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Flanker562

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Everything posted by Flanker562

  1. Spent the last couple hours or one getting the wing stripes aligned. Too bad you can't remove the pylons but the US NAVY still shows through pretty good: And I'll get back to the nose as the ends look a bit short.
  2. I figured if I can put it on Super Hornets I can at least bother with the real aircraft anyway, unless they still use As?
  3. Nah a few posts isn't considered "reg'lar" business but it's a start I'll admit I've been distracted with DCS (learning the A-10C) as well as A3 projects but I think I'll do another test of the modded Su-27 and see if I can get it to actually not be a target like it was before though.
  4. I don't think it matters (but a good idea) as usually I look at the behavior while trying to shoot it down. And given it was only one test against the Su-27 I can't say it's solid for sure but if its in the context of the DACT then it applies to this topic.
  5. //////////////////////////////////////////////////////// http://562.50megs.com/562nd/DCS-JFO-JTAC-Pilot-Guide.pdf //////////////////////////////////////////////////////// - Added Breakway Manuever - Basic weapons key configuration for the A-10C - DMPI/Sort
  6. It was one of the original Fictional schemes for the original Black Shark as BS2 doesn't have it anymore, and wanted to get it updated for the newer file structure, work off some rust, etc. I know I want to get back into Hog skins, just haven't figured which one yet.
  7. True, though TGP was the easiest to figure out, but getting much better at Mav shooting and JDAM welll... that was pretty easy.
  8. Doing practice practice practice...
  9. Worked like a charm MigBuster, nice one!
  10. Okay got JDAM and Mav work pretty much down but need to practice Mav shooting but that's just a given. Anyway I tried today and yesterday LGB bombing, CCRP mode, laser is ON and TGP needless to say working but for some reason I'm overshooting the targets all the time. Even when I hold the weapons release button prior to it falling off the pylon, which leads me to think A) I got bad height or airspeed, or B) Somehow the bombs aren't picking up the lazer and I'm not masking, so... I also tried the tutorial mission, which seems borked from 1.2.11 so... anybody have some good tips?
  11. And needless to say a fixed and adjusted version is uploaded in the Files section:
  12. Not available for us Yanks... :(
  13. View File Ka-50 HMLA-167 [Fictional] Fictional HMLA-167 Ka-50 Black Shark This is s a simple modification of an original Black Shark skin I did years ago, adapted for the newer DCS engine. Installation: Simply cut and paste the folder into the DCS World\Bazar\Liveries\Ka-50 folder and go fly. And in the Mission Editor simply choose “HMLA-167” in the Paint Schemes drop down menu. Pilot Textures courtesy of Home Fries as well as some help with the description.lua Submitter EricJ Submitted 11/29/2014 Category Misc/AI Aircraft Skins
  14. 20 downloads

    Fictional HMLA-167 Ka-50 Black Shark This is s a simple modification of an original Black Shark skin I did years ago, adapted for the newer DCS engine. Installation: Simply cut and paste the folder into the DCS World\Bazar\Liveries\Ka-50 folder and go fly. And in the Mission Editor simply choose “HMLA-167” in the Paint Schemes drop down menu. Pilot Textures courtesy of Home Fries as well as some help with the description.lua
  15. Well a little research and I figure it was an HMLA-167 bird, so I was able to put an Ace of Spades just aft of the cockpit proper and just need to add the tailcode and it'll be ready to go:
  16. Managed to adjust the lighting in ModelViewer to show the changed stuff, recolored the Shark mouth and moved the "MARINES" around:
  17. Also took the USMC skin out for an environment check, and also added some stuff, faint because of the coloring and increased the opacity of the default weathering: I'm also planning on subduing the shark mouth a bit more, and figuring out which HMLA the Ace of Spades insignia is from, and going to move the "MARINES" from under the tailplane more towards the cockpit but looking at a few AH-1Ws as that would be more correct, though due to the way the whole helicopter is I put the stars and bars on the engine cowlings rather than near the cockpit.
  18. Bleagh... I guess if I took the time to make a template and do the same. Sometime in the future I'll probably go back to SF2 for skin work but as such it's just DCS for now and Arma 3
  19. Thanks! Tomorrow after I collate some data on a review I'm going to start learning JDAM and then LGB. I'm practicing with TGP+Mav and getting much better at it but need to start killin' stuff more than just trucks, and work with TGP in the mountains as well, so I have Things To Do and learn as well.
  20. Some weathering and basic detailing with an old shark mouth.
  21. I don't think I'll be breaking old NDAs if I release this.... I don't think.... It's the old USMC skin adapted for BS2 so it should be okay. Anyway I'm going to put some basic Marine stuff on it, and possibly the shark mouth, would look good on this.
  22. That's what I have now and after about a month I've gotten used to the detent (use it as a cheap cruise control sometimes) and yeah i could like any stick, use moar buttons but for Arma 3 its enough and with modifiers works well with SF2 and DCS. Overall I'm happy with it though sometimes the detent is still a little bit annoying and as Geary said, breaking it into two pieces (by design now....) makes it a bit easier to spread out and relax and fly with it.
  23. Yeah true, didn't think of that angle... thanks!
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