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EricJ

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Everything posted by EricJ

  1. EricJ Helicopter Pack RC67 - Added a basic MH-6J. I may work on a MELB version, but overall while it's not sykocrazy quality, it does offer FFV shooting on the benches, and ACE3 fastroping, and uses some stats from the Hummingbird. https://drive.google.com/file/d/11mZCfl1YFWIzxQzkqG7a5QEyfkOmpVEc/view?usp=sharing
  2. Did a little experiment with the MH-6J texture, and it's amazing what a 50% opacity black layer can do. It's looking better than before, as the A2 texture was just... not right. http://ericjwrites.itgo.com/Arma3/wip1969.jpg Overall the MH-6J is done, I'm having an issue with the Co-Pilot seat, so right now it's just a cargo seat, so you can have four shooters on the benches and one guy in the cockpit with the pilot.
  3. Thar she blows, the A2 MH-6J. I don't have the skill of sykocrazy for the MH-6 overall but it is functional. So far I got the FFV positions sorted out, and can fastrope if you got ACE3. http://ericjwrites.itgo.com/Arma3/wip1968.jpg
  4. Just add this folder to the Pilots folder FakePilot.7z
  5. EricJ Helicopter Pack RC66 - Renamed the mod "EricJ Helicopter Pack" to better reflect the various helicopters I'm doing, since I'm adding other helicopters to the pack, and not just strictly UH-60s
  6. Ahh yeah man, looks like Hanoi is kicking your computer's ass. I mean I fly modern Hanoi and not that many AAA though, so I don't get a frame hit like you do. I do get more lethal SAMs (SA-10s and the like) but looks like you're not going to get any relief flying north. And yeah it's the computer rendering and computing all those equations to shoot you down (as well as friendlies). Not much I can do for you, unfortunately. You could remove some sites, but that's all I can suggest to help.
  7. I mean it is an old game, but then again modern computers can run it fine. Did it just start doing it?
  8. Tried it out at least once and I think I need to master it as well... I took off, but wasn't a graceful takeoff...
  9. EricJ UH-60 A3 RC65 - Used the US Army Helipilot as the default crew for the US Army helicopters - Cleaned up the AH-96 Hit-Points LOD - Added a basic AH-6 and MH-6 (retextured AH/MH-9s) to expand the TF 160 lineup. I wish I had sykocrazy's models, but they'll do for now until something else comes along - Adjusted the default loadout for the AH-96 for a mission that I'm planning on releasing - Added a BLUFOR unit, TF562. It's the opposite of the Black Raven PMC and is not designed to be a comprehensive unit, since I only have one weapon in the pack. To save my sanity and file size, it uses vanilla weapons and gear. It can be found in BLUFOR/Task Force 562. I mainly created it as a real world look at the Armaverse, as well as for the Pilot missions that I've been modifying and uploading to the Workshop. https://drive.google.com/file/d/11mYD8Ev0VrZpz1KPQ62NP8XVTYPZHznK/view?usp=sharing
  10. Thanks, I'll check it out sometime
  11. Years ago I thought I knew what was doing (and I was wrong) with the F-35B. I wanted that VTOL takeoff and landing, but some wise hands told me it was impossible. I wish we could open the code and adjust the values so it could work.
  12. https://apnews.com/article/army-special-forces-troops-cuts-ukraine-lessons-ac7c41d5d9f299fadc96f2c2520c2abf?fbclid=IwZXh0bgNhZW0CMTAAAR3sZaUPjS6asM7YAkxGh8hV45oy6rB4SWMliFGMMRnBkctVZJK0YcCvBCs_aem_Aa0ytdTyhlIFFGXf7ihkP-xA2nYikoiAcBGT0YCGvTengfnELz69YvkUnysWKZyAg8AnTzF5U3Mq98PAXMPu-1mU#:~:text=(AP) — Forced to do,over the next five years Going to keep an eye on this for the MH-60M and the MH-92F Insertion birds. If it comes to it I think I can add thrree more proxies for a fifteen-man team in the passenger area. But as said if it comes down to it I'll see what I can do within the Armaverse too.
  13. Not surprising to most, but the Super Hornet/Growler has caught my fancy so far. It's maneuverable and while it has short legs compared to some fighters, I like flying it and think it's a great plane to fly.
  14. EricJ Weapons Pack RC105 - In Compositions the Raven PMC is strictly in the Independent side - Updated the texture for the Initiative Little Bird since the ION scheme for the Hummingbird is no longer there. https://drive.google.com/file/d/11jFGX8efw_OxgtPU4-PNOV71MzEvdNaD/view?usp=sharing
  15. Noticed that the ION scheme for the Hummingbird is gone from the A3 files, so I finally found a good template by IndeedPete and viola: It'll go in the next update for the EricJ Weapons Pack for the Initiative units. I've also been pondering in expanding the TF160 birds, by making a reskinned MH-9 and AH-9 stuff. It'll never replace the Sykocrazy MELB addon, but I'll at least have a decent texture for it at least.
  16. Ah, yeah I understand... But GKABS may be able to help you get it running for later versions, but good luck.
  17. From what I understand the Corel/Adobe uses the graphics card for its work. Pretty much you need to buy a new computer man.
  18. Update on the UH-60 doors. It seems that 2.16 borked the doors to what they do, open halfway. It could very well be an animation issue, and I tried to solve the issue, with little result. So it's a known issue for now, and hopefully BIS would fix it.
  19. Agreed Gepard, it's becoming too much of a WIP thread than a screenshot thread Mandatory screenie
  20. A modification of the UH-80 and UH-60M missions, this is for the Reaction Forces (DLC is required) MH-245 https://steamcommunity.com/sharedfiles/filedetails/?id=3243909611
  21. UH60 Pack A3 RC64 - Tweaked Hit-Point LODs of the MH/UH-60s and MH/UH-92s - Moved the fast-rope points on the MH-60L and MH-60M to more outside, and adding geometries to the models - Improved the skill of the SOAR Pilot and SOAR Crewmember units - TADS/PNVS of the MH/UH-92s face forward now, so it's not that annoying when in the Co-Pilot seat - Added some lines to the UH-60/92 base configs to help with AI entering the cargo seats - Added the Stomper UGV to the Black River PMC Infantry Squad for resupply reasons - Added a US Army pilot, which looks similar to the TF160 pilots, but has a lower DetectSkill rating than SOAR pilots - Improved Multicam Flight Suit texture - Fixed a UH-92 bug with loading of AI squads https://drive.google.com/file/d/11YUEpttPB6SniE55nF746vOLyTE7uvuG/view?usp=sharing
  22. A more or less final look for the Multicam Flight Suit:
  23. Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1
  24. Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1
  25. Working on the Multicam Flight Suit, as I was never happy with it:
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