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Flanker562

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Everything posted by Flanker562

  1. EDIT: That response wasn't anything of the sort of "making any sense": Agreed, the Phantom is a good mud mover but as said, it's a bus and after flying it a bit I give it a thumbs down to it. I've liked the design as a kid but the way SF2 (as you mentioned) models it just turns me off. As people may have guessed I prefer the Super Hornet...
  2. Its not so much stealth but armor (BIS devs specified as such) but given the Aimbots it doesn't matter... but yeah it is what it is and looks better with my skinwork, but that's for the relevant topic too.
  3. It's been a long time.. my MKI position is this: [CockpitSeat001] Position=0.0000,6.25,1.50 I remember there was some other modification due to the '13 patch update or so that borked a lot of cockpits, but I think it was this line: OpenCockpit=FALSE Add that to your Cockpit.ini and that may fix that issue in the same [CockpitSeat001]
  4. I'm pretty sure I can do a "Cheat Sheet" i.e. like this for DCS: http://562.50megs.com/562nd/JTACCheatSheetRC4.zip
  5. I know this is for Arma 3 but... it may help solve some questions Stratos: http://562.50megs.com/562nd/Pilot-JFO-JTACGuideRC3.zip
  6. After figuring out the Black Shark I started to get better... Helo Practice.zip
  7. Something's not right... (regrettably a bad angle for the shot, track included in zip file to show how much I need to really take time with the Sabre.... Sabre First Flight.zip
  8. "Think in Russian" Seriously as said I've actually flown more Soviet jets than American, though the A-10A is starting to warm up to me though, so I'll probably start flying that, the Sabre? Let's just say that's going to take some time.... But the statement included the Russian/Soviet jets as well, so it doesn't matter if you're using a Kh-29 or Maverick or type of bombs. The JTAC's job is not to worry about weapons delivery, mainly effects and directing the pilot to the target. The bombing mechanics and flight profile is up to the pilot within certain constraints.
  9. Agreed, I remember one time that I was taking off for a strike in an Su-35 in SoCal and as soon as I take off WHAM!! I get shot down by at least four F-15s so I was like "No more Red side... ever" And if so it's set missions where I can at least take off
  10. My rule of thumb is to always get the jump on the enemy fighter and see how he works out of the whole thing. Granted it's a bit unfair but as you've probably read... I keep it to the WVR because of that reason, either you lock him up and he gets shot down or... you take one in the face
  11. Its easier than you think, the most you need is somebody on the ground. I've flown all the aircraft enough to know the capabilities so it's not hard at all.
  12. Personally I don't like the Sabre for ground attack. BTW finally got on the CA TS so may pop in every once in awhile... but anyway I need to play with it more as the .50s "move around" a lot so not sure about rocket attacks. As said I haven't got much stick time in the Sabre, a hell of a lot in the -33 though but yeah as said will check it out...
  13. Somehow my throttle button got unmapped in the Sabre (well okay, I didn't map it...) so I pressed some buttons... And yeah I bitch and moan how "boring" it is with the Su-33 but still like it.... a lot.
  14. I'd be more interested in the Cobra or Apache than I ever was with the Black Shark. What work I did for it never extended at the time to flying helos, so yeah anything but that would be very cool.
  15. Managed to take the default F-104 (only one I have) and found it fairly good for low level flying at least. I'm pretty sure I'll take it up once i figure out the non carrier DACT mission I have, though it won't be against anything modern (no way in hell would it survive, or me for that matter) so yeah gonna give it a shot and see what happens...
  16. I've found out years ago that sometimes even Floggers don't get hit by AMRAAMs of any variety (even D models) as much as people think. Then again I usually fire at Rmax so by the time it reaches the Floggers it's out of energy but closer... yeah they hit.
  17. Me: F/A-18F Block I (Which should be redundant as I have a separate EPE version from the Blocks I and II so no longer going to mention this because naturally Block Is don't have it anyway), 4 x AIM-9X, 6 x AIM-120D, gun Opposition: F-35A with I would guess (forgot the key for viewing air targets) some AAMs or not. Started off accelerating towards the Lightning II and once it sensed me did a lot of slow turns and tried to I guess force an overshoot which maybe one time I should do to see how aggressive it is but overall for a few minutes I managed to stay on it's six and for giggles fired an off-boresight shot just to do it, as I could have shot HUD and still would have shot down the enemy pilot. Takeaways: Really not much to report when your opponent really isn't that aggressive. He tried to turn out of my HUD but with a 9X already locked on and the slow relative movement I would have killed him easy either way. But since somebody is looking for specifics not much to give as I would have preferred a human pilot to the AI pilot anyway for something like this. Granted the more aggressive jets give you a workout but when they don't it's just boring. In hindsight if he had an internal gun he probably would have pushed harder but since it doesn't...
  18. Yeah... the only one done by Marcfighter so obviously we deal with what is available, and unfortunately/fortunately it's the only one we got. It's only unfortunate because it;s not updated for SF2 so we get the UFO effect, and I never bothered with NF5, I got plenty of jets to keep me happy :)
  19. If the Su-35 in-game maintained the same energy? No and that's what I probably failed to mention, that when the UFO Su-27 engages a non-EPE Super it'll fly circles around you while you flounder and lose a lot of energy and speed.
