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Everything posted by Flanker562
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Screenshot Thread
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
We should bug Leopardo about templates.. that Luftwaffe "Snow" skin is righteous -
I've taken some time, and right now editing malibu43's campaign files.... I think it's okay, but going to need an external tester with campaign making experience with QA and QC abilities.... I think it'll be fine, just have to add the aircraft and stuff. Added airfield assignments and how many squadrons are going to be available. I want to keep the amount low, as realistically, Germany is not that huge (I've lived there for a couple years, so not going to totally saturate the playing field with aircraft)
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FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just an update, Stormtrooper has the majority of templates (I just PM'd him the last one now), so hopefully we can get some screenies. FC needed decalling but my mind has been distracted earlier so he'll need to say again.. -
Harrier GR7
Flanker562 replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now that's beautiful... -
Screenshot Thread
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No worries... Nah Hood, Germany, Fort Sill, and Hood.. Never wanted to go to Riley but Sill.... is hell enough, but got it back on topic! -
FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahh I'm sure you know 2AD is just a memory.... I've busted 11 years, 1st Cav, 1st ID, Fort Sill TRADOC, then back to 1st ID... -
FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's fine man, even the Supa Bug problem had it's issues when trying to get it finished, so be patient, it will get to you. And yep in the Big Red One... -
FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In the process.... bear in mind I don't have a fast sometimes connection, and a 30minute time limit, so you'll get some more soon, and the last tomorrow. FC sent me an updated F-5 (the one above) and will get that to you as well. Well that and the F-111, it's the only aircraft where I've actually busted Mach 1. The F-111 I can have 20 million bombs and be like "okay, next?". I did some INI editing on the Saeqeh, was going to bring a pic but forgot it, but giving it some real strike capability based off of the community weapons pack. -
PZL 230-F Skorpion
Flanker562 replied to Leopardo's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Still haven't flown it... but that Spanish splinter is nice.... -
I was actually debating that myself.. but if you insist.... And just offhand... CA_Stary.. that's a beautiful sig pic, just marvelous Also need the squadrons depleted... maybe a few show up full strength, but the "Front" is where WOE's starts out at. Not much into readjusting something that's to be expected (near gobbling up of Germany by Russian forces).
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FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe it's just me, but the damn thing is actually flyable, I mean I actually enjoy flying it. Can't handle the low speed turns (attempted touch and goes on a Hiqhway strip) but she moves that's fo sho! -
FastCargo's F-5F
Flanker562 replied to Flanker562's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's some stuff that I've neglected (trying to get projects sorted out..). Canopy Open external, internal open and closed, and the view when flying. -
Just did some testing/confirming of how effective it is. Min Radar/Launch height seems roughly 150ft, below that you're safe as it cannot aquire/lock you. I think around 150 - 200 ft you got some "play" in it'll lock you up but wont' launch. Lock to Launch 5-10 seconds. Range map was used from a head on aspect. Not sure on range but jammers at a distance can break lock, then of course burn through quite quickly if you move in. Monty, is it me or the hitboxes aren't right on the FlapLid? Or is there a specific angle to launch a HARM because all my launches tend to fly through it. Unless the moving radar is a texture with no geometry or? Of course bombing/using an AGM works okay, but unless you put the radar "emenation point" higher is that what causes it?
