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Everything posted by Flanker562
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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SmokelessMissileEffect
Flanker562 replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could be in the Particlesystem.ini -
Might as well post something... Been working with Brain32 on a Super Hornet cockpit and this is the latest that I posted on my Facebook. The SMS (Stores Management System) Page is more accurate since it's designed for the Super Hornet rather than using the old MF cockpit. Most of the pit is done but right now the loggerhead is that since it doesn't have an actual RWR (though the old one is shown here) we're at odds as far as where to place it, but back on topic, here's the SMS panel and the corresponding load:
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Me: F-16AM Denmark with 4 x AIM-2000 IRST, centerline tank, gun Opposition: Flogger-K with 4 x AA-8, gun Started neutral and ended up on it's tail. After a short try on an energy circle, I locked the Flogger up and fired my first IRST, hitting the Flogger. I continued to let it fly and then it started to level out, firing a second IRST, with it going stoopid with the flares that were dropped (clean miss). Then I waited a few more seconds and fired my third IRST, downing the Mig. Takeaways. The newer Viper is pretty darn nice to fly and a lot better than earlier versions and the IRST is a dream to shoot. Of course maybe the warhead or aspect made the difference but it's a nice ride so far
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What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ahh okay, reason I ask it isn't as angled down as the normal one from SF1, I've been looking for a good version. -
What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
@IanH755: Did you manually edit the Brimstone Tri-Rail or is that a custom one? -
North Atlantic Weirdness
Flanker562 replied to kout's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think it's the simple fact that the aircraft are spawning on the ground, and destroying themselves. I've only noticed that on missions I edit, leave it alone and you'll intercept them. -
SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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What If Screenshot Thread.......
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A lot of people have, particularly Kei Nagase, and some of the jets are already converted to SF2 standards. But not many people are into Ace Combat though... -
F-5a
Flanker562 replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Try the Tools/Utilities in the SF1 Download section, I think there might be something there, or http://www.thirdwire.com for design notes. -
Me: Typhoon beta with 4 x AIM-132 ASRAAM and tank, gun Opposition: F/A-18C with 2 x AIM-9 and 2 AIM-7 Sparrow Started off neutral as I wanted to take a test drive with the new (but old) Typhoon beta. Turning into the Hornet wasn't too difficult and after one energy circle the Hornet decided to go vertical which allowed me to launch an AIM-132 and splash him. Takeways. Nothing new just a good indication that the beta is still as maneuverable as the older version. It looks great and now I need a dynamic campaign in Norway to finish it out. But if it was anything the Typhoon beta still delivers the same bang for the buck and allows you to take on those pesky light fighters (I honestly expected a more difficult fight with the Hornet, but that shot was too good to pass up).
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SF2 Screenshot Thread
Flanker562 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
