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Everything posted by Flanker562
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My sentiments exactly, about time somebody did a GBU-32
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Not really a plane, but after talking with Fubar512 on a different subject, I can knock out the 2S6, all I have to do is work up a RWR texture and a readme, and verify the SA-19 missile works.
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Hey I'm offended.. Seriously.. converting from SF1 to SF2... is not hard at all. It looks daunting at first, but once you start reading MigBuster's Excellent Tutorial: http://forum.combatace.com/index.php?showtopic=44026 Everything just falls into place, and quite frankly quite easy, just some extra ini/data work really. I mean it's additional work, but alot of the stuff remains the same, mapping, values, etc. Yes there are newfangled things to add, but as time goes along and people know more, maybe Dave doesn't have to rant all the time. I mean I've got a few projects going on, want to do some of my own things, but caught up in other things.
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View File VFA-2 Bounty Hunters (Late) Scheme for SF2 v2.0 Re-adapted for the SF2 version of the F/A-18F, also includes new custom drop tank texture. Version 2.0 updates the panel lines, as well as other details as part of new work. Submitter Flanker562 Submitted 07/14/2009 Category F-18
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View File VFA-2 Bounty Hunters (Early) for SF2 Simply reworked for the SF2 version of the F/A-18F Submitter Flanker562 Submitted 07/14/2009 Category F-18
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They do a similar event at Bagram, the "Fallen Hero Ceremony" where people line up along the route and pay tribute to the ones that fallen. Can be quite large depending on who's along the route, but it is a significant event on the airfield.
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Thanks to Silverbolt, apparently the AI Tanker versions weren't showing the Buddy pod, and fixed a couple more errors. Simply extract and drop the folders where they need to be.
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I'm sure they still go through Army (or Marine) channels for what's releasable, and if it's the Helmand operation that everybody else knows about, then it's kinda a no biggie. But it doesn't matter in any case, the Taliban has a real solid information network when patrols are going out, and which direction, and depending on the shadiness of the Afghans riding with you as well. Let's not get into the train of thought that the Taliban are stupid, they're just not.
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Let's not get too involved in politics.... But nice post, my sentiments exactly.
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I never quite stomached the idea of "embedding" journalists anyways. The most one I remember is a reporter talking out of the front hatch of a recovery vehicle during the invasion of Iraq, just right under the .50... Sure he could duck down when and if stuff happened, but still compromised the arc of the gunner, and would have hurt the poor guy's ear when it did go off. Plus it takes away manpower that you do need when you're on the ground because you have to give up space for the reporter and his cameraman. Not to say free press shouldn't happen, but there's a line between OPSEC and reality. Reporters often forget that sometimes because that one dumb reporter/cameraman can compromise your mission because he/she is there and naturally doesn't know what to do or expect, so it's a hassle that needs not be there.
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In fairness EFPs are a killer to alot of vehicles, thank god they weren't in Afghanistan... Well also results are just as sketchy on the ground as it is, so while news coverage of one offensive is just that, a coverage of ONE offensive. There's alot of firefights where the T-ban have bit the bullet, but not much of that gets publicized. One of my Companies shut down the Korengal... and it took like almost maybe two months or so for word to get out, so there's good, but a mortar attack that went wrong was on CNN in 24 hours, so like everybody else said, they go for sensationalism, not praise. Hell during my tour in Iraq you never hear about the actual good we were doing over there while I was with Civil Affairs. Bad news sells.
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Can someone post the data for the widesky ENB settings? I for the life of me still can't find the linky because those setting gave me the best values...
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That is just beautiful.
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Hitting moving trucks with laser guided bombs
Flanker562 replied to MigBuster's topic in General Discussion
True enough, but for CAS and for Armed Recon missions they worked well too. Then again if you had a targeting pod, after you destroyed the main target, and if you had some left, any target was nearly free game. And this is for 2nd Gen zmatt. -
Hitting moving trucks with laser guided bombs
Flanker562 replied to MigBuster's topic in General Discussion
Well..... hate to bust your bubble too much, but GBU-12s are the choice when hitting moving targets.... I've been killing tanks, trucks, etc. since I started shooting them at vics... it's just a little practice it takes that's all... However... I don't trust wingnuts with LGBs anyways... so you got me on that one, I guess a CAS mission is in order to check that out.. And I don't know what it is, but the B-57's are growing on me.. -
Like SkipperBLT said, 50% is a bit optimistic, I would say for me 80-ish%. With the help of FC and MigBuster's tutorial... I feel more inclined towards SF2 due to the additional stuff you can do, besides skinning. It feels more fleshed out, and the ability to take real world data and apply it more... I feel it gives more of an edge compared to most sims. While alot leaves to be desired... I would say that once you get the hang of it you'll appreciate it. Such as yesterday when my comp got messed up. Reinstalled everything but decided to stick to SF2. Since most of the stuff can be imported from SF1/WoX, there's no reason to go back. The more you find and figure out, the more I look forward.
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It's just how it's setup. Personally at first I was annoyed.. but really even then you are looking at terrain from miles away, and with no real zoom capability I let it go. Now when you're talking about optical or EOGBs or EOGRs (Mav, SDB) then you will get the zoom, but roughly 7 or 8 miles TW distance (roughly a 1.5 squares rule of thumb) with LGBs and Laser Mavs it works that way. Not sure why but I figure around that distance it's tolerable since targeting pods aren't as well modeled in the game as it is. I mean it would be nice to be able to move it around, a good distance out and select and do all the fun stuff real pilots, and virtual pilots have done with pods (Jane's F-18 for example), but the TW engine doesn't support it.
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Rog, got it and updated and uploaded