  20. Thanks! I just remembered somebody mentioning the F-35A so I'll probably do that later on today as I'm pretty sure I did a long time ago, but maybe not... so yeah I'll get that done today.
  21. Okay last one (For today anyway) Me: F/A-18F Block I (non EPE) with 4 x AIM-9X and 6 x AIM-120D, gun Opposition: Su-35 with... maybe some AAMs though first bout tried to spike me with gun so probably just gun... First bout started off weird as I finally remembered/figured out how to lock a target with radar and could have shot an AMRAAM and killed him outright thus saving me the ordeal of being embarrassed about not raising gear so I fought the short bout with gear down... yeah. Anyway I locked the Su-35 and realized he was coming towards me and shot a 9X at him. At the distance and aspect I'm quite sure that I hit him and the log confirmed it. So he retorted with gun (red tracers....) and proceeded to get into an energy fight and pretty much I was blacking out and recovered. He came around in a circle and plunged into the ocean. Maybe I hit him and it was his last attempt to get me but I saw he was acting slow and uncoordinated so he just flew into the ocean, so the hit did do enough damage to break him as he pulled g's. Second bout was more sane and I kept it to IR AAMs only. Once I got him padlocked and he got moving I found it easy to keep him in sight... for a bit. I got sucked into an energy circle but overall compared to the Su-27 it was much easier to manage despite the higher thrust and power of the Su-35. After a minute of trying to not lose him and allow him to get a good position (he almost got lucky a couple times) he decided to slow things down so I got behind him and shot him down with a 9X. Takeaways: In both cases the Su-35 has a better modeled FM than the "UFO" Su-27 so you'll see it use energy quick at the start but it also bleeds it off quick. As mentioned above I pulled some hard g's so G-LOC was a concern so if you're tight turning and your vision is darkening relax stick and let your vision return and then again.. well.... continue to pull g's keeping in mind g load on you, not the aircraft because needless to say most aircraft (at least the more modern ones) can handle the strain better than the average pilot (regardless of gender) so again relax the stick, and re-orient. That's to keep him from getting on your tail and shooting it off, as he will press and you'll feel the pressure which is fine, but remember work him out somehow (which is maneuvering and keeping padlock) and prevent him from getting a good shot in. Once you work him out of the energy fight and he levels off, orient and spike him with whatever you want to hit him with. And still have that forum bug of the screenshots...
  22. Ahh yeah... I saw the mention of my very non-descriptive against the MKI. I have quite a few, MKM, -35, and the MKI... I'll try... the -35 real quick. Got some personal A3 stuff to do so give me a few minutes here.
  23. Last one for here... Me: F/A-18A with 2 x AIM-9M, 2 x AIM-7M Sparrows, gun Opposition: Mig-29A with R-27s, and R-73s (maybe didn't get a look at it's pylons), gun at least if it wasn't armed which may explain why it didn't press for a kill. Started off behind the Mig and it was pretty much like the previous entry, a lot of trying to coax him to maneuver but overall he tried but gave up so I shot him with a 9M and returned to the deck, eventually. Takeaways: Really nothing exciting, loading the Mig-29 has always been an old issue but if it was loaded it didn't do anything to jostle in position. So I'll probably learn how to shoot radar guided AAMs again...
  24. Everybody's a critic of Hank the Cat... :) Sure I can do some Fulcrums. Me: F/A-18F EPE with 4 x AIM-9X, 6 x AIM-120D, gun Opposition: Su-27 Flanker with R-27s, R-73s, gun Started off once he sensed me he basically tried to make me overshoot and porpoised quite a bit trying to slow down and again to force an overshoot. Once I slowed down I did think of doing an AMRAAM kill and the fact he was ahead of me gave me time to mess with the buttons (didn't work, gonna have to re-figure that out) and proceeded with a 9X kill up the tailpipe. Which goes to show you how easy of a kill it was compared to the non-EPE version of the Block I Super Hornet. Takeaways: I've always had the feeling that the game "Sensed" your capabilities of the targeted jet versus yours and always tried to outmaneuver you based on those capabilities, so when I shot off the deck in a more capable jet, the AI tried to as said, force an overshoot. If you notice the enemy jet doing such thing, simply throttle down and setup your shot. Again he'll try and maneuver but if you can turn (he did try and maneuver but I can easily match it) and still be on his ass, then he'll try the overshoot technique. At the distance of the last shot I again could have pulled off an AMRAAM shot without being in Rmin, so yeah keep your options open, but again remember to keep your heaters for the knife fight and your long-range AAMs for the BVR fight. BTW setting up a Super Hornet for EPE is simple, open the respective _data.INI and copy and paste these values: [FlightControl] StallSpeed=51.44 CruiseSpeed=277.8 ClimbSpeed=308.6 CornerSpeed=175.5 [Engine 1 and 2] SLThrustDry=74730.12 SLThrustWet=117433.05 And I think that's about it for setting one up and I would recommend "creating a new" version if you want as well. And as a disclaimer it's a best guess, not a hard figure so I may be off...
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