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EricJ

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Everything posted by EricJ

  1. Uploaded a new version with the new ECM values that I worked out. Essentially these Supers have what's coming up in the next update for the Super Hornet Pack.
  2. View File German Super Hornets Well at one point this was not going to be a What If plane set but since Germany decided to go with the F-35 in real life I decided to submit this as a What If due to the hard work put forth by crisisloaner and me. Initial work was done by crisisloaner with some editing and tweaks by me to make it available for download. - Pilots is from a mod unknown (but I suspect a Tornado mod) - Some decals are from guruu's Tornado mod and added for use on the Supers. - All weapons needed to run this mod are included. Other weapons are from the various weapon packs that you can get from this site and you should be able to run this without requiring the Super Hornet pack to play. - Included is a German version of the EA-18G and features JaboG 32 as a unit. Included is one F/A-18F squadron, AG51 "Immelman", and also included is a Marineflieger version with two squadrons included. Any inaccuracies, questions should be directed here: Submitter EricJ Submitted 03/17/2022 Category What If Hangar  
  3. More work. I gotta take a pause here as I need more reference shots
  4. Getting there, the VFC-12 could be better though...
  5. Toned down the black a bit, made it closely resemble the source photo:
  6. That may be a good thing, as I was hoping that they weren't DAT birds.
  7. Here's a showoff video of the F/A-18F and the jammer values and how it looks like in a high-threat environment (Hanoi, 2023), and how you can survive it. I do get fired on by an SA-10 but after that, it doesn't seem to happen. I think response times are slower than Fubar512s (Farid's SA-10A S-300 PT is used) so I was able to survive quicker than Fubar512's version. Unfortunately, I do miss with the JDAMs (need to practice apparently) so there's that, but overall shows a good impression of how the jammer works. There are Growlers (You'll see them) and one was an Escort Jammer, so apparently it works too as it shut off the radar SAMs but for some reason, the Growlers didn't fire any of their HARMs. I think maybe the AI needs an active SAM site (locking them up with their radar) to fire, and the Escort Jammer is preventing them from launching, so they don't target them with their HARMs.
  8. Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either): [ECM] ReferenceName=ALQ-99 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=150.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 The next update will have this data. I don't know when I'll upload but figured players could use the better ECM.
  9. Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either): [ECM] ReferenceName=ALQ-99 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=150.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018
  10. You'd probably need the original .max file, or whatever the original format of the mesh was. If it' a .LOD file then there is nothing that I know of that can edit the file. Maybe some ini dancing may work, but there should be no way to edit a .lod
  11. Again it's unofficial and some tweaking, modifications include: - Increased Visible distance, you can target the radar at least from 55 kilometers away for long-range missile and JSOW strikes -Updated Userlist for both launcher and radar. Simply overwrite and go have fun. NOTE: This is for the SF2 version, I didn't realize it was an SF1 version. Should work. Simply take the SA-10_data file and update your weapons folder ini with the change (1978 instead of 1979). Fubar512S-300Update.7z
  12. And here are the files, for this version: Again it's unofficial and some tweaking, modifications include: - Increased Visible distance, you can target the radar at least from 55 kilometers away for long-range missile and JSOW strikes -Updated Userlist for both launcher and radar. Simply overwrite and go have fun. Fubar512S-300Update.7z
  13. Also found Fubar512s S-300 system, and been tweaking it. Again this isn't official, just me combing through the files and tweaking it so it's more usable and stuff. With the Growler I can suppress the Flap Lid radar so I can fly over it, at least so far. The game might throw a wrench in the system and make it burn through at a certain point but a test run suppressed it all the way. I made it targetable like Farid's, so you can employ a JSOW or long-range missile system (LRASM seems to land short consistently, so I would stick with a JSOW or if your ECM is good, attack it with something like a Maverick or JAGM, etc.) 55 kilometers out, which is more than good enough. Remember to jam though, and if you can't jam it, target it and pop up for a JSOW strike if you're lucky and it doesn't fire a missile at you. What's interesting is that you can target the radar without having a targeting pod, so that makes it good for long-range strikes against the system. This is recommended for missions where you do an Air Defense Suppression mission or if you have additional ordnance and want to expend it in a good manner. Anyway, I'll be working on Fubar512s system (I also updated the userlist.ini as well) for a bit then upload the files for use.
  14. Sounds more like a game issue rather than a campaign issue. You have to hit the warehouses dead on for the kill/mission completion. I'd recommend you download the Range Terrain and practice your bombing technique there and try your best at the campaign.
  15. This is a simple userlist update I made of the SAM (not official either). I hope you don't mind Farid as it's a nice system to play with often on when I'm trying to shoot at it with HARMs (but keep on missing): S-300Userlist.7z SA-10A_MSL.7z
  16. Okay, userlist update for Farid's SA-10A: It's just a simple Userlist update that should help with maps and the like. S-300Userlist.7z SA-10A_MSL.7z
  17. Yeah I read that in the wiki, so I'll put 2022 as the end year, and so on.
  18. I can ask when I do ans see what can happen.
  19. I might have missed it somehow, but Fubar512s S-300 isn't in the file downloads. Could be my vision missed it, but oh well. The reason I brought it up was that it has a userlist, and I added a userlist to Farid's S-300. I'm not sure if Greece actually used the S-300 (I don't ever remember any controversy over that), but Farid's S-300 has a userlist now, as I'll have to look up who uses the S-300 later tomorrow. Well after a quick Wiki search yes indeed Greece operates an S-300 site. I'll have to update and upload the modified ini's tomorrow as I'll be pretty busy for a bit but will get it out. Oh yeah, future plans for the Super Hornet pack: - Bug Fastcargo to see if he can update the models for more detail and some improvement in details and the like, both the regular Super Hornets and the Growler. - I want to add the Block III jets so that they don't use the sub-pylon for HARM missiles. I think I know how to do it, and can probably save time by not using pylons (I think I know how to edit the ini, wish me luck), as whenever ravenclaw uploads his weaponspack 3 I'll have the AGM-88G available, and want to more or less make it work with the Block III jets since that's the newest version being introduced to the USAF/USN and probably NATO. - Growler improvements with the NGJ (Next Generation Jammer). Even with the pods not working it's what the USN is moving to for the Growler fleet. I think (don't know) if we need to have a new Growler model for the pods. I kinda hope so because I think the Growler will be having some Block III Super Hornet upgrades. But I need to track down that by myself. - The cockpit is the only issue for the Block III jets, as the 3D external model will be the same more or less with the Super Hornets. That's all I can think of before I go to bed, but I like to keep the pack working and updated as time goes on for the most part.
  20. This is a screenshot thread, not "I Need help" thread
  21. Yeah as it lists which decals (the decals.ini) that the plane uses. There's a VAQ-129 skin that has decals and you probably should check the Decals folder and see if the decals are there, but from looking at one of the planes it's just generic skins.
  22. There are squadron-specific skins in the pack, but not all of them are that. I think it's just a generic skin to work with.
  23. And here are the Block 50 and Block 52 updates. Block 50 updates: -Internal ECM (Block III ALQ-131) -JSOW capability Block 52 updates: - Internal ECM (ALQ-131 Block III) - AN-APG-83(v)9 radar -JSOW capability Note it's for the VIPER TEAM F-16C Blocks 50 and 52 only: I figured that it would be a nice update. Simply extract the Ini's and overwrite. I'll find the topic and post there in the file announcements so other people can see it too, rather than just here in this topic. F16CB50-B52.7z
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