Jump to content

Flanker562

+MODERATOR
  • Posts

    12,044
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by Flanker562

  1. What it boils down to is if the 3D model can be formatted into a format that can't be re-engineered. If TheWarrior contacts the maker and explains the situation and the modeller says its cool then there shouldn't be any issue with using a TurboSquid model. Matter of fact the base model for the Super Hornet is from that site.
  2. You'll have to put the modded files in the mod folder, create a Terrains folder, then create a specific folder for each map by name. The modded file will replace the original file so it'll work. http://combatace.com/topic/62302-what-is-the-mod-folder/
  3. Probably because you haven't downloaded 331Killerbee's weapons pack and working off of the default weapons.
  4. The only thing I can think of is the map settings for years in which you'd have to extract the inis (IsraelME.ini, etc.) of each map and edit this line, which could also be the culprit: [AllowedDates] StartDate=1947 EndDate=2050
  5. Open the options.ini and scroll down to the [singleMission] portion and edit the dates: StartYear=1900 EndYear=2050 this is what I use but it'll allow you to use the aircraft within the actual date ranges of the particular aircraft.
  6. It was the desert scheme and yes, it was the TW Prowler. Unfortunately I don't think I'll finish it as the mapping on it is horrendous and not suited for camo schemes, especially that one above.
  7. Here you go, all of the versions. Aircraft.7z
  8. To be serious, "2 weeks" There's no lead time AFAIK about when they'll be back up.
  9. I'm not worried honestly about that, I'm just worried about making the landing :)
  10. I use the A-6 pits fine in SF2 with no work at all.
  11. Doubt it, on FB he announced that the "Strike Fighters" line was being dismantled in favor for DCS/FSX. The amount of patches and other issues will more than likely be what it is, an announcement that will never come to light.
  12. And with the Tomcat... if you watch your speed you can do a same approach as in the video you posted above. Hairy though but it can be done. I've actually tried it in FSX with the Super Hornet and get decent but sometimes terrible approaches. A prop shouldn't have any issues though but whatever game or sim its' still challenging.
  13. Well that's what I meant, the difference is that Gerwin's is much easier but I did use TK's default scenery and it is challenging even with a Hornet.
  14. Here's the same airport with Gerwin's TOD, unfortunately FRAPS isn't working with SF2 or I'd upload a short video of me doing touch and goes with the default geometry (on one landing I nearly banged up the jet too much) but it is a challenging approach.
  15. I upload directly to the site while even then the forum software reduces the size (to a degree based on resolution) to a viewable size.
  16. The problem is that the downloads section is down, as it has all the files needed (For FREE) to have a Korean Air War era mod.
  17. I think the takeaway here is that the Advanced Super Hornet for Strike Fighters 2 is not going to be anytime soon, FC may work on it, he may not, that's the whole point.
  18. Back in the Flanker 2.0 days there was a challenge (I for the life of me can't remember it) but challenge missions were setup almost weekly and this mission just reminded me of it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..