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Everything posted by EricJ
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Well I took a spin and it's not really a SAM issue (least on the Red side) but not sure if the Stingers work. I'll actually fly a Red mission and see how it pans out. Actually a "Roving Sands" style targets, i.e. Scud hunting in the backwoods of the mountains would be cool, and in really crappy spots so you have to work rather than just letting a JDAM (really great for those depot targets) loose and getting a Mission Complete. Noticed though the air count higher, something like DBS, where now instead of scampering around, you got threats. Matter of fact I had a MIG-23 chase me and I dodged into some mountains, but he wasn't slick enough as I jinked him into the mountain... And I really can't resist due to your avatar, but he tried to EXTERMINATE, EXTERMINATE me...
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And since I'm really more into contemporary flying... is there a way you can make an update for the terrain itself? I downloaded the campaign specifically for the additions you made (SAMs... need more to worry about, though may have fixed the Stinger issue) so going to test fly it soon and will be back later on for AAR.
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F/A-18F .3ds and .max file
EricJ replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yeah I don't care either way, would be nice. -
TA-4H II Super Skyhawk
EricJ replied to triplethr3at's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Managed to finally look it over, it's going to take awhile redoing the lines and such, unless somebody has the original PSDs it'll go by quicker... -
File Name: F/A-18F .3ds and .max file File Submitter: EricJ File Submitted: 24 Nov 2008 File Category: F/A-18 Optimized by AmokFloo for use in WoX sims, and originally and legally bought from Mesh Factory, with permission to modify. I'm honestly tired of asking for help because I don't have 3DSMAX, so for those who want to take the time and make it workable, it is fine, just credit AmokFloo for optimization and me for spending over eighty bucks getting it. All I ask is you angle the pylons as it should be, not straight as it is not. It needs to be animated, and of course texture mapped, otherwise it is good to go. Click here to download this file
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TA-4H II Super Skyhawk
EricJ replied to triplethr3at's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Yeah man... gonna have to upload it, and I know where I can find schemes. Haven't done any projects in a long time... -
TA-4H II Super Skyhawk
EricJ replied to triplethr3at's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I downloaded it but not tried it out, seems like it is worth it.... Though you going to upload PSDs? So if you get the OA-4M, we can do it in the "new" grey scheme that was in effect? -
Yeah... may be the issue. Not a total loss per se but it's odd. Also, read the KB article on adding carriers... but don't seem to have worked it right. This terrain... it needs one, though I do enjoy long missions where drop tanks are needed, but Wrench, I think you figured out how to add the carriers for your Midway terrain?
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Screenshot Thread
EricJ replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also, we're straying from the topic people. Sure some have posted image, but take it somewhere else as well. I really couldn't pass this image up, ran a CAS mission in DBS, and well... the eeeevil Fire Can radars oh my! -
Hard Targeting
EricJ replied to grafix7's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For predesignated missions for single missions (not sure about Campaign) but hit "E" and it will "designate" it for you or your wingnut. Upon reaching the target area, it will be "active" until you destroy it. Note that Waypoint 5 is always your target waypoint, or where Waypoint 5 is, that is where your target is exactly at all times. -
Yeah I would have figured he would have taken some time to update the sounds, or the very least get some accented voices. It's just odd hearing the same voices whether you're Red or Blue you know? But I don't have a mic so maybe Dave could lend some talent. I've worked with enough Chair Farce guys to speak their language, but sometimes I get mush mouth and voice is a bit deep.
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Downloaded that sound mod STORM, and not sure about the quality, as when I talk FM to the aircraft, it's more clearer than that. Matter of fact one night I was talking to DUDE from roughly well... quite alot of kays away crystal clear. I know they have a lot of wattage... but most of the time it's easier talking to them than talking to the helos.
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F-15SG
EricJ replied to kct's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You have to edit the particular pod data. Like for the AV-23-R from Wingwiner, it had that gay circle and crosshair, while I adjusted it so it has only four boxes around the designated target. There's a selection available in drop down menus in the Weapon Editor. -
Dunno about the SAMs, wasn't that bad the recon mission I just did (then again most are at Random so at that time must have gotten lucky). Was more concerned about the plethora of Migs that popped out of nowhere. First it was two Mig-21s, then all of a sudden it's Mig Central (thankfully no Sukhois!), I'm Winchester on missiles, and being chased by a Mig-23, wingnut still behind, he's going after his own tail, and won't splash him as I'm skimming the water as the Mig-23 is trying to lead me and make me take a bath in the water. So I get to the island (name I forgot at the moment) and he breaks off. Methinks the Hardened Stingers just don't work, along with the SA-7s. And utilizing ECM is something you should do....
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According to people on the ThirdWire forums, TK won't go past the 80s if I remember correctly. Sad because really, time is moving on and using Vietnam-era stuff is getting stale. Even "Shotgun" is reference to a Shrike launch, where the brevity term today is far different. Then again, I really don't pay attention to Red Crown unless she's calling up bogies...
