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Everything posted by Flanker562
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A valid question but unfortunately it's going to open a can of worms that can be discussed in the Political Arena please.
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Actually we're talking about the real world aircraft this time (it's assumed that the "H" version are the new versions of the Super Hornet) but then again it'd probably look pretty cool in Greek camo...
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It's supposed to hold four AMRAAMs or four GBU-38 JDAMs if my mind serves me correctly.
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SF2 Series Air To Ground Combat School
Flanker562 replied to Flanker562's topic in General Discussion
Yeah the Phantom never grew on me virtual pilot-wise but still a cool plane in its own right. And about the Migs.... never thought of them to be honest with you. Any specific one? -
Optimal altitude and distance for guided bombs
Flanker562 replied to hrc's topic in General Discussion
This is an old one I did, I can't find my other one, but in a CAS role the 500lb bombs are pretty good.- 2 replies
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- altitude bombing
- guided bombs
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(and 1 more)
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Thanks.. but only to a degree unfortunately. Anyway, its been brought up but there so far isn't any plans to as it's still (AFAIK anyway) being tested by the Navy.
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Nobody as far as I know is working on that.
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http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ That should get you started...
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http://562.50megs.com/562nd/Tutorials/GuidedWeapons.zip Unzip the PDF file and this should help.
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x,y,z coordinates in Max for pilots and effects. should be x and z (or y and z) off the top of my head for decals, which correspond to the 3D model of the aircraft in meters.
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As far as I know there isn't a 3D model on this site to fulfill your wishes, and capun's on the mark, the rail has to be specifically built as part of the model and setup so when you load an appropriate missile, the pylon with the rail shows up.
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Great work MigBuster!
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Ok the browser cache trick works for FireFox... sweet.
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No Mission Editor in Exp.2
Flanker562 replied to gombroh's topic in Mission & Campaign Building Discussion
You're not wrong, as that's what I got from it as well, but since he didn't pay he's stuck with what he has, and there's nothing I can do about that. -
No Mission Editor in Exp.2
Flanker562 replied to gombroh's topic in Mission & Campaign Building Discussion
There's an installer program that you can download from the ThirdWire site which does all of that but requires a download of all of what you bought. Try that (download center) and that may fix the issue at least for installing the files. As far as everything else... may want to look for something better if you can afford it. -
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Confirmed, I have the May 2013 patch and they showed up fine because Export was set to TRUE.
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View File EA-6B Century of Naval Aviation Skin This is a VAQ-129 skin of the EA-6B. DISCLAIMER: The skin is not exact due to mainly texture mapping limitations of the SF2:NA Prowler, particularly around the intake area and nose area. I want to thank Wrench and HomeFries for supplying me with the necessary templates in order for me to make this happen. That said, the skin is only for the TW Prowler, which comes with SF2:NA. Just drop the folder in the appropriate directory and it can be selected as "CoNA" for the AI if so configured. If you are using the EA-6B Super Pack by HomeFries then it would go in the EA-8B_98 folder (ICAP III) but can be used in any of the versions in that pack. Eric Johnson 2013 Submitter Flanker562 Submitted 06/01/2013 Category A-6
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90 downloads
This is a VAQ-129 skin of the EA-6B. DISCLAIMER: The skin is not exact due to mainly texture mapping limitations of the SF2:NA Prowler, particularly around the intake area and nose area. I want to thank Wrench and HomeFries for supplying me with the necessary templates in order for me to make this happen. That said, the skin is only for the TW Prowler, which comes with SF2:NA. Just drop the folder in the appropriate directory and it can be selected as "CoNA" for the AI if so configured. If you are using the EA-6B Super Pack by HomeFries then it would go in the EA-8B_98 folder (ICAP III) but can be used in any of the versions in that pack. Eric Johnson 2013 -
No Mission Editor in Exp.2
Flanker562 replied to gombroh's topic in Mission & Campaign Building Discussion
Yeah he should, that little pencil icon right above accept. I'd reinstall the game and see what happens. -
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More work, one a Centennial of Naval Aviation scheme and will be "as is" due to the mapping, but the Jammin Jihad bird is coming fine....
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I'm waiting on the Super Hornet and the Hornet before I jump ship myself. Though this isn't going to be a major project just a few I feel like doing and that'll be it.
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Thanks, I'm going slowly through the skin and it'll be a "as close as possible" due to mapping issues. I did one for the Growler as a What If but hopefully I'll get this one knocked out.
