,1.000000,1.000000,1.000000 
DiffuseColor=1.000000,1.000000,1.000000,1.000000 
SpecularColor=1.000000,1.000000,0.900000,1.000000 
SpecularPower=1.000000 
ZBufferOffset=4.000000 
BlendOp=BLEND_SRC_ALPHA 
NumTextureStages=2 
TextureStage[01].TextureName= 
TextureStage[01].MipMap=FALSE 
TextureStage[01].FilterEnabled=TRUE 
TextureStage[01].StageColorOp=DIFFUSE 
TextureStage[01].StageAlphaOp=TEXTURE 
TextureStage[02].TextureName=ref_color.bmp 
TextureStage[02].MipMap=FALSE 
TextureStage[02].FilterEnabled=TRUE 
TextureStage[02].StageColorOp=TEXTURE 
TextureStage[02].StageAlphaOp=DIFFUSE