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Flanker562

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Everything posted by Flanker562

  1. We should bug Leopardo about templates.. that Luftwaffe "Snow" skin is righteous
  2. I've taken some time, and right now editing malibu43's campaign files.... I think it's okay, but going to need an external tester with campaign making experience with QA and QC abilities.... I think it'll be fine, just have to add the aircraft and stuff. Added airfield assignments and how many squadrons are going to be available. I want to keep the amount low, as realistically, Germany is not that huge (I've lived there for a couple years, so not going to totally saturate the playing field with aircraft)
  3. 404 downloads

    For the MF MiG-29A (MiG-29A - CCCP) Thanks to Sundowner for the template!
  4. View File MiG-29A Ukrainian Early Camouflage For the MF MiG-29A (MiG-29A - CCCP) Thanks to Sundowner for the template! Submitter EricJ Submitted 04/22/2009 Category Mig-29 Fulcrum Skins
  5. Just an update, Stormtrooper has the majority of templates (I just PM'd him the last one now), so hopefully we can get some screenies. FC needed decalling but my mind has been distracted earlier so he'll need to say again..
  6. She is Blackbird, I started the initial splinter so the paint is being laid. X RAY tomorrow or tonight It'll be ready for download.
  7. Skorpion, Takeoff, and two shots of the Saeqeh being used as target drones.
  8. 31 downloads

    Drop in the folder and fly.
  9. View File Finnish What If F-18E skin Drop in the folder and fly. Submitter EricJ Submitted 04/21/2009 Category Fictional/What If Skins
  10. 2 x R-13s, 2 x Fattar IRMs, and two Retard-2000s and TIS-33 pod.
  11. No worries... Nah Hood, Germany, Fort Sill, and Hood.. Never wanted to go to Riley but Sill.... is hell enough, but got it back on topic!
  12. Ahh I'm sure you know 2AD is just a memory.... I've busted 11 years, 1st Cav, 1st ID, Fort Sill TRADOC, then back to 1st ID...
  13. That's fine man, even the Supa Bug problem had it's issues when trying to get it finished, so be patient, it will get to you. And yep in the Big Red One...
  14. In the process.... bear in mind I don't have a fast sometimes connection, and a 30minute time limit, so you'll get some more soon, and the last tomorrow. FC sent me an updated F-5 (the one above) and will get that to you as well. Well that and the F-111, it's the only aircraft where I've actually busted Mach 1. The F-111 I can have 20 million bombs and be like "okay, next?". I did some INI editing on the Saeqeh, was going to bring a pic but forgot it, but giving it some real strike capability based off of the community weapons pack.
  15. Yeah I fly it "out of the box" and maybe looks issues, but it works fine for me.
  16. Still haven't flown it... but that Spanish splinter is nice....
  17. I was actually debating that myself.. but if you insist.... And just offhand... CA_Stary.. that's a beautiful sig pic, just marvelous Also need the squadrons depleted... maybe a few show up full strength, but the "Front" is where WOE's starts out at. Not much into readjusting something that's to be expected (near gobbling up of Germany by Russian forces).
  18. X RAY, it's probably hopefully maybe uploaded soon, maybe tomorrow morning, but here's a finished shot of your bird. Gonna get cracking on Blackbird's when things are manageable.
  19. Maybe it's just me, but the damn thing is actually flyable, I mean I actually enjoy flying it. Can't handle the low speed turns (attempted touch and goes on a Hiqhway strip) but she moves that's fo sho!
  20. So right now I'm going to lock the plane list and hope malibu43 can take some time...
  21. Here's some stuff that I've neglected (trying to get projects sorted out..). Canopy Open external, internal open and closed, and the view when flying.
  22. Just did some testing/confirming of how effective it is. Min Radar/Launch height seems roughly 150ft, below that you're safe as it cannot aquire/lock you. I think around 150 - 200 ft you got some "play" in it'll lock you up but wont' launch. Lock to Launch 5-10 seconds. Range map was used from a head on aspect. Not sure on range but jammers at a distance can break lock, then of course burn through quite quickly if you move in. Monty, is it me or the hitboxes aren't right on the FlapLid? Or is there a specific angle to launch a HARM because all my launches tend to fly through it. Unless the moving radar is a texture with no geometry or? Of course bombing/using an AGM works okay, but unless you put the radar "emenation point" higher is that what causes it?
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