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Flanker562

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Everything posted by Flanker562

  1. And for the lazy types :) AISuperHornets.7z
  2. Yeah Crusader pointed me to that last year(?) and it's been correct since, at least for player controlled versions.
  3. Kinda like LOMAC with three MiG-29s. Sure one was a later version but it boiled down to two of the same aircraft, only one was retextured as a G model... But unless they offer a different aircraft you can get in the game then I'll pass.
  4. No, 412 is right, I just didn't fix the AI versions.
  5. Nope, it's part of the July 2012 issue, I just figured how to at least get the bomb on target better.
  6. 29 downloads

    Strictly for the VRS F/A-18E, use the ACM to install the livery. Eric Johnson, 2012
  7. Of course the big question is... collision meshes getting any better?
  8. Again nice work daddyairplanes... As for the Super Hornet cockpit, Brain32 sent me a version and still have to work through it to see if it's good to go. Note when released (hint hint) that it's only for the E and F versions, the G cockpit needs to be tweaked due to differences in pylon allocation and symbology
  9. Looking nice...
  10. Looking pretty good!
  11. No problem
  12. Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER
  13. Another update, SF2:NA only for the EA-18G: PrimaryRoles=SEAD,ESCORT_JAMMER
  14. Here's a teaser on how the new Super Hornet pit works, PDF by Brain32 FA-18E_F_CockpitManual.pdf
  15. No problem!
  16. Note that was July2012 patch level
  17. Best attempt is use the screenshot below as a gauge, or "box" method if you will. Using a GBU-31 I managed to drop it just on the bottom of the box I'm in, then pitched down generally towards the target and pickled the bomb, striking the target. It's a bit rough as I don't use the distance to target box but a little practice you should get it.
  18. I'll see what I can do later on today...
  19. I'll work that issue, I think it's okay for a beta or a good release for an early configuration of the pit. We'll see.
  20. I have the same problem, and also a problem with ANY GPS weapons... found that out earlier while testing a good distance to release JSOWs on the Libya map. Unfortunately the link below (the post is almost at the bottom of the page) figured the problem out so no, it's not just you. http://combatace.com/topic/72192-sf2-series-air-to-ground-combat-school/
  21. First "movie" test with Movie Maker.
  22. Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12
  23. Thanks! Update for the Growler: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,4.8895,1.1528 SeatModelName=seat_SJU-17 SeatPosition=0.0000,4.8795,0.7228 MinExtentPosition=-0.483,4.552,0.069 MaxExtentPosition=0.483,6.728,0.74 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 [WSO] SystemType=PILOT_COCKPIT PilotModelName=JHMCS_USN Position=0.0000,3.566,1.204 SeatModelName=seat_SJU-17 SeatPosition=0.0000,3.62,0.774 MinExtentPosition=-0.531,2.041,0.207 MaxExtentPosition=0.531,4.552,1.236 CanopyNodeName=FGCanopyFrame CanopyAnimationID=7 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12
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