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Everything posted by Flanker562
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Republic F-103J Thunderwarrior - 203rd Hikotai, JASDF
Flanker562 replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Nice work Spinners! -
Me: F/A-18D (03) WIP with 2 x AIM-9L and 2 x AIM-7, tank and gun Opposition: F-8J with 4 x winders and gun Started off just like the video, once he noticed me he immediately tried to force me into an overshoot and he did a good job of almost making me crash (close to the mountains, natch), but after unscrewing myself he immediately tried to put me into an energy circle. After defeating it I did a half loop and nailed him with a 'winder. Takeaways: Knowing that the Crusader lacks high alpha means that if you're in a high-alpha fighter, well it's pretty simple. I can guess that the F-8 tried to come up with me as I was past vertical, and therefore was slower and made a near (probably, maybe, no ACMI unfortunately) impossible shot, one I know I couldn't pull off with anything that has good maneuverability. In short, as an opponent vs. Missiles the F-8 is easy bait. Theoretically I could have played more but I wanted to get one over before I went to bed.
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Nope, we're saying that the Viper Team Vipers are Mirage Factory Vipers, but improved Mirage Factory Vipers
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View File 58th FS, 33rd FW F-35A skin Basic skin I did on request, but felt it was okay to upload for public use. Drop in your F-35A folder and go fly. Eric Johnson, 2012 Submitter Flanker562 Submitted 09/30/2012 Category F-35
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I said it before but what do I know eh?
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I don't think it's a big enough font Dave and they still won't understand
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No... the fuel system should be drawing them from the tanks, which jet is it?
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The Viper Team Vipers are Mirage Factory Vipers, just given an extensive overhaul that's all.
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Me: F-8J(69) with 4 x AIM-9M and gun Opposition: F/A-18E Super Hornet with 2 x AIM-9X and 8 x AIM-120, gun Started off the same way, I snuck up on the Super Hornet from the rear, and for a few minutes worked him into an energy circle. At some point the Super shot at me, but I don't know when that was, maybe he just didn't feel like a missile kill. Anyway, I managed to get out of a rather extensive energy circle by finally going into the vertical and while I was going up the Super tried to cut my feet off with a 12 round burst. After missing the rest kinda slowed down... either for some reason the Super lost energy but after that I managed to select a winder, and first one missed by him being perpendicular to my aspect. At this point the Super Hornet was pure defensive and I managed to cajole the beast of the Crusader into another firing position, firing my second 'winder, this time being defeated by flares. After a little bit, I managed to get him closer to the HUD and finally splashed him. Takeaways: I expected this to go the same way as I did with the Tomcat, but I think my total virtual flight time of over 700 hours just in the Super Hornet allowed me to defeat him, along with some praying and cajoling of the Crusader. Flown against the AI you CAN defeat it, but then again I did fly it with an Average skill. But then again it showed me that the Crusader can win the day. BVR? No. But lastly, I wanted to talk about perpendicular shots... since I keep on thinking of it but just forget. Anyway if your target is going perpendicular (horizontal, vertical, diagonal) it's best to not shoot a missile at him, as the geometry is too much for even the most advanced missiles to intercept your target. Guns may work but even then you're still chasing the target. "Stabilize" your target and then work for a gun or missile kill.
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Me: F-18J with 4 x AIM-9P-1 F-14D(06) with sparrows, gun, AIM-9 (I think) This one started off with my first (or second) time in the Crusader. I let the Turkey take off and shadowed it until it realized I was behind it. Once it did, it turned inside me, and passed me on my right side, it didn't have time for a missile launch, so it came around. And I wasn't feeling the turn so I took the risk of turning into the Tomcat. I probably could have gotten off a missile, but... I didn't have them selected. The Tomcat acquired me and then it shot me down with a 'winder. Takeaways: The F-8 for me is old, so I don't push it as much as say, the Super Hornet, mainly because I've flown the Super Bug quite a bit. And in some ways it feels like a Phantom, all speed and no maneuverability to save it. I'll go for round two and see where it goes. EDIT: Second bout: After getting a little better I managed to stay behind it and let the AI work itself out of my six. Then I got into a rather extensive turning circle, dropped flaps and hoped for a solution. Takeaways: Unfortunately after the second time it still is an issue working out of the Tomcat's energy envelope. While the AI enjoys breaks (no g-limit, etc) it's still an issue when you're trying to maneuver against a more modern equivalent aircraft. It's fast, and that's the Crusader's hallmark, but then again this is my perspective on the jet, and that's my story. I'm pretty sure (and I think he has) Caesar can fly it better but in a sense getting into a turning fight spells doom. Had I taken the easy route I could have for the first two minutes shot the Tomcat down with a rear shot, but gotta have fun...
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Se HUD to Easy and it'll show on the upper right.
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It's the oooooooold "Su-16", at the time of inception the most deadliest fictional aircraft (but a real PITA to fly) that the community has put together. Another Flanker shot...
