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Flanker562

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Everything posted by Flanker562

  1. No problem! Only issue with the Starstreak is that I have to actually recreate the missile. Importing it into SF2 turns it into a bomb. It tracks right, but it can't launch a bomba
  2. http://forum.combatace.com/index.php?s=&am...st&p=315331
  3. rebel_ryder's SA-9 uploaded, and working on the Starstreak.
  4. Nice.
  5. Yes, since like me the Super Hornet was from SF1/WoX, the tutorial by MigBuster is how to go from there to SF2.
  6. Well... no offense people you can't please everybody, but the template is there, enjoy everybody
  7. Yeah.. I wasn't really sure how it was displayed in real life, so I had to do the best I could....
  8. In conjunction with MigBuster's Tutorial (http://forum.combatace.com/index.php?showtopic=44026) on conversion of older series aircraft to the TEWS system, it's briefly mentioned that right then custom .tga files aren't able to be done. Well with help from Fubar512, it's actually pretty simple. Since we're all trying to grasp new technologies and new ways of doing things, here's how to add a custom .tga to your TEWS RWR: 1. First create a "Flight" (if you didn't from the above tutorial) in User\Saved Games\Thirdwire\SF2 Game folder. 2. Go through the above tutorial and create your RadarFamilyName, and since I just did it, the RDY radar for the Mirage 2000D, naming it "RDY" 3. Use the little template .tga that can be downloaded (just below the text) and in either Photoshop or Paint Shop Pro, edit the Alpha channel, putting "RDY" in the center of the box. It's preferred to use small fonts (14 is a good size) as the game engine will resize it on the RWR display. 4. Save the .tga file as 32-bit and name it "RWR_RDY.tga" and save in the Flight folder. Ensure your "xxx_RWR.lst" has this: RDY=RWR_RDY.tga 5. Save and when your aircraft detects the RDY, "RDY" will be displayed as appropriate on your RWR screen. RWR_RDY.zip
  9. Just be advised I'm going to tweak it some more... Add some TEWS stuff and the like...
  10. 201 downloads

    Weapons from MGunny 331Killerbee's Weapons Pack: http://forum.combatace.com/index.php?autoc...p;showfile=8921 Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar. Original here: http://forum.combatace.com/index.php?autoc...p;showfile=8921
  11. rebel_ryder BRDM SA-9 View File Weapons from MGunny 331Killerbee's Weapons Pack: http://forum.combatace.com/index.php?autoc...p;showfile=8921 Main changes is the USERLIST, and the removal of the radar. The actual SA-9 does not have a radar (or an active one, purely passive only), and it will fire at you still (from the rear). It's just been tweaked and changed slightly to reflect the fact it has no radar. Original here: http://forum.combatace.com/index.php?autoc...p;showfile=8921 Submitter EricJ Submitted 07/15/2009 Category Ground Object Mods
  12. It'll take shorter than that to get it finished. If you have the actual data... then fix it, but most of my edits are off his tutorial so you can run with the basics and still have it work. Most of it is just simple copy and paste. I think it took me like 15 minutes total time to figure it out.
  13. No probs, felt I shouldn't be mixing in different aspects in your topic. Gabilon's SAMs uploaded.
  14. 531 downloads

    Read the Readme.
  15. View File Gabilon's SAMs for SF2 Read the Readme. Submitter Flanker562 Submitted 07/15/2009 Category Ground Object Mods  
  16. gabilon's 2S6 complete, working on Tor and SA-13L
  17. Same as the one for planes, but only for Ground Objects MigBuster Tutorial: http://forum.combatace.com/index.php?s=&am...25&cal_id=0
  18. Same here Dave (USAFMTL), I never seen a -32 in any packs.
  19. Happy Bday!
  20. My sentiments exactly, about time somebody did a GBU-32
  21. Not really a plane, but after talking with Fubar512 on a different subject, I can knock out the 2S6, all I have to do is work up a RWR texture and a readme, and verify the SA-19 missile works.
  22. Hey I'm offended.. Seriously.. converting from SF1 to SF2... is not hard at all. It looks daunting at first, but once you start reading MigBuster's Excellent Tutorial: http://forum.combatace.com/index.php?showtopic=44026 Everything just falls into place, and quite frankly quite easy, just some extra ini/data work really. I mean it's additional work, but alot of the stuff remains the same, mapping, values, etc. Yes there are newfangled things to add, but as time goes along and people know more, maybe Dave doesn't have to rant all the time. I mean I've got a few projects going on, want to do some of my own things, but caught up in other things.
  23. 194 downloads

    Re-adapted for the SF2 version of the F/A-18F, also includes new custom drop tank texture. Version 2.0 updates the panel lines, as well as other details as part of new work.
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